Search found 322 matches
- 16 Jan 2016, 16:50
- Forum: SFS2X Questions
- Topic: ExtensionRequest before logging in?
- Replies: 1
- Views: 3505
ExtensionRequest before logging in?
Is there any way to send an extension request before the user logs into a zone?
- 17 Dec 2015, 08:39
- Forum: SFS2X Questions
- Topic: Optimizing of shutting down server
- Replies: 9
- Views: 11077
Re: Optimizing of shutting down server
Personally, not having tested either of the possible solutions you have mentioned or knowing anything about your specific server architecture, I can't be sure of my post on this matter. My information is based completely on my own experiences in programming with threading and concurrency on my own m...
- 10 Jul 2015, 02:44
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Logging All Incoming and Outgoing XML Packets to File
- Replies: 1
- Views: 5436
Logging All Incoming and Outgoing XML Packets to File
In SFS Pro, is there a way to setup the server to log all the incoming *and* outgoing packets to a specific file on a remote *and* a local machine? If so, could anyone tell me how to do this? It would be very much appreciated!
-Carson
-Carson
- 10 Jul 2015, 02:39
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: avatarChat Easing
- Replies: 3
- Views: 7313
Re: avatarChat Easing
I have done the same thing in another game of mine, and would just like to know if either of you could post the solution you have come up with. Mine is buggy sometimes and would like to know if your solution might cure the bugs I'm having (just a little jumpy movements occasionally). Hopefully I wil...
- 27 May 2015, 17:19
- Forum: SFS2X ActionScript 3 API
- Topic: Show Clients Their OUT and IN Packets in Realtime?
- Replies: 5
- Views: 13007
Re: Show Clients Their OUT and IN Packets in Realtime?
I would have to find out some way to retrieve the content of each packet like what is displayed in the debug messages and make it public so I can display it in a text box on the stage. Unless there is already someway to do this without changing anything?
- 27 May 2015, 08:09
- Forum: SFS2X ActionScript 3 API
- Topic: Show Clients Their OUT and IN Packets in Realtime?
- Replies: 5
- Views: 13007
Re: Show Clients Their OUT and IN Packets in Realtime?
Is it possible to alter your SFS2X Flash AS3 API Source, specifically, the logger, to meet my needs, or is it prohibited or even possible?
Thanks,
-CoolBoy714CP
- - http://sfs-tutorials.blogspot.com/ will be updated soon!
Thanks,
-CoolBoy714CP
- - http://sfs-tutorials.blogspot.com/ will be updated soon!
- 27 May 2015, 05:44
- Forum: SFS2X ActionScript 3 API
- Topic: Show Clients Their OUT and IN Packets in Realtime?
- Replies: 5
- Views: 13007
Show Clients Their OUT and IN Packets in Realtime?
Is it possible to have 2 textboxes on the stage, where one displays the content of the packet the current user is receiving, and the other displays the content of the packet last sent to the server? How would I go about doing something like this?
- 25 Jan 2015, 20:19
- Forum: SFS2X Questions
- Topic: ArgumentException?
- Replies: 3
- Views: 5430
Re: ArgumentException?
The packet was probably a handshake packet or something to see what API I was using. It included the word Flash and the Client API version I was using, which was 1.2.5. I don't have time to do a packet capture or get the packet through SFS at this moment, but the Flash AS3 command that issued the er...
- 25 Jan 2015, 20:06
- Forum: SFS2X Questions
- Topic: Questions About Connections from the Server Itself
- Replies: 1
- Views: 3584
Questions About Connections from the Server Itself
Hi, I was just wondering if local connections from the SFS server's own machine still count against the total users online, and if so, is there any way to block that from happening?
- 19 Jan 2015, 00:50
- Forum: SFS2X Questions
- Topic: ArgumentException?
- Replies: 3
- Views: 5430
ArgumentException?
Is anyone able to help me fix this error? It just started happening today without me changing any files. Though, I have been making a lot of connections to the server and sending useless data to it lately, but I don't see how that could be an issue. 17:39:23,248 WARN [SFSWorker:Sys:4] protocol.SFSPr...
- 19 Mar 2014, 06:24
- Forum: SFS2X Questions
- Topic: Detecting Username Already Taken on Server Side
- Replies: 1
- Views: 3533
Detecting Username Already Taken on Server Side
How would I be able to detect whether or not a username has already been taken in my custom login extension, then output a message on the client?
- 01 Mar 2013, 04:58
- Forum: SFS2X Questions
- Topic: Java Server Not Implemented Feature Arrival Date(s)?
- Replies: 11
- Views: 11408
Re: Java Server Not Implemented Feature Arrival Date(s)?
Thanks again Lapo, that's another possibility I had in mind while these features weren't available. But do you have any possible release date for these functions yet? If its not too much longer of a wait, I don't think it would be necessary for me to implement any workarounds in my game and would be...
- 01 Mar 2013, 04:54
- Forum: SFS2X Questions
- Topic: External Zone Count?
- Replies: 6
- Views: 7583
Re: External Zone Count?
Okay thanks! That's the answer I was looking for!
- 01 Mar 2013, 04:53
- Forum: SFS2X Questions
- Topic: Packet sniffing
- Replies: 7
- Views: 8156
Re: Packet sniffing
YES :) Okay my curiosity got the best of me now so I had to ask this question. If the packets have no possible way to be sniffed or intercepted (and from this it sounds a little like you're saying that with SFS2X there isn't a way to send a custom packet to someone's server, which would be possible...
- 28 Feb 2013, 01:23
- Forum: SFS2X Questions
- Topic: Packet sniffing
- Replies: 7
- Views: 8156
Re: Packet sniffing
I know that in SFS1X it's easier to do this considering it uses a plaintext XML protocol to send information back. And fourth, but in SFS2X, seeing that the information is in sort of a binary form, I'm just guessing but to me it seems as if the only way to do that (as of now) would be for someone to...