Never tried building for NaCl yet myself. And neither Flash.
Can you post your connect code? Are you connecting via hostname or ip? Try to do the opposite.
/Thomas
Search found 1297 matches
- 03 Jul 2012, 09:49
- Forum: SFS2X C# API
- Topic: Type initializer exception thrown by System.Net.Dns
- Replies: 1
- Views: 4647
- 03 Jul 2012, 09:46
- Forum: SFS2X C# API
- Topic: Trouble with FPS Demo
- Replies: 6
- Views: 11118
Re: Trouble with FPS Demo
Googling WSACancelBlockingCall it seems to be something that is not SFS related. MS even removed it from their Socket 2.0 specs: http://msdn.microsoft.com/en-us/library/windows/desktop/ms741547%28v=vs.85%29.aspx So totally guessing - but sounds like firewall software not behaving as it should on you...
- 03 Jul 2012, 09:39
- Forum: SFS2X C# API
- Topic: Can I hardcode the config.xml to connect in browser?
- Replies: 2
- Views: 5955
Re: Can I hardcode the config.xml to connect in browser?
Prefetch is required for webplayer builds (only) by Unity. In the editor you can run your game in e.g. standalone and it would not have to fetch the policy file and can safely remove that isEditor part. If you run webplayer editor mode, you can also in the editor have it fake fetch policy files some...
- 03 Jul 2012, 09:38
- Forum: SFS2X Questions
- Topic: Unity Client freezing on connect
- Replies: 13
- Views: 19033
Re: Unity Client freezing on connect
Emailed you directly as well, but just to respond here as well. Yes - seeing the issue as well, and it seems to be an issue that was identified some weeks ago by Unity guys as a "feature" in Mono. Seems Mono doesnt always detect thread termination and then waits indefinitely for an already...
- 19 Jun 2012, 09:15
- Forum: SFS2X C# API
- Topic: Creating a new object?
- Replies: 4
- Views: 9294
Re: Creating a new object?
Yeah - the object movement example is a good place to start.
Once you've got that running and understand it, you can move to the FPS example that uses server side code. But its much more complex as well
/T
Once you've got that running and understand it, you can move to the FPS example that uses server side code. But its much more complex as well
/T
- 19 Jun 2012, 09:13
- Forum: SFS2X C# API
- Topic: Extension not working
- Replies: 10
- Views: 16109
Re: Extension not working
Yeah - nothing otherwise obviously wrong from just looking at the code.
Otherwise try to grab the FPS example and work from there - removing a lot of things start adding your code. But otherwise as said - looks sane enough.
/Thomas
Otherwise try to grab the FPS example and work from there - removing a lot of things start adding your code. But otherwise as said - looks sane enough.
/Thomas
- 19 Jun 2012, 09:10
- Forum: SFS2X C# API
- Topic: UDP failed to initiialize
- Replies: 6
- Views: 10375
Re: UDP failed to initiialize
Will need more info and a repro - not seen this happen in my end.
/Thomas
/Thomas
- 19 Jun 2012, 09:09
- Forum: SFS2X C# API
- Topic: problems with BlueBox and the Unity API
- Replies: 5
- Views: 9125
Re: problems with BlueBox and the Unity API
Yep - definitely alive. Are you sending transforms ever 30 ms via bluebox/http? Without any further optimizations, that will definitely go wrong performance wise. Bluebox is not a high performance real time solution, but a backup for people behind firewalls that do not allow the binary protocol. /Th...
- 19 Jun 2012, 09:07
- Forum: SFS2X C# API
- Topic: how to implement a Npc or Ai character?
- Replies: 13
- Views: 21043
Re: how to implement a Npc or Ai character?
I would definitely simply have an extension running off a scheduler on server side to handle NPCs. You only really need to either send waypoints to the clients (if cheating is not an issue - can run pathfinding on Unity) - or send NPC positions bundled/compact to clients every 200-300 ms and interpo...
- 19 Jun 2012, 09:03
- Forum: SFS2X C# API
- Topic: Question SFSEvent.EXTENSION_RESPONSE
- Replies: 2
- Views: 5352
Re: Question SFSEvent.EXTENSION_RESPONSE
Can be several things wrong - seeing that you are trying to make a login handler. First up you should try to look at overriding the existing login functionality. See more here - especially in the bottom. http://docs2x.smartfoxserver.com/DevelopmentBasics/login-phase If this is what you try to do alr...
- 19 Jun 2012, 08:55
- Forum: SFS2X C# API
- Topic: TypeLoadException Sfs2X.SmartFox
- Replies: 1
- Views: 4338
Re: TypeLoadException Sfs2X.SmartFox
Hi,
I'm running 3.5.2 here with SFS2X and dont have an error.
Can you give more info? Anyone else with this problem?
Try to remove the dll, restart unity and copy the dll in again (might be some cache that Unity has)
/Thomas
I'm running 3.5.2 here with SFS2X and dont have an error.
Can you give more info? Anyone else with this problem?
Try to remove the dll, restart unity and copy the dll in again (might be some cache that Unity has)
/Thomas
- 01 Jun 2012, 11:43
- Forum: SFS2X C# API
- Topic: Will SFS2X still work if I export my game to a Flash build?
- Replies: 4
- Views: 7705
Re: Will SFS2X still work if I export my game to a Flash bui
I've actually not tried the Flash export yet myself (our own game in development doesnt build with the Flash export - Unitys fault).
BB is fully expected to work. And when you deploy to iOS/Android it definitely should work - tested!
/Thomas
BB is fully expected to work. And when you deploy to iOS/Android it definitely should work - tested!
/Thomas
- 01 Jun 2012, 11:40
- Forum: SFS2X Questions
- Topic: Negative lag values in LagMonitor
- Replies: 8
- Views: 9018
Re: Negative lag values in LagMonitor
Uncertain - never seen it myself, but not dug into this in detail.
Will put it on the "to investigate list" for next update.
Best
Thomas
Will put it on the "to investigate list" for next update.
Best
Thomas
- 30 May 2012, 05:43
- Forum: SFS2X C# API
- Topic: Question about HostName/Dynamic IP
- Replies: 2
- Views: 5020
Re: Question about HostName/Dynamic IP
Your server switches IP? Thats a very shitty setup to be honest.
Anyways - server side questions are best asked here: viewforum.php?f=18
I dont know the answer if you can use hostnames in server config.
/Thomas
Anyways - server side questions are best asked here: viewforum.php?f=18
I dont know the answer if you can use hostnames in server config.
/Thomas
- 30 May 2012, 05:41
- Forum: SFS2X Java / Android API
- Topic: BUG login by error user name bug in android client sfs2x
- Replies: 3
- Views: 9232
Re: BUG login by error user name bug in android client sfs2x
Pretty sure I know whats wrong!
But need to investigate and take a look.
Certain that you are running latest jar? (Just checking, so I do not look in the API code for something that has been fixed already)
/Thomas
But need to investigate and take a look.
Certain that you are running latest jar? (Just checking, so I do not look in the API code for something that has been fixed already)
/Thomas