Hi ronin
There is http tunnelling - just not tooooootally done yet. But almost
Gimme a few more days of testing, and I will also ship you a dll for testing in your end.
Best
Thomas
Search found 1297 matches
- 02 Dec 2008, 22:08
- Forum: .Net / Unity3D API
- Topic: can't connect to smartfoxserver
- Replies: 11
- Views: 18195
- 01 Dec 2008, 09:23
- Forum: .Net / Unity3D API
- Topic: [.NET] Found issues and fixes
- Replies: 33
- Views: 53611
- 30 Nov 2008, 19:56
- Forum: .Net / Unity3D API
- Topic: [.NET] Found issues and fixes
- Replies: 33
- Views: 53611
Been looking a bit more at the reconnect issue, and have a hunch that its a socket problem. Looking at the SFS console, you actually never see a real socket disconnection happen. Using netstat also shows the socket in TIME_WAIT. I've now tried to play around with the Disconnect method a bit, and not...
- 30 Nov 2008, 17:49
- Forum: Other Client API
- Topic: web application basic Question, Sorry!
- Replies: 2
- Views: 14486
- 30 Nov 2008, 14:17
- Forum: .Net / Unity3D API
- Topic: [.NET] Found issues and fixes
- Replies: 33
- Views: 53611
Source code drop is available here: http://www.fullcontrol.dk/downloads/SmartFoxClient-081130.zip There is also a build debug dll in bin/debug Please give this a try on your projects to see if the HTTP failover works for everyone. It should also NOT crash on exiting the player. As detailed above, it...
- 30 Nov 2008, 07:57
- Forum: .Net / Unity3D API
- Topic: [.NET] Found issues and fixes
- Replies: 33
- Views: 53611
OK - I *think* I got http failover working now. Will during today run a few local tests here and then put up a snapshot build+sources for testing. Especially ppl with Windows machines should give this is go. Had to code my own http client over raw sockets + make my own threaded pull mechanism. Using...
- 29 Nov 2008, 11:37
- Forum: .Net / Unity3D API
- Topic: [.NET] Found issues and fixes
- Replies: 33
- Views: 53611
- 29 Nov 2008, 11:03
- Forum: .Net / Unity3D API
- Topic: [.NET] Found issues and fixes
- Replies: 33
- Views: 53611
- 29 Nov 2008, 07:51
- Forum: .Net / Unity3D API
- Topic: SmartFox setUserVariables Problem
- Replies: 1
- Views: 5901
If I recall correctly - Marco please correct me if I am wrong - then variable updates on the user that sent them are not returned back to him. You are supposed to update those yourself locally on sending them. You can test it by enabling debug and see the raw messages send by the server in the log. ...
- 26 Nov 2008, 07:44
- Forum: .Net / Unity3D API
- Topic: can't connect to smartfoxserver
- Replies: 11
- Views: 18195
- 25 Nov 2008, 19:59
- Forum: .Net / Unity3D API
- Topic: can't connect to smartfoxserver
- Replies: 11
- Views: 18195
The way the API works, it first tries to make a socket connection to the server on port (whatever you entered - usually 9339). If that fails, then it will try the same host but on port 8080. If that also fails, then you would get that error (I think). So make sure that you actually have a SFS server...
- 24 Nov 2008, 18:43
- Forum: .Net / Unity3D API
- Topic: can't connect to smartfoxserver
- Replies: 11
- Views: 18195
- 18 Nov 2008, 18:51
- Forum: .Net / Unity3D API
- Topic: [Unity / .Net] Beta2 available!
- Replies: 10
- Views: 16241
Personally I just spend less than 1 day to port an existing Unity web game to an iPhone version. Main part of the time was spend reducing polygons, texture sizes, stereo sound to mono and streamlining lights. Very little code changes involved. Cant wait to get cracking on iPhone games leveraging SFS...
- 18 Nov 2008, 15:04
- Forum: .Net / Unity3D API
- Topic: [Unity / .Net] Beta2 available!
- Replies: 10
- Views: 16241
- 16 Nov 2008, 19:42
- Forum: .Net / Unity3D API
- Topic: [.NET] Found issues and fixes
- Replies: 33
- Views: 53611
Hmmm - havent seen that one here. But good with a fix! I will very soon start up for the (final?) beta and get the last issues nailed. The main culprit seems to be failover to http - that still uses regular async instead of threads, and thus will crash Firefox and similar on shutdown. Please hammer ...