Search found 240 matches
- 07 Feb 2013, 20:58
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: iPhone / iPad lock button cause disconnection
- Replies: 16
- Views: 23946
Re: iPhone / iPad lock button cause disconnection
Is the Java version on the server the same for both servers?
- 04 Feb 2013, 18:29
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: iPhone / iPad lock button cause disconnection
- Replies: 16
- Views: 23946
Re: iPhone / iPad lock button cause disconnection
There are a few things that can be done. Play with the Zone reconnection time to make sure you have a good balance between keeping player's sessions active and not draining server resources unnecessarily. Second, you may need to detect when the app enters and leave the background, as explained here:...
- 04 Feb 2013, 18:22
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Reconnection issues
- Replies: 2
- Views: 5513
Re: Reconnection issues
The server 2.4.0 patch changed the reconnection architecture: [NEW] HRC+, improved version of the High Resilient Connection system, allows longer reconnection times improving connection stability. Currently available in Flash API, coming soon to all other supported platforms. And the latest iOS API ...
- 22 Jan 2013, 12:36
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: User variables update bug
- Replies: 10
- Views: 15296
Re: User variables update bug
Do you have a test case you can send me? Any basic example that displays the issue would be great. thx.
- 17 Jan 2013, 22:07
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: User variables update bug
- Replies: 10
- Views: 15296
Re: User variables update bug
This is the intended result. User Variables attach to the user and travel with that user from room to room. This allows you to for instance, get points or status in one game room and carry that to the next game room. You can listen for event (either on room leave or on room join) to clear those vari...
- 10 Jan 2013, 14:47
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Is there any news about C++ Client?
- Replies: 8
- Views: 12916
Re: Is there any news about C++ Client?
All new releases are posted here: http://www.smartfoxserver.com/download/sfs2x#p=updates
As soon as there's any news on it, there will most likely be a news item on the home page of the SFS site and a download will be available on the above updates page.
As soon as there's any news on it, there will most likely be a news item on the home page of the SFS site and a download will be available on the above updates page.
- 05 Jan 2013, 17:37
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: iphone connection retry problem!
- Replies: 3
- Views: 7844
Re: iphone connection retry problem!
Why would you want to release the SFS object? Why not disconnect so you can connect at a later time if needed.
There is a know issue with releasing the entire SFS object.
There is a know issue with releasing the entire SFS object.
- 05 Jan 2013, 17:34
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Can i pay more money for your source code please
- Replies: 2
- Views: 6328
Re: Can i pay more money for your source code please
If you can elaborate on the issues you're having, we can help. Can you explain what is happening with your app?
- 24 Nov 2012, 12:11
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Problem with "and" and "or" MatchExpression
- Replies: 3
- Views: 7163
Re: Problem with "and" and "or" MatchExpression
From the xcode menu, find Show Invisibles and make sure it's checked. Sometimes, when you copy code, strange characters will be copied as well. See if there is anything that shouldnt be there and delete it. This is strictly an XCode/Obj-C issue.
- 20 Nov 2012, 21:57
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: iphone connection retry problem!
- Replies: 3
- Views: 7844
Re: iphone connection retry problem!
See the answer given here: viewtopic.php?f=21&t=15262&sid=82047a918f804d936d4a4dbfc92377a5#p64399
Basically, when your app goes in and out of the background, you'll have to connect and disconnect.
Basically, when your app goes in and out of the background, you'll have to connect and disconnect.
- 15 Nov 2012, 15:07
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: The example project "Connector" can not connect to server
- Replies: 2
- Views: 5957
Re: The example project "Connector" can not connect to serve
Make sure you're device is on a WiFi network that is local to that LAN. If it's using a G3 or similar connection, it won't be able to find those IP addresses.
- 14 Nov 2012, 14:18
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Delay in iOS device
- Replies: 11
- Views: 13652
Re: Delay in iOS device
Can you verify that both devices are using socket connections and not BlueBox?
- 13 Nov 2012, 21:59
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: BlueBox for iOS
- Replies: 47
- Views: 60539
Re: BlueBox for iOS
Can you explain a little more about how you go the error? BlueBox was working fine for some time and you left it overnight, and at some point it stopped working? As far as you know, BlueBox was working properly for some time before you left it correct? Where all other services on the device active t...
- 12 Nov 2012, 17:41
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Multiplayer card game with smartfox
- Replies: 7
- Views: 11513
Re: Multiplayer card game with smartfox
Create a variable (boolean) named foundGame (or something similar). Set it to false (NO). Execute the QuickJoinGameRequest and in the onJoinRoom event handler, set foundGame to true (YES). That way, you can always check if foundGame is true or false after you;ve called QuickJoinGameRequest.
- 08 Nov 2012, 18:04
- Forum: SFS2X iPhone / iPad / OSX API
- Topic: Multiplayer card game with smartfox
- Replies: 7
- Views: 11513
Re: Multiplayer card game with smartfox
Object messages are very simple messages that are sent to a room and subsequently broadcast to other users in the room. They can contain any type of data SFSObject supports (see the docs). However, once it gets to the room, it is simply turned around and re-broadcast. An extension on the other hand ...