Search found 240 matches

by A51Integrated
07 Feb 2013, 20:58
Forum: SFS2X iPhone / iPad / OSX API
Topic: iPhone / iPad lock button cause disconnection
Replies: 16
Views: 23946

Re: iPhone / iPad lock button cause disconnection

Is the Java version on the server the same for both servers?
by A51Integrated
04 Feb 2013, 18:29
Forum: SFS2X iPhone / iPad / OSX API
Topic: iPhone / iPad lock button cause disconnection
Replies: 16
Views: 23946

Re: iPhone / iPad lock button cause disconnection

There are a few things that can be done. Play with the Zone reconnection time to make sure you have a good balance between keeping player's sessions active and not draining server resources unnecessarily. Second, you may need to detect when the app enters and leave the background, as explained here:...
by A51Integrated
04 Feb 2013, 18:22
Forum: SFS2X iPhone / iPad / OSX API
Topic: Reconnection issues
Replies: 2
Views: 5513

Re: Reconnection issues

The server 2.4.0 patch changed the reconnection architecture: [NEW] HRC+, improved version of the High Resilient Connection system, allows longer reconnection times improving connection stability. Currently available in Flash API, coming soon to all other supported platforms. And the latest iOS API ...
by A51Integrated
22 Jan 2013, 12:36
Forum: SFS2X iPhone / iPad / OSX API
Topic: User variables update bug
Replies: 10
Views: 15296

Re: User variables update bug

Do you have a test case you can send me? Any basic example that displays the issue would be great. thx.
by A51Integrated
17 Jan 2013, 22:07
Forum: SFS2X iPhone / iPad / OSX API
Topic: User variables update bug
Replies: 10
Views: 15296

Re: User variables update bug

This is the intended result. User Variables attach to the user and travel with that user from room to room. This allows you to for instance, get points or status in one game room and carry that to the next game room. You can listen for event (either on room leave or on room join) to clear those vari...
by A51Integrated
10 Jan 2013, 14:47
Forum: SFS2X iPhone / iPad / OSX API
Topic: Is there any news about C++ Client?
Replies: 8
Views: 12916

Re: Is there any news about C++ Client?

All new releases are posted here: http://www.smartfoxserver.com/download/sfs2x#p=updates

As soon as there's any news on it, there will most likely be a news item on the home page of the SFS site and a download will be available on the above updates page.
by A51Integrated
05 Jan 2013, 17:37
Forum: SFS2X iPhone / iPad / OSX API
Topic: iphone connection retry problem!
Replies: 3
Views: 7844

Re: iphone connection retry problem!

Why would you want to release the SFS object? Why not disconnect so you can connect at a later time if needed.

There is a know issue with releasing the entire SFS object.
by A51Integrated
05 Jan 2013, 17:34
Forum: SFS2X iPhone / iPad / OSX API
Topic: Can i pay more money for your source code please
Replies: 2
Views: 6328

Re: Can i pay more money for your source code please

If you can elaborate on the issues you're having, we can help. Can you explain what is happening with your app?
by A51Integrated
24 Nov 2012, 12:11
Forum: SFS2X iPhone / iPad / OSX API
Topic: Problem with "and" and "or" MatchExpression
Replies: 3
Views: 7163

Re: Problem with "and" and "or" MatchExpression

From the xcode menu, find Show Invisibles and make sure it's checked. Sometimes, when you copy code, strange characters will be copied as well. See if there is anything that shouldnt be there and delete it. This is strictly an XCode/Obj-C issue.
by A51Integrated
20 Nov 2012, 21:57
Forum: SFS2X iPhone / iPad / OSX API
Topic: iphone connection retry problem!
Replies: 3
Views: 7844

Re: iphone connection retry problem!

See the answer given here: viewtopic.php?f=21&t=15262&sid=82047a918f804d936d4a4dbfc92377a5#p64399

Basically, when your app goes in and out of the background, you'll have to connect and disconnect.
by A51Integrated
15 Nov 2012, 15:07
Forum: SFS2X iPhone / iPad / OSX API
Topic: The example project "Connector" can not connect to server
Replies: 2
Views: 5957

Re: The example project "Connector" can not connect to serve

Make sure you're device is on a WiFi network that is local to that LAN. If it's using a G3 or similar connection, it won't be able to find those IP addresses.
by A51Integrated
14 Nov 2012, 14:18
Forum: SFS2X iPhone / iPad / OSX API
Topic: Delay in iOS device
Replies: 11
Views: 13652

Re: Delay in iOS device

Can you verify that both devices are using socket connections and not BlueBox?
by A51Integrated
13 Nov 2012, 21:59
Forum: SFS2X iPhone / iPad / OSX API
Topic: BlueBox for iOS
Replies: 47
Views: 60539

Re: BlueBox for iOS

Can you explain a little more about how you go the error? BlueBox was working fine for some time and you left it overnight, and at some point it stopped working? As far as you know, BlueBox was working properly for some time before you left it correct? Where all other services on the device active t...
by A51Integrated
12 Nov 2012, 17:41
Forum: SFS2X iPhone / iPad / OSX API
Topic: Multiplayer card game with smartfox
Replies: 7
Views: 11513

Re: Multiplayer card game with smartfox

Create a variable (boolean) named foundGame (or something similar). Set it to false (NO). Execute the QuickJoinGameRequest and in the onJoinRoom event handler, set foundGame to true (YES). That way, you can always check if foundGame is true or false after you;ve called QuickJoinGameRequest.
by A51Integrated
08 Nov 2012, 18:04
Forum: SFS2X iPhone / iPad / OSX API
Topic: Multiplayer card game with smartfox
Replies: 7
Views: 11513

Re: Multiplayer card game with smartfox

Object messages are very simple messages that are sent to a room and subsequently broadcast to other users in the room. They can contain any type of data SFSObject supports (see the docs). However, once it gets to the room, it is simply turned around and re-broadcast. An extension on the other hand ...

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