Search found 22668 matches
- 21 Dec 2023, 08:24
- Forum: SFS2X Questions
- Topic: Variable Updates not received after Room Name Change
- Replies: 5
- Views: 61262
Re: Variable Updates not received after Room Name Change
Thanks. We have tested the scenario using both a Java and Javascript clients. For JS we have used the latest 1.8.1 and an old version, 1.7.11 In all cases we didn't find any issues with receiving UserVariables after a Room has been renamed. We tested using the following sequence: User logs in the se...
- 20 Dec 2023, 15:57
- Forum: SFS2X Questions
- Topic: Variable Updates not received after Room Name Change
- Replies: 5
- Views: 61262
Re: Variable Updates not received after Room Name Change
When you said "User Variable" did you maybe mean "Room Variables" instead?
I ask because it seems strange that there's an issues with UserVars after renaming a Room and because the client error you reported mentions Room Variables.
Thanks
I ask because it seems strange that there's an issues with UserVars after renaming a Room and because the client error you reported mentions Room Variables.
Thanks
- 20 Dec 2023, 14:17
- Forum: SFS2X Questions
- Topic: Issue with SFS2X and WebRTC in React Native - Connection Error!
- Replies: 4
- Views: 55805
Re: Issue with SFS2X and WebRTC in React Native - Connection Error!
Hi,
unfortunately we have no idea, but we do not make use of any WebRTC module/feature, so I doubt there can be conflicts.
Cheers
unfortunately we have no idea, but we do not make use of any WebRTC module/feature, so I doubt there can be conflicts.
Cheers
- 20 Dec 2023, 12:04
- Forum: SFS2X Questions
- Topic: log4j-1.2.15.jar vulnerability
- Replies: 1
- Views: 17479
Re: log4j-1.2.15.jar vulnerability
Hi,
no there is no known vulnerability. The infamous Log4Shell vulnerability that has caused much trouble some time ago was in Log4J 2.x and we don't use it.
https://en.wikipedia.org/wiki/Log4Shell
Cheers
no there is no known vulnerability. The infamous Log4Shell vulnerability that has caused much trouble some time ago was in Log4J 2.x and we don't use it.
https://en.wikipedia.org/wiki/Log4Shell
Cheers
- 20 Dec 2023, 08:47
- Forum: 2X Features Wish List
- Topic: More tutorials and docs about Eclipse, Debugging, Unit Testing, etc
- Replies: 3
- Views: 120111
Re: More tutorials and docs about Eclipse, Debugging, Unit Testing, etc
Hi, thanks for the feedback. I am not sure about Unit Testing (I don't think we have any tutorials on that) but the other tutorials on Debugging and stress testing should be still valid today, regardless of their age. Is there any specific tutorial that you have found not working? If so please post ...
- 20 Dec 2023, 08:41
- Forum: SFS2X Questions
- Topic: Connection Lost Reason shows "unknown" when getting kicked by same user login
- Replies: 1
- Views: 19233
Re: Connection Lost Reason shows "unknown" when getting kicked by same user login
Hi,
yes it is expected.
We have discussed this in several other posts on this forum. For example here:
viewtopic.php?p=99565#p99565
Cheers
yes it is expected.
We have discussed this in several other posts on this forum. For example here:
viewtopic.php?p=99565#p99565
Cheers
- 19 Dec 2023, 14:29
- Forum: SFS2X Questions
- Topic: Variable Updates not received after Room Name Change
- Replies: 5
- Views: 61262
Re: Variable Updates not received after Room Name Change
Hi,
thanks for posting. We'll check if we can reproduce the use case and let you know.
Cheers
thanks for posting. We'll check if we can reproduce the use case and let you know.
Cheers
- 18 Dec 2023, 15:28
- Forum: SFS2X Questions
- Topic: Setting up Unity Example in Eclipse first time, throws errors about missing SFS2X project/resource.
- Replies: 3
- Views: 15993
Re: Setting up Unity Example in Eclipse first time, throws errors about missing SFS2X project/resource.
Hi,
I am not sure what "Resource: SmartFoxServer_2X" is...
To post a screenshot, see below the the text-are where you compose your message, there is a tab called "Attachments" and use that to upload the image.
Thanks
I am not sure what "Resource: SmartFoxServer_2X" is...
To post a screenshot, see below the the text-are where you compose your message, there is a tab called "Attachments" and use that to upload the image.
Thanks
- 18 Dec 2023, 07:30
- Forum: SFS2X Questions
- Topic: SmartFox Server does not detect disconnection with network connection lost
- Replies: 3
- Views: 29968
Re: SmartFox Server does not detect disconnection with network connection lost
The TCP timeout I am talking about is not the one configured in SmartFoxServer, but rather the actual operating system's TCP timeout.
Cheers
Cheers
- 15 Dec 2023, 20:52
- Forum: SFS2X Questions
- Topic: SmartFox Server does not detect disconnection with network connection lost
- Replies: 3
- Views: 29968
Re: SmartFox Server does not detect disconnection with network connection lost
Hi, if the network is disabled by pulling the ethernet cable or shutting down wifi then yes, that's expected. It's not something special in SFS2X, it's how TCP/IP works. The disconnection will happen but at a later time when the TCP timeout is triggered. To understand better please read this: https:...
- 14 Dec 2023, 15:54
- Forum: SFS2X Questions
- Topic: Buddy Var offline
- Replies: 3
- Views: 9836
Re: Buddy Var offline
Hi, there's probably some issues with your custom BuddyStorage class, otherwise you should be able to see offline variables at all times. At the bottom of this article: http://docs2x.smartfoxserver.com/AdvancedTopics/buddy-list-api we provide the source code for the default, file-based BuddyStorage ...
- 14 Dec 2023, 08:53
- Forum: SFS2X Questions
- Topic: Unity examples (SpaceWar2, Shooter)
- Replies: 1
- Views: 7476
Re: Unity examples (SpaceWar2, Shooter)
Hello, I was wondering if the Unity examples use a server side Unity headless game simulation? No the game logic is coded in Java without any headless Unity component. Would be interested to know if it is a good idea to run SFS2X with pure API only and no server simulation using Unity. Generally spe...
- 06 Dec 2023, 15:23
- Forum: SFS2X Questions
- Topic: Duration of Temporary Buddies
- Replies: 1
- Views: 8455
Re: Duration of Temporary Buddies
Hi,
a temp buddy lasts until the end of the current session, i.e. when the user disconnects.
Cheers
a temp buddy lasts until the end of the current session, i.e. when the user disconnects.
Cheers
- 06 Dec 2023, 08:03
- Forum: SFS2X Questions
- Topic: Unable to Capture Exception in Offline User Send Operation
- Replies: 1
- Views: 7146
Re: Unable to Capture Exception in Offline User Send Operation
Hi,
if the user is offline (i.e. not connected to the server) how can you send a message to him/her?
I am not sure I completely understand what is the use case here.
Can you clarify?
Thanks
if the user is offline (i.e. not connected to the server) how can you send a message to him/her?
I am not sure I completely understand what is the use case here.
Can you clarify?
Thanks
- 01 Dec 2023, 16:03
- Forum: SFS2X Questions
- Topic: SFSBuddy - property - last access date
- Replies: 1
- Views: 7875
Re: SFSBuddy - property - last access date
Hi, no there is no such property by default. You can add it the user's persistent buddy variables so that other players will be able to see the information even when the buddy is offline. Persistent buddy variables are described here: http://docs2x.smartfoxserver.com/AdvancedTopics/buddy-list-api an...