Search found 57 matches
- 03 Mar 2011, 21:01
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: HELP! uCount, AutoJoin, questions everywhere!
- Replies: 5
- Views: 7898
Hey Bax, could you elaborate a bit on 'keep adding'? Is there something I should be doing to make sure the user leaves the room? One thing I am wondering, instead of logging out, I am just quitting the application. On applicationQuit I am unregistering all the smartfox delegates and doing a smartFox...
- 03 Mar 2011, 10:37
- Forum: .Net / Unity3D API
- Topic: Set User Variables server side?
- Replies: 3
- Views: 13673
- 03 Mar 2011, 10:36
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: HELP! uCount, AutoJoin, questions everywhere!
- Replies: 5
- Views: 7898
HELP! uCount, AutoJoin, questions everywhere!
Ok, so I have uCount update set to true for a zone. Is it normal behavior if I were to log in, lot out, log in, and log out again for the uCount to constantly be increasing? I am signing into a zone, with no name or password and letting the server generate one for me ("guest_#"), and the n...
- 01 Mar 2011, 18:58
- Forum: .Net / Unity3D API
- Topic: GetRoomList()
- Replies: 2
- Views: 11633
- 01 Mar 2011, 17:34
- Forum: .Net / Unity3D API
- Topic: Set User Variables server side?
- Replies: 3
- Views: 13673
Set User Variables server side?
Hey this may be a dumb question, but the only things I have seen are setting user variables from the client. Is there a way to set them server side? Seems like setting them from the client could allow players to cheat.
- 01 Mar 2011, 15:09
- Forum: .Net / Unity3D API
- Topic: GetRoomList()
- Replies: 2
- Views: 11633
GetRoomList()
I am wondering if this needs to be called anytime we switch scenes or join different rooms, or only once upon login? Right now I have it only being called once upon login, but I don't see how that is good, especially if there are going to be dynamic rooms. Looking for some clarification on this, tha...
- 08 Feb 2011, 23:33
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Tokenize / Split string?
- Replies: 4
- Views: 6639
- 08 Feb 2011, 06:40
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Tokenize / Split string?
- Replies: 4
- Views: 6639
Tokenize / Split string?
Hey, this may be a dumb question, but how would I go about tokenizing / splitting a string with action script? PS - What language does the server use exactly? Is it actionscript 2? 3? Everything I have read about actionscript doesn't really look like what smartfox uses, or maybe I'm just an idiot. T...
- 06 Feb 2011, 15:35
- Forum: .Net / Unity3D API
- Topic: View XML output?
- Replies: 10
- Views: 21457
- 06 Feb 2011, 09:02
- Forum: .Net / Unity3D API
- Topic: View XML output?
- Replies: 10
- Views: 21457
- 05 Feb 2011, 17:47
- Forum: .Net / Unity3D API
- Topic: View XML output?
- Replies: 10
- Views: 21457
- 04 Feb 2011, 15:24
- Forum: .Net / Unity3D API
- Topic: View XML output?
- Replies: 10
- Views: 21457
Thanks again Thomas! *Sigh* - Stupid rookie mistake. Of course I had the debug message method setup in the login scene, but forgot to include it in the main game. . . Anyways all is good now. :D I am glad that I can finally see what I am sending as full XML. I have been working on how to optimize wh...
- 03 Feb 2011, 16:28
- Forum: .Net / Unity3D API
- Topic: View XML output?
- Replies: 10
- Views: 21457
- 03 Feb 2011, 01:33
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Send message/object to only 1 user
- Replies: 1
- Views: 4004
Send message/object to only 1 user
Hmmm, for some reason I can't find this information very easily. I know you can send an object to all users in a room, but this seems highly inefficient, and I was wondering how you would go about sending data (i guess like private messaging) to a specific user? Would this be done through extensions?
- 02 Feb 2011, 20:34
- Forum: .Net / Unity3D API
- Topic: View XML output?
- Replies: 10
- Views: 21457
View XML output?
Hey everyone, I am using SmartFox with Unity. I was wondering if there was an easy way to see what your data looks like as XML before it is sent as an object to the server? Like, the full XML code. I have a few ideas on how to optimize it, but I'm not sure exactly if it is working without seeing wha...