SFS process data very slowly
Posted: 23 Oct 2011, 10:21
Hi,
We use SFS for our multiplayer game server side defelopment. On Friday the online and running game suddenly found was very slow on data processing by SFS. Players communicate data of any in game steps or activities in a very very slow mode. It happens whenever the number of players rise more than 30-50.
We checked:
1, JAVA coding, any major petiential errors that could cause system run slow has been refixed, incl. socket related etc, also any major problematic issues refixed
2, MYSQL, didnt find anything
3, configures of Nginx, didnt find anything causing problems
4, license server, license is on assigned status
At the moment, we think it might be SFS is having bugs or something similar. We really need some official opnions on SFS's responding time. Under what situation/problems SFS could go very slow?
Looking forward to hearing from you.
We use SFS for our multiplayer game server side defelopment. On Friday the online and running game suddenly found was very slow on data processing by SFS. Players communicate data of any in game steps or activities in a very very slow mode. It happens whenever the number of players rise more than 30-50.
We checked:
1, JAVA coding, any major petiential errors that could cause system run slow has been refixed, incl. socket related etc, also any major problematic issues refixed
2, MYSQL, didnt find anything
3, configures of Nginx, didnt find anything causing problems
4, license server, license is on assigned status
At the moment, we think it might be SFS is having bugs or something similar. We really need some official opnions on SFS's responding time. Under what situation/problems SFS could go very slow?
Looking forward to hearing from you.