Search found 80 matches
- 13 Jan 2009, 16:41
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: No response recieved when using smartfox object in a class
- Replies: 3
- Views: 5429
No response recieved when using smartfox object in a class
Hi! I tried to wrap the AS2.0 smartserve login code into a class. But i don't get any "login successful" message. I don't understand what's the problem. Can anyone help me out of this ! conn.fla file : var conn:Conn =new Conn(); Conn.as file : import it.gotoandplay.smartfoxserver.*...
- 08 Jan 2009, 18:40
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Solving a flase hit problem ( due to movement prediction)
- Replies: 1
- Views: 3652
Solving a flase hit problem ( due to movement prediction)
I am facing the false hit problem, when moving the sprite with prediction. One of the client says "hit occured" while other says "no hit occured" because of the hair bredth escape of one of the sprite. While this information of "escaped" reaches with a bit delay. The ot...
- 06 Jan 2009, 17:08
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Would Reducing the length of string, help?
- Replies: 3
- Views: 4938
It depends, how many times a player hit the arrow key ( left, right, up ,bottom ). A arrow key moves a sprite, and thus if player is continously hitting the arrow key that it must be almost 1/21 of a second ( As my player speed is 21fps ) . ( So do you mean i should minimize the rate at which it is ...
- 05 Jan 2009, 22:21
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Would Reducing the length of string, help?
- Replies: 3
- Views: 4938
Would Reducing the length of string, help?
My query is, whether reducing the length of string ( passed from one client to update sprites into another client ) may help, in making the clients more and more synchronous. ( Currently, in 4 player game, the data takes time to reach other client, so there is slight delay). So if i reduce the updat...
- 02 Jan 2009, 17:50
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Reducing the exchange of data among the clients ( 4 player )
- Replies: 0
- Views: 3494
Reducing the exchange of data among the clients ( 4 player )
Hi! everyone. Need to know, if there is any provision through which the data exchange among the client can be minimized. Also, what is the suggested limit of the data to be exchanged among the clients in a 4 player game. ( say, how many variables should be passed per second for a 4 player game ) Tha...