When i set maxUsersCount to 1 000, it works. It does not work when set to 100 000. Is there any limit? I have not found any in the documentation
http://docs2x.smartfoxserver.com/api-do ... tings.html
Search found 79 matches
- 10 Jul 2019, 11:21
- Forum: SFS2X Questions
- Topic: NegativeArraySizeException during SFSApi.createRoom
- Replies: 16
- Views: 15670
- 10 Jul 2019, 11:13
- Forum: SFS2X Questions
- Topic: NegativeArraySizeException during SFSApi.createRoom
- Replies: 16
- Views: 15670
Re: NegativeArraySizeException during SFSApi.createRoom
Lapo wrote:Are you sure this is a positive number?
It was not. The property was MaxInt so MaxInt + 500 is negative number. I have fixed the issue, BUT same exception is being thrown anyway.
This is the content of CRS:
Do you have more ideas?
- 10 Jul 2019, 09:04
- Forum: SFS2X Questions
- Topic: NegativeArraySizeException during SFSApi.createRoom
- Replies: 16
- Views: 15670
Re: NegativeArraySizeException during SFSApi.createRoom
public Room createLobbyTournamentRoom(BgUser user, String name, long tourId, boolean registerUser) throws ResultException { Tournament tourDb = TournamentService.GetTournamentById(tourId); //Create game room Zone gameZone = getParentZone(); CreateRoomSettings crs = new CreateRoomSettings(); crs.set...
- 10 Jul 2019, 07:59
- Forum: SFS2X Questions
- Topic: NegativeArraySizeException during SFSApi.createRoom
- Replies: 16
- Views: 15670
Re: NegativeArraySizeException during SFSApi.createRoom
There is a task, which is run in different thread, that is creating new rooms. As you might see, from the stacktrace, the exception occcurs inside Caused by: java.lang.NegativeArraySizeException at com.smartfoxserver.v2.util.DefaultPlayerIdGenerator.init(DefaultPlayerIdGenerator.java:25) The " ...
- 09 Jul 2019, 08:54
- Forum: SFS2X Questions
- Topic: NegativeArraySizeException during SFSApi.createRoom
- Replies: 16
- Views: 15670
NegativeArraySizeException during SFSApi.createRoom
Hi, do you have any idea, in when does it happen? There is a relevant part of the stack trace: Job (DEFAULT.6da64b5bd2ee-4a7df607-0bf3-407a-96cd-2debf92389ff threw an exception. org.quartz.SchedulerException: Job threw an unhandled exception. [See nested exception: java.lang.NegativeArraySizeExcepti...
- 24 May 2019, 12:50
- Forum: SFS2X C# API
- Topic: Disconnected while away
- Replies: 6
- Views: 9945
Re: Disconnected while away
In Unity it seems like you can check the Application.internetReachability value once in a while and if it has changed from NetworkReachability.ReachableViaLocalAreaNetwork to NetworkReachability.ReachableViaCarrierDataNetwork or vice-versa then you handle the reconnection. Thanks If you have a code...
- 02 May 2019, 15:00
- Forum: SFS2X C# API
- Topic: Room.GetVariable is randomly null
- Replies: 25
- Views: 26372
Re: Room.GetVariable is randomly null
I am going to test it right now.
I have tried to test both versions (the version based on 1.7.12 in a special branch) and it looked good. No error so far.
I have tried to test both versions (the version based on 1.7.12 in a special branch) and it looked good. No error so far.
- 19 Apr 2019, 20:16
- Forum: SFS2X C# API
- Topic: Room.GetVariable is randomly null
- Replies: 25
- Views: 26372
- 18 Apr 2019, 14:39
- Forum: SFS2X C# API
- Topic: Room.GetVariable is randomly null
- Replies: 25
- Views: 26372
Re: Room.GetVariable is randomly null
We are using Unity 2017.2 and SmartFoxServer client API 1.7.8, because we would like to support devices with Windows XP - at least from the start to see, whether it is needed or not. .NET 4.5 is not compatible with Windows XP, so we cannot have both XP support and .NET 4.5. In your download page, yo...
- 17 Apr 2019, 14:19
- Forum: SFS2X C# API
- Topic: Room.GetVariable is randomly null
- Replies: 25
- Views: 26372
Re: Room.GetVariable is randomly null
I am not able to test it out, because we are using version 1.7.8 right now. I need to use this version, because , we are using Scripting runtime version .NET 3.5 equivivalent - stable.
May I ask you for a new version based on 1.7.8 with that change you have implemented there?
Thanks
May I ask you for a new version based on 1.7.8 with that change you have implemented there?
Thanks
- 17 Apr 2019, 13:35
- Forum: SFS2X C# API
- Topic: Room.GetVariable is randomly null
- Replies: 25
- Views: 26372
Re: Room.GetVariable is randomly null
I will let you know
- 17 Apr 2019, 10:43
- Forum: SFS2X Questions
- Topic: Changing room owner
- Replies: 12
- Views: 10589
Re: Changing room owner
I am just being curious here, but what is the purpose of the public method named "setOwner" inside the Room class if not changing the owner? ... As per our docs, methods that are not documented in the javadocs are for internal use only. ... Do you know, that java has a keyword called priv...
- 17 Apr 2019, 09:40
- Forum: SFS2X Questions
- Topic: Changing room owner
- Replies: 12
- Views: 10589
Re: Changing room owner
I am just being curious here, but what is the purpose of the public method named "setOwner" inside the Room class if not changing the owner?
I have read a pages of text here, but no answer to be found.
I have read a pages of text here, but no answer to be found.
- 16 Apr 2019, 17:10
- Forum: SFS2X C# API
- Topic: Room.GetVariable is randomly null
- Replies: 25
- Views: 26372
Re: Room.GetVariable is randomly null
If you're expecting global variables to be non null I would recommend to check them with the AdminTool when the problem occurs. Already done during several hours of investigation this bug. Just to make sure that at least on the server side these variables are non-null. Already done during several h...
- 16 Apr 2019, 15:04
- Forum: SFS2X C# API
- Topic: Room.GetVariable is randomly null
- Replies: 25
- Views: 26372
Re: Room.GetVariable is randomly null
I think that's the problem. As I mentioned it's not correct to access variables in the ROOM_ADD event because this not were you expect them. Unless we're talking about global variables. You should use the ROOM_JOIN event instead, which happens when the user finally has joined the Room and has full ...