Search found 126 matches
- 08 Nov 2013, 11:44
- Forum: SFS2X C++ API
- Topic: How to implement the C++ API into Visual Studio 2013
- Replies: 3
- Views: 7703
Re: How to implement the C++ API into Visual Studio 2013
Hi, I suggest you to take a look at http://www.smartfoxserver.com/download/sfs2x#p=examples Here you can find samples of client applications. In detail, you can find: ⋅ the SimpleChat sample for Visual Studio 2010 and Visual Studio 2012 ⋅ the FullHouse sample for Visual Studio ...
- 08 Nov 2013, 11:21
- Forum: SFS2X C++ API
- Topic: Problems with Eclipse and C++ API
- Replies: 2
- Views: 6428
Re: Problems with Eclipse and C++ API
Hi, I have investigated the issue in this way: ⋅ I have downloaded the last API version on a Linux Ubuntu computer where is installed Eclipse ⋅ I have built the API, following the instruction contained at section "Linux/Unix — Eclipse Cygwin" of http://docs2x.smartfoxse...
- 18 Aug 2013, 09:45
- Forum: SFS2X C++ API
- Topic: data packet too big crash
- Replies: 1
- Views: 5470
Re: data packet too big crash
The API version 0.9.8 (and version 0.9.7) contains a bug about compression when the data packet is big.
The fix will be released with next API version.
The fix will be released with next API version.
- 05 Aug 2013, 15:21
- Forum: SFS2X C++ API
- Topic: stuck when trying to combine the api with my game engine.
- Replies: 1
- Views: 5683
Re: stuck when trying to combine the api with my game engine
Hello, I have prepared a test environment where: ⋅ I have installed the demo version of Esenthel. ⋅ I have used Esenthel Editor to export a sample Esenthel project towards Visual Studio 2012. In this way, I have reproduced your problem. I think that the issue is about the setting...
- 19 Jul 2013, 14:28
- Forum: SFS2X C++ API
- Topic: CONNECTION_LOST is never triggered
- Replies: 11
- Views: 16215
Re: CONNECTION_LOST is never triggered
Hello to everybody, after have read the exchanged posts I have done some tests and I have discovered two things: 1) There is a bug in the API: the connection lost event is notified twice when connection is terminated for idle timeout. This error has been solved (thanks to steven and ganquan for the ...
- 23 Jun 2013, 21:53
- Forum: SFS2X C++ API
- Topic: Crash on ThreadSafeMode 0.9.6 API shared_ptr
- Replies: 2
- Views: 6496
Re: Crash on ThreadSafeMode 0.9.6 API shared_ptr
I have run SimpleChat sample using VisualStudio on a Windows computer. I have set a breakpoint just after this->host = boost::shared_ptr<string>(new string(*BB_DEFAULT_HOST)); The variable this->host is set without any crash. I have done the test using packaged boost libraries. Seems that crash depe...
- 16 Jun 2013, 22:31
- Forum: SFS2X C++ API
- Topic: Compiling Boost library on Mac OS
- Replies: 17
- Views: 30174
Re: Compiling Boost library on Mac OS
Seems that you have a link error about the undefined of SEP
Please look at this post viewtopic.php?f=34&t=16134 that suggests how solve it
Please look at this post viewtopic.php?f=34&t=16134 that suggests how solve it
- 16 Jun 2013, 22:27
- Forum: SFS2X C++ API
- Topic: Compiling Boost library on Mac OS
- Replies: 17
- Views: 30174
Re: Compiling Boost library on Mac OS
Today, in our distribution is not included macos.hpp
You can simply get it from Boost website: file is contained into folder config\platform
You can simply get it from Boost website: file is contained into folder config\platform
- 16 Jun 2013, 22:22
- Forum: SFS2X C++ API
- Topic: Compiling Boost library on Mac OS
- Replies: 17
- Views: 30174
Re: Compiling Boost library on Mac OS
It is a good news.
I think that the problem has been solved by the permission command, because API version 0.9.6 uses the same Boost Library of the previous one.
I think that the problem has been solved by the permission command, because API version 0.9.6 uses the same Boost Library of the previous one.
- 14 Jun 2013, 16:03
- Forum: SFS2X C++ API
- Topic: 0.9.6 compile erro on IOS
- Replies: 1
- Views: 5711
Re: 0.9.6 compile erro on IOS
Thanks for the notice.
We move the declaration from BBClient.h to BBClient.cpp as you have suggested
We move the declaration from BBClient.h to BBClient.cpp as you have suggested
- 11 Jun 2013, 10:54
- Forum: SFS2X C++ API
- Topic: Compiling Boost library on Mac OS
- Replies: 17
- Views: 30174
Re: Compiling Boost library on Mac OS
We try to investigate the issue to look for a solution
- 11 Jun 2013, 09:47
- Forum: SFS2X C++ API
- Topic: C++ API v0.9.6 released
- Replies: 1
- Views: 4970
Re: C++ API v0.9.6 released
Please note that API version 0.9.6 includes features that have an impact on already existing applications: ⋅ review of parameters in API methods to simplify the exchange of strings and values ⋅ smart pointers to manage memory usage So, when you decide to update to version 0.9.6 y...
- 11 Jun 2013, 09:12
- Forum: SFS2X C++ API
- Topic: Chinese characters
- Replies: 3
- Views: 7407
Re: Chinese characters
We have included support for Unicode encoding into API version 0.9.6
- 11 Jun 2013, 09:09
- Forum: SFS2X C++ API
- Topic: why i can't use ByteArray?
- Replies: 3
- Views: 6721
Re: why i can't use ByteArray?
Fix is contained into API version 0.9.6
- 11 Jun 2013, 09:08
- Forum: SFS2X C++ API
- Topic: Big Bug!!!
- Replies: 4
- Views: 8649
Re: Big Bug!!!
Version 0.9.6 contains a review of API interface to improve this issue