Search found 95 matches
- 28 Jun 2011, 21:13
- Forum: SFS2X Questions
- Topic: New force login
- Replies: 6
- Views: 9650
Yes, I saw the new parameter in the api login function. However, it is my understanding that we are not supposed to call sfsApi.login ourselves. The way it has worked up until now is if we do not trigger a SFSLoginException, the user is logged in by the server after the execution of our login event ...
- 28 Jun 2011, 20:23
- Forum: SFS2X Questions
- Topic: New force login
- Replies: 6
- Views: 9650
New force login
The notes for RC-3 contain this item: [NEW] Server-side "force login" system implemented: it allows a user to login from another client while a previous session is already active, closing the latter. I've been looking through the docs and api trying to find how this is done to no avail. An...
- 21 Jun 2011, 13:25
- Forum: SFS2X Questions
- Topic: Server dropping UDP packets
- Replies: 112
- Views: 875041
- 20 Jun 2011, 15:13
- Forum: SFS2X Questions
- Topic: Server dropping UDP packets
- Replies: 112
- Views: 875041
Server dropping UDP packets
We are experiencing an issue where the server will frequently begin dropping all UDP packets from most/all users. The users shutting down and restarting will allow it to work again, but the problem will occur again after a few minutes. The server log is filled with output like this: 15:10:22,464 WAR...
- 09 May 2011, 20:12
- Forum: SFS2X C# API
- Topic: Room.UserList only lists users that have seen each before?
- Replies: 6
- Views: 12220
You can find some good information on the concepts here , although you won't see much code there. You may subscribe to a room group by sending a SubscribeRoomGroupRequest. It should be pretty straightforward. I'm pretty sure setting a RoomVariable to be global must be done through a server extension...
- 09 May 2011, 16:14
- Forum: SFS2X C# API
- Topic: How to use user variables
- Replies: 13
- Views: 22886
If you ever remove variables, it is very important that you check that the variable exists. The same event is used to communicate removal of a UserVariable. If you get the name of a given variable in the list of changed vars but it doesn't exist, that's how you know it was removed. RoomVariables wor...
- 09 May 2011, 16:09
- Forum: SFS2X C# API
- Topic: Room.UserList only lists users that have seen each before?
- Replies: 6
- Views: 12220
- 06 May 2011, 13:55
- Forum: SFS2X Questions
- Topic: Dynamic room creation problem
- Replies: 3
- Views: 5983
You've posted this question on six threads. Please don't spam the forum. Posting this question on unrelated topics is not helpful to anyone. The error indicates you've already joined the room. Getting an error when you send another request to join it is normal and expected. If you don't think you sh...
- 05 May 2011, 15:58
- Forum: SFS2X C# API
- Topic: A UDP error
- Replies: 6
- Views: 8975
An update on this: Awhile back I spent some time looking at the FPS demo, comparing it to my code and trying to find anything I could be doing wrong. I noted that I was using SFSApi.sendExtensionResponse, while the example used BaseClientRequestHandler.send. I changed my code to use the same functio...
- 18 Apr 2011, 15:20
- Forum: SFS2X Questions
- Topic: Getting the SFSErrorCode when handling SFSJoinRoomException
- Replies: 2
- Views: 4926
- 15 Apr 2011, 15:34
- Forum: SFS2X C# API
- Topic: Problem with LeaveRoomRequest
- Replies: 6
- Views: 9178
Yes, it was definitely not null. That was the first thing I checked for the precise reason you mentioned. But thanks for bringing that up; it is the logical thing to check. I went ahead and wrote my own request to leave a room and invoked it from the same function in my code (so it had exactly the s...
- 14 Apr 2011, 21:37
- Forum: SFS2X Questions
- Topic: Problem with SFSRoom.isFull
- Replies: 1
- Views: 3342
Problem with SFSRoom.isFull
I noticed a problem with the isFull function that I would like to bring up. The isFull function does not perform as the documentation says it should in a game room. I have a room with the max players set to 2. One player and one spectator are in the room. calling isFull() returns true. The documenta...
- 14 Apr 2011, 19:51
- Forum: SFS2X C# API
- Topic: Problem with LeaveRoomRequest
- Replies: 6
- Views: 9178
Problem with LeaveRoomRequest
I'm not sure if this is an issue on the client side (could just as easy be on the server), but I'll post it here as I'm seeing it on the unity client. In cases where a user is in more than one room, sending a LeaveRoomRequest to the server will always make the user leave the last room joined, instea...
- 14 Apr 2011, 17:15
- Forum: SFS2X C# API
- Topic: Massive framedrops
- Replies: 6
- Views: 9375
- 13 Apr 2011, 19:50
- Forum: SFS2X Questions
- Topic: Detecting when a game has started....
- Replies: 2
- Views: 4759