Just wanted to reply that I have no idea - never used C++ wrapper with a java library
*looks around for others to reply*
/Thomas
Search found 1297 matches
- 10 Aug 2012, 12:43
- Forum: SFS2X Java / Android API
- Topic: access data type in the jar library from C++ wrraper
- Replies: 2
- Views: 5896
- 10 Aug 2012, 12:34
- Forum: SFS2X C# API
- Topic: Client API - C# Simple Example
- Replies: 13
- Views: 22880
Re: Client API - C# Simple Example
I've pasted a class below that is a console thing. Not super prettified, but I'm certain you can pull things apart. Hope that helps using System; using System.Xml; using System.Xml.Serialization; using System.IO; using Sfs2X; using Sfs2X.Core; using Sfs2X.Entities; using Sfs2X.Entities.Data; using S...
- 10 Aug 2012, 12:28
- Forum: SFS2X C# API
- Topic: sending multiple transforms from a scene?
- Replies: 10
- Views: 14917
Re: sending multiple transforms from a scene?
Sorry, but the tutorials are not made for line by line walk through. And its not going to be added either, as explaining all concepts of multiplayer game programming is a thick book. There are several good books on multiplayer game architecture available on Amazon - its NOT simple learning it all. M...
- 10 Aug 2012, 12:11
- Forum: SFS2X C# API
- Topic: UserVariable Null Reference Exception
- Replies: 2
- Views: 6089
Re: UserVariable Null Reference Exception
If thats the entire code (I hope not), then it should not compile. Where is the smartFox variable set?
In that line, smartFox variable is the only thing possibly null. So 99% certain that you are not initializing it correctly.
/Thomas
In that line, smartFox variable is the only thing possibly null. So 99% certain that you are not initializing it correctly.
/Thomas
- 10 Aug 2012, 12:09
- Forum: SFS2X C# API
- Topic: User Login Problem
- Replies: 1
- Views: 4631
Re: User Login Problem
Hmm - if it generally works for you on your ipad, then its very weird that the given user cannot login. There is no restrictions of any kind server side or client side for platforms or countries ;-) I take it, that you have tested it using your client and that everything generally works. There might...
- 10 Aug 2012, 12:03
- Forum: SFS2X C# API
- Topic: Web Player not connect
- Replies: 5
- Views: 9116
Re: Web Player not connect
Yes - so make certain you actually check the return value of the prefetch command to verify that Unity got the security policy.
- 10 Aug 2012, 11:58
- Forum: SFS2X C# API
- Topic: Can't send certain floats.
- Replies: 13
- Views: 14924
Re: Can't send certain floats.
If you set debug flag to true on your connection, they will appear in the Unity editor.log/player.log
- 19 Jul 2012, 09:41
- Forum: SFS2X C# API
- Topic: Can't send certain floats.
- Replies: 13
- Views: 14924
Re: Can't send certain floats.
Very weird. I've made a small test case as well and cannot! reproduce. ISFSObject args = new SFSObject(); args.PutFloat("x", 1.305684f); /* 1.305684 -1.448122 1.258205 2.796537 */ sfs1.Send(new ExtensionRequest("TestCmd", args, sfs1.LastJoinedRoom)); Sends all numbers perfectly f...
- 19 Jul 2012, 08:49
- Forum: SFS2X Questions
- Topic: Unity Client stops receiving UDP after a while
- Replies: 3
- Views: 7743
Re: Unity Client stops receiving UDP after a while
Super annoying - but glad you found it. I remember Googling something about this early on when implementing UDP. Turns out a lot of network equipment (according to "google") has UDP overflow/spam detection and can end of the day make UDP useless. Some people on those hardcore forums argued...
- 19 Jul 2012, 08:38
- Forum: SFS2X C# API
- Topic: API 1.0.2 update
- Replies: 2
- Views: 5671
Re: API 1.0.2 update
Yes - just answered the thread. Identified and working on it!
/Thomas
/Thomas
- 19 Jul 2012, 08:37
- Forum: SFS2X C# API
- Topic: About u3d api connect
- Replies: 6
- Views: 11454
Re: About u3d api connect
There is a fix underway for this. Turns out that there is a Mono bug where the socket never stops listening if the server disconnects (e.g. via kick). Documentation and whats happening doesnt correlate. So doing something else, but its slightly complicated (and annoying to have to code around low le...
- 19 Jul 2012, 08:34
- Forum: SFS2X C# API
- Topic: Microphone / audio over SFS with Unity 3.5
- Replies: 5
- Views: 12530
Re: Microphone / audio over SFS with Unity 3.5
Extension is in your email
- 19 Jul 2012, 08:28
- Forum: SFS2X C# API
- Topic: unity + smartfox2x = can't publish to flash
- Replies: 1
- Views: 5002
Re: unity + smartfox2x = can't publish to flash
Not tried at all in my end. I did run some tests using an earlier beta and 2-3 of my games - and none of them even converted nicely in Unity from webplayer->flash. And that was just the code of the game itself - not even trying to run it or try networking. So I simply gave up myself on ever wanting ...
- 19 Jul 2012, 08:21
- Forum: SFS2X C# API
- Topic: crossdomain policy hell
- Replies: 14
- Views: 23457
Re: crossdomain policy hell
Hey, Not an expert on this matter. Unfortunately. And even more unfortunately is that this is all not SFS client related, but purely Unity webplayer on one side and SFS server on the other. And if the SFS server is sending out the policy file correctly on the different ports, then your best bet is t...
- 19 Jul 2012, 07:57
- Forum: SFS2X C# API
- Topic: weird logic and or connection and destroying
- Replies: 3
- Views: 6978
Re: weird logic and or connection and destroying
Hi,
Have you checked out the examples and seen how they handle connections with a static class?
/T
Have you checked out the examples and seen how they handle connections with a static class?
/T