Search found 298 matches

by Carl Lydon
11 Jul 2015, 00:50
Forum: SFS2X Questions
Topic: Collection<String> getUtfStringArray() returns a SFSA
Replies: 8
Views: 10882

Re: Collection<String> getUtfStringArray() returns a SFSA

I was just saying that I was having a similar problem to the original poster. I was building a generic nested array in AS3, client side, which consisted of an array of a bunch of string arrays. Then I used this to convert the AS3 array to SFSArray: var sfsPlayList:SFSArray = SFSArray.newFromArray(pP...
by Carl Lydon
10 Jul 2015, 03:22
Forum: SFS2X Questions
Topic: Collection<String> getUtfStringArray() returns a SFSA
Replies: 8
Views: 10882

Re: Collection<String> getUtfStringArray() returns a SFSA

Ah I had the same problem reading an array on the extension that was built on the client like this: var sfsPlayList:SFSArray = SFSArray.newFromArray(pPlayListArray, false); Since there were no examples in the docs, it took me a while to even figure out that it was the "SFSArray." part.... ...
by Carl Lydon
09 Jul 2015, 23:00
Forum: SFS2X Questions
Topic: Remove room after creator leaves
Replies: 6
Views: 10074

Re: Remove room after creator leaves

Hmm, yea, good point!
by Carl Lydon
09 Jul 2015, 14:28
Forum: SFS2X Questions
Topic: Remove room after creator leaves
Replies: 6
Views: 10074

Re: Remove room after creator leaves

I agree, room objects should have a "removeAllUsers" method, or better yet "sfsApi.removeRoom" should have a boolean parameter to specify if the room can be destroyed with users are in it, or not.
by Carl Lydon
26 Jun 2015, 22:10
Forum: SFS2X ActionScript 3 API
Topic: Need server timer
Replies: 5
Views: 14472

Re: Need server timer

In the old SFS1X extensions it was very easy to get the server time. I think the SFS2X method is something like this: package com.xxx.myProject.requestHandlers; import com.smartfoxserver.v2.entities.User; import com.smartfoxserver.v2.entities.data.ISFSObject; import com.smartfoxserver.v2.extensions....
by Carl Lydon
27 Sep 2014, 22:38
Forum: Server Side Extension Development
Topic: set user variables
Replies: 6
Views: 13853

Re: set user variables

I think it says here that what I'm trying to do is not possible. I think it SHOULD be possible and useful in certain situations but I got my answer :-)

viewtopic.php?t=8281
by Carl Lydon
27 Sep 2014, 21:14
Forum: Server Side Extension Development
Topic: set user variables
Replies: 6
Views: 13853

Re: set user variables

Ok, I thought I was adding a lot of context! 1. I want to be able to keep track of which users are in certain limbo rooms, so I want them to be able to join those rooms I don't understand how this should work When users join a room that represents what they're doing (such as visiting the map screen ...
by Carl Lydon
27 Sep 2014, 02:38
Forum: Server Side Extension Development
Topic: set user variables
Replies: 6
Views: 13853

Re: set user variables

Lapo, in SFS2X is it possible to set a user variable locally only on the client side? I want to be joined to a room that doesn't have the userVar broadcasting flag active, set some things through an extension, and also set the variable client -side to match. Because: 1. I want to be able to keep tra...
by Carl Lydon
22 Aug 2014, 15:30
Forum: Job offers and requests
Topic: Upcomming MMO Game - Toonauts
Replies: 2
Views: 10521

Re: Upcomming MMO Game - Toonauts

You should post screen grabs from your game on this site of yours.
by Carl Lydon
28 Apr 2014, 16:09
Forum: SFS2X C++ API
Topic: How to run SimpleChat(2010)
Replies: 4
Views: 8691

Re: How to run SimpleChat(2010)

So Smartfox is comparable with Cryengine, with some fiddling?
by Carl Lydon
07 Mar 2014, 07:06
Forum: SFS2X ActionScript 3 API
Topic: Player synchronization
Replies: 6
Views: 9879

Re: Player synchronization

Also note.. if you validate on the client-side instead of server side, it's faster and prone to cheating, as Lapo says, but you can also add validation on the recipient. In other words, if a hacker places his character in a non-walkable spot, that's ok because all the other clients can check this as...
by Carl Lydon
07 Mar 2014, 06:49
Forum: SFS2X HTML5 / JavaScript API
Topic: High latency when playing a game
Replies: 36
Views: 53777

Re: High latency when playing a game

I'm doing a realtime robot fighting game deploying to android. The client wanted a type of motion control which can't be reliably synched with small immediate messages as I would rather do. My solution, which I have used for other games, is to store up location and rotational values for a number of ...
by Carl Lydon
07 Mar 2014, 02:08
Forum: SFS2X C# API
Topic: putIntArray problem
Replies: 1
Views: 4548

putIntArray problem

In all the examples for putting an array into an SFSObject it has something like: sendObj.putIntArray("posint", Arrays.asList(100000,200000,300000)); As seen above...But what if I have a normal C# Array or List that has 100 items or so, that I want to put into sendObj? I've been looking al...
by Carl Lydon
03 Mar 2014, 22:14
Forum: SFS2X Questions
Topic: The use of .class in addRequestHandler or addEventHandler
Replies: 14
Views: 16237

Re: The use of .class in addRequestHandler or addEventHandle

I guess part of my problem is, if I move the "handleClientRequest" handler to my lobby class, it requires me to change my class to extend "BaseClientRequestHandler", and that apparently can't find my main class like it can when I extends "SFSExtension"... Some things I ...
by Carl Lydon
03 Mar 2014, 16:23
Forum: SFS2X Questions
Topic: The use of .class in addRequestHandler or addEventHandler
Replies: 14
Views: 16237

Re: The use of .class in addRequestHandler or addEventHandle

Yes, but what if I want to send several commands to the same class? I just want to have one, organized class that deals with everything involving the lobby,and there are several extension calls the clients can make in regards to the lobby. I can route the calls to various functions by using a "...

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