Search found 62 matches
- 20 Jan 2012, 14:20
- Forum: SFS2X Questions
- Topic: CustomLogin + HRC + isForceLogout
- Replies: 5
- Views: 7663
CustomLogin + HRC + isForceLogout
Hi, I'm trying to handle nicely the various connexion events that may happen in my game. From what I understand, here are the important bits: • isForceLogout set to true in the zone config will force an existing logged in user with the same username to be disconnected if a new connexion from the s...
- 04 Dec 2011, 15:54
- Forum: SFS2X Questions
- Topic: User variables for user only
- Replies: 32
- Views: 40500
The purpose of UserVariables is to share user data with all the clients in the same Room. In your case why don't you use a simple Extension request/response? I cannot answer for the others, but in my case: i use an observer pattern for the extension/models relationship. It's quite elegant. Adding s...
- 01 Dec 2011, 16:46
- Forum: SFS2X Questions
- Topic: User variables for user only
- Replies: 32
- Views: 40500
- 02 Nov 2011, 16:54
- Forum: SFS2X Questions
- Topic: User get disconnected, no idea why, dump available :)
- Replies: 0
- Views: 4449
User get disconnected, no idea why, dump available :)
Hi, I have an issue with RC3, some users get disconnected quickly after connexion with "unknown" reason, then reconnect (I do it automatically), then disconnect again etc.. I have noticed that if I change the nickname to something different, it works flawlessly, however, I have no idea why...
- 22 Jul 2011, 15:03
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
- 22 Jul 2011, 07:54
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
Hi, Our server is running on a remote linux. I cannot run any graphical tool. Can you explain to me exactly how I can provide you with the necessary information ? I dont know if it's of any interrest, but we noticed using strace during an issue that one of the java thread was cycling very very quick...
- 18 Jul 2011, 11:47
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
- 17 Jul 2011, 04:20
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
More users than sessions
Hi again, I would really appreciate some feedback from the smartfox team on my issues. At the moment (after 3 days uptime) I got 1050 CCU wich is the same as the number of sessions displayed on the admin panel, but I got 2600 "users logged in". I really don't understand what can cause this...
- 14 Jul 2011, 08:16
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
Re: Follow up :) - Would love some insights from GotoAndPlay
We have now reached more than 4500 CCU as we are allowing a bigger share of our userbase to use the new version. Do you use single server? or some clustering solution A single server. I have no plan to cluster. I believe my game can run 40k players on one server, when I'll good at smartfox. IMHO it...
- 13 Jul 2011, 13:57
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
Re: Follow up :) - Would love some insights from GotoAndPlay
rav wrote:Fraggle wrote:We have now reached more than 4500 CCU as we are allowing a bigger share of our userbase to use the new version.
Do you use single server? or some clustering solution
A single server. I have no plan to cluster.
I believe my game can run 40k players on one server, when I'll good at smartfox.
- 13 Jul 2011, 13:56
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
A lot more questions now
Thanks lapo. After spending 2 weeks running smartfox and tweaking here and there, I got tons of questions and a few issues. First of all, I still got thoses huges cpu spikes again: https://img.skitch.com/20110713-frdq33te2k1mb8pk3b9frqdf78.jpg (everytime it happens, there is a huge difference betwee...
- 11 Jul 2011, 11:47
- Forum: SFS2X Java / Android API
- Topic: Client fails on receiving large data
- Replies: 15
- Views: 23004
- 10 Jul 2011, 06:08
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
We are using Flash.
We also have iPhone client but we haven't updated it yet.
For the curious, the game is Urban Rivals (http://www.urban-rivals.com).
We also have iPhone client but we haven't updated it yet.
For the curious, the game is Urban Rivals (http://www.urban-rivals.com).
- 09 Jul 2011, 15:57
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864
Follow up :) - Would love some insights from GotoAndPlay
Hi again, We have now reached more than 4500 CCU as we are allowing a bigger share of our userbase to use the new version. I'm happy to say that I figured out the bit about CPU saturation: I was creating a lot of rooms in the default group, they were too many events sent of USER_COUNT_CHANGE, ROOM_C...
- 07 Jul 2011, 13:00
- Forum: SFS2X Questions
- Topic: Live deployment of SFX2x (2000+ CCU) - Report and Questions.
- Replies: 22
- Views: 29864