Search found 33 matches
- 19 Mar 2012, 10:18
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Room destroy
- Replies: 4
- Views: 7714
Room destroy
Hi, Is it possible to change the owner of room, after creating the room with server as the owner...??????. I have tried setting setCreator()..But even after all players left the room, room didn't destroy..... ie, 1) I've created a room with server as the owner( passed null for owner) 2) I am changin...
- 16 Mar 2012, 13:05
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: createRoom - Game Room
- Replies: 1
- Views: 4069
createRoom - Game Room
Room newRoom = helper.createRoom(zone, map, user, roomVars, null, true, true, true); As per document, assigning a valid user as the creator make the user as the owner of this room and the room will be destroyed when the last user leaves the room. But whats the purpose of the 5th argument, "vars...
- 11 Mar 2012, 00:57
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Loading jars from javaExtensions folder
- Replies: 1
- Views: 4147
Loading jars from javaExtensions folder
Hi, How to load my application jar from javaExtensions... Problem: 1) Currently I am loading all jars from smartfox_pro/server/lib....location.... My application has spring dependencies and lots of spring configuration xml files...all embedded inside jar file... I am using ClassPathXmlApplicationCon...
- 10 Mar 2012, 23:51
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Configure slf4j in smartfox pro 1.6.9
- Replies: 1
- Views: 3897
Configure slf4j in smartfox pro 1.6.9
Hi,
How to configure slf4j in smartfox pro version 1.6.6/1.6.9.
I want to configure log4j/slf4j...slf4j is preferred....
Please help us.......
How to configure slf4j in smartfox pro version 1.6.6/1.6.9.
I want to configure log4j/slf4j...slf4j is preferred....
Please help us.......
- 28 Feb 2012, 12:41
- Forum: SmartFoxBits for SFS 1.x
- Topic: Connector component label color change.
- Replies: 1
- Views: 35197
Connector component label color change.
Hi,
We are trying to change the connector component label color....ie(connecting, connected, connnection lost,etc).
How can I change the color....we have tried many things but nothing seems to be working....
Please help.......
We are trying to change the connector component label color....ie(connecting, connected, connnection lost,etc).
How can I change the color....we have tried many things but nothing seems to be working....
Please help.......
- 28 Feb 2012, 12:39
- Forum: Server Side Extension Development
- Topic: onRoomAddedHandler is not fired on client side
- Replies: 3
- Views: 6251
Re: onRoomAddedHandler is not fired on client side
Hi,
We have solved that problem by making the user stay both in lobby as well as in game room. I have set the lobby limit to around 500000.
So he will be getting the roomAdded event all the time....Do you think this is a better approach????
We have solved that problem by making the user stay both in lobby as well as in game room. I have set the lobby limit to around 500000.
So he will be getting the roomAdded event all the time....Do you think this is a better approach????
- 22 Feb 2012, 10:07
- Forum: Server Side Extension Development
- Topic: onRoomAddedHandler is not fired on client side
- Replies: 3
- Views: 6251
onRoomAddedHandler is not fired on client side
newRoom = helper.createRoom(currZone, map, null, true, true); UserA - in lobby (non-game room) UserB- in game room UserC-About to join game room. But before that when his request arrives at the server side, I am creating a new gameroom in handleInternal event. After room creation, only User C and Us...
- 02 Jan 2012, 09:06
- Forum: OpenSpace v2 discussions and help
- Topic: Override _os_move in server side
- Replies: 1
- Views: 4765
Override _os_move in server side
HiAll, How to override _os_move command in server side.... I tried addEventListener("_os_move", myHandler)... But nothing seems to be working...is there anyway I can override it? To be more precise: When we click on a tile, avatar moves to that tile by default. But I don't want this behavi...
- 16 Oct 2011, 14:26
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Smartfox card game timer logic
- Replies: 19
- Views: 28352
- 16 Oct 2011, 12:48
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Smartfox card game timer logic
- Replies: 19
- Views: 28352
- 16 Oct 2011, 12:07
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Smartfox card game timer logic
- Replies: 19
- Views: 28352
- 16 Oct 2011, 11:49
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Smartfox card game timer logic
- Replies: 19
- Views: 28352
I don't recognize the signature of that join room method. Are you calling it from the server or client side? I guess it must be client side, since I never saw that signature :) What is your room layout in config file? What do you do in the zone extension? Is zone extension attached to some rooms in...
- 16 Oct 2011, 11:29
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Smartfox card game timer logic
- Replies: 19
- Views: 28352
I have one more question regarding synchronization scenario I mentioned above. If we use the below code, Do we really require sync there? if (room != null) { if (room.getAllPlayers().length == MIN_PAYERS_REQUIRED) { synchronized (this) { // Is this sync block really required here? if (!gameRunning) ...
- 16 Oct 2011, 11:01
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Smartfox card game timer logic
- Replies: 19
- Views: 28352
Hi Sarevok, All my rooms are dynamic. I have configured only one room in config.xml and that is for lobby. This is the place where all users who logs in joins in the first place by default and they can see all game rooms in a grid, from there they can select and join any game room. Is this process c...
- 16 Oct 2011, 10:12
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Smartfox card game timer logic
- Replies: 19
- Views: 28352
Hi Sarevok, One more doubt regarding room/zone level variable synchronization 1) Lets assume this scenario... 1000 people trying to join the same room at the same point of time ( this room has an extension associated with it ) In userJoin event I am trying to start the card game when there are more ...