Search found 40 matches
- 02 Aug 2009, 20:53
- Forum: Server Side Extension Development
- Topic: DbManager/MySQL connections - what would create so many?
- Replies: 9
- Views: 12307
- 02 Aug 2009, 18:17
- Forum: Server Side Extension Development
- Topic: DbManager/MySQL connections - what would create so many?
- Replies: 9
- Views: 12307
DbManager/MySQL connections - what would create so many?
Hello, We recently encountered some failed queries (executeQuery returning null), and checking the logs indicates that SFS has run out of connections ("Cannot get a connection, pool exhausted"). The default is 10 I think, so I figured ok, no problem, I'll increase it. But it was already se...
- 02 Apr 2009, 17:02
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
Ok, so in my quest to get the socket connection I realized that I was connecting to my server via the internal IP (e.g. 192.168.1.x). I apologize if this was dumb, or obvious. Presumably that was causing some sort of conflict which lead to those bad things. Using my external IP and having it redirec...
- 02 Apr 2009, 16:13
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
I built a Windows standalone, duplicated the folder and started an instance from each (I wanted to keep the logs separate). I also did that on the Mac. The same thing happens. I guess I'll try to figure out why it is not going into socket mode. I am thinking there is something wrong with my server s...
- 02 Apr 2009, 14:01
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
- 02 Apr 2009, 13:57
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
- 02 Apr 2009, 13:47
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
I now tried two standalones, no change. If I didn't mention it can happen on either client. I added the OnDebugMessage handler from LoginGUI to NetworkController. Most of the messages look like coordinate updates, but there are some of these: [SFS DEBUG] XML Handler null reference exception System.N...
- 02 Apr 2009, 12:35
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
I'm not sure how to get the log from the Mac standalone, and the SFS server log seems pretty harmless, but now that I turned on the debug flag in LoginGUI the editor console and log have some suspicious items. From the console when the editor client was disconnected: [SFS DEBUG] SocketExc System.Net...
- 01 Apr 2009, 21:39
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
Thanks for the quick reply and the welcome. Part of the reason we are using Unity and SFS is because of this API and the good community. I bumped it up to 30000 as you suggested, but there is no change. So I guess I'll give some more details: Machines - Server: Windows, running the free Pro version ...
- 01 Apr 2009, 19:54
- Forum: .Net / Unity3D API
- Topic: Help: Island demo disconnects one client shortly after start
- Replies: 13
- Views: 19130
Help: Island demo disconnects one client shortly after start
I figured that since I had an issue right out of the gate maybe it would be an easy or obvious fix. When I run the SFSIsland demo on my two local machines, connecting to my SFS on a third, everything seems to work ok at first. Soon though, one of the clients disconnects. After some retries and obser...