Search found 90 matches
- 29 Aug 2008, 06:52
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Keeping a connection alive, without extensions
- Replies: 6
- Views: 9178
won't sending an empty object help then? I remember reading somewhere that sometimes theres a kind of disconnect that smartfox won't be able to detect, it's happened to me on my games a few times while they've been developed. In this case smartfox has to wait until maxUserIdleTime before removing th...
- 29 Aug 2008, 06:37
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Keeping a connection alive, without extensions
- Replies: 6
- Views: 9178
One way I thought about doing it was just to send a dummy object from the client: var o:Object = new Object(); o.id = _DUMMY; smartfox.sendObject(o); Then on the receiving side just throw away the dummy object when it gets received. I'd set a timer to make this fire every 10 or 20 seconds. It seems ...
- 29 Aug 2008, 06:21
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Shared ownership of room variables?
- Replies: 5
- Views: 7753
what a dumbass I can be at times:
http://www.smartfoxserver.com/docs/docP ... /index.htm
(my apologies)
http://www.smartfoxserver.com/docs/docP ... /index.htm
(my apologies)
- 28 Aug 2008, 20:34
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Shared ownership of room variables?
- Replies: 5
- Views: 7753
- 28 Aug 2008, 06:31
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Shared ownership of room variables?
- Replies: 5
- Views: 7753
- 27 Aug 2008, 15:32
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Shared ownership of room variables?
- Replies: 5
- Views: 7753
Shared ownership of room variables?
Hi all, I'm making a game using smartfox server where users create a game room and information about that game room is stored in the main lobby. Information stored includes the game type, game map, max users and game name. Currently this is stored in a room variable in the main lobby, which is creat...
- 26 Aug 2008, 07:01
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: [resolved] onRoomAdded event not being fired..
- Replies: 3
- Views: 5961
- 25 Aug 2008, 16:58
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: [resolved] onRoomAdded event not being fired..
- Replies: 3
- Views: 5961
seems its worse than I thought, turns out that no messages are coming back for some reason... [Sending]: <msg t='sys'><body action='pubMsg' r='-1'><txt><![CDATA[test]]></txt></body></msg> [Sending]: <msg t='sys'><body action='pubMsg' r='-1'><txt><![CDATA[abc 123]]></txt></body></msg> Above is the de...
- 25 Aug 2008, 16:14
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: [resolved] onRoomAdded event not being fired..
- Replies: 3
- Views: 5961
[resolved] onRoomAdded event not being fired..
Hi guys, I'm having some issues developing my new game in that the user creates a room, but then I never receive a onRoomAdded notification back to deal with actually creating a room variable in the main lobby, then joining the created room (this needs to be done so that people in the main lobby can...
- 20 Aug 2008, 13:56
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Purchase time to active time delay...
- Replies: 2
- Views: 5073
- 20 Aug 2008, 12:45
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Purchase time to active time delay...
- Replies: 2
- Views: 5073
Purchase time to active time delay...
Hi guys, I'm at a stage where I'm almost ready to put my game out there, I want to start off with the 100 user license just to see how it goes... We put a couple of our games on some major portals a couple of days ago and they received 10's of thousands of views within a couple of hours. So on the o...
- 22 Jul 2008, 20:22
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: "Flooding" the network.
- Replies: 1
- Views: 3716
"Flooding" the network.
Hello again, I've been working on my multiplayer asteroids project for a week and a half now: https://www.dukesbox.com/games/game22.php Username and Password that can be used are username:'tester2' and password:'tester2' I've been testing my game out and client side it gets to about 10kbps second wh...
- 15 Jul 2008, 18:03
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Protocol Design Assistance Needed
- Replies: 2
- Views: 4650
correct, thanks very much for your help... the way I've solved the issue is by everytime we receive an update on a remote player, we look at how far out our estimation is of that player. Knowing that we can expect a new update on that player every 10 frames or so I spread the movement correction ove...
- 13 Jul 2008, 14:27
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Protocol Design Assistance Needed
- Replies: 2
- Views: 4650
Protocol Design Assistance Needed
Hi Guys, I got started working with SmartFoxServer Pro yesterday, I'm really impressed with it now and will use it for all of my multiplayer projects. I've started to come up against some problems (not smartfoxservers fault, my lack of design skills fault)... I'm developing a multiplayer asteroids g...
- 28 May 2008, 13:41
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Firewall problems / other problem?
- Replies: 1
- Views: 3845
Firewall problems / other problem?
Hi Guys, I'm completely new to SFS and have got as far as installing the server on my dedicated linux server and logging into it via the web admin tool. The issue is that logins to the admin tool are very slow and I can't edit it to open the config.xml via the web interface... Do I need to open up a...