Search found 74 matches
- 16 Dec 2007, 16:11
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: trouble connecting to SFS server using new Flash player
- Replies: 26
- Views: 32951
trouble connecting to SFS server using new Flash player
This question was posted last week inside another topic (Hi Smart fox on the web question) but it seems nobody saw it, or at least I got no answers; here it goes again as a new topic. I have my game set up in two computers a PC and a Mac. The server is in the PC, (port 9339), as is the Apache web se...
- 14 Dec 2007, 16:51
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Hi Smart fox on the web question
- Replies: 3
- Views: 6589
I have my game set up in two computers a PC and a Mac. The server is in the PC, (port 9339), as is the Apache web server. Up to today, everything has been working 100% OK, until I had the rotten idea of changing the flash player in the Mac, and disaster struck: I cannot use my game from any browser ...
- 06 Nov 2007, 01:10
- Forum: Server Side Extension Development
- Topic: extension dies silently
- Replies: 4
- Views: 7526
- 05 Nov 2007, 19:41
- Forum: Server Side Extension Development
- Topic: extension dies silently
- Replies: 4
- Views: 7526
- 03 Nov 2007, 20:51
- Forum: Server Side Extension Development
- Topic: extension dies silently
- Replies: 4
- Views: 7526
extension dies silently
My game uses an extension which dies without leaving any trace. It all starts very normally, with the extension receiving and responding, and traces showing up normally in the Flash Output window and in the Terminal window, until one last message is sent from the application but is not answered by t...
- 30 Oct 2007, 08:47
- Forum: Server Side Extension Development
- Topic: still trying to synch parent-child
- Replies: 0
- Views: 3401
still trying to synch parent-child
I'm still working on passing data synchronously between a .swf file opened in a dumb "container_mc" and its parent; see previous discussion: "passing info between parent and child movie clips." to use events & callbacks, as was suggested, I tried to do the following: 1.create...
- 26 Oct 2007, 09:19
- Forum: Server Side Extension Development
- Topic: passing info between parent and child movie clips.
- Replies: 10
- Views: 13551
- 25 Oct 2007, 10:01
- Forum: Server Side Extension Development
- Topic: passing info between parent and child movie clips.
- Replies: 10
- Views: 13551
- 24 Oct 2007, 18:38
- Forum: Server Side Extension Development
- Topic: passing info between parent and child movie clips.
- Replies: 10
- Views: 13551
- 24 Oct 2007, 15:40
- Forum: Server Side Extension Development
- Topic: passing info between parent and child movie clips.
- Replies: 10
- Views: 13551
- 24 Oct 2007, 14:09
- Forum: Server Side Extension Development
- Topic: passing info between parent and child movie clips.
- Replies: 10
- Views: 13551
passing info between parent and child movie clips.
Hi, My game calls several movie clips and I need to pass info back and forth between the game and the children movie clips and the game and its extension. I have this simple idea for having a "child" movie clip wait for its "parent" to update variables or to get a response from t...
- 17 Aug 2007, 16:43
- Forum: Server Side Extension Development
- Topic: gotoAndPlay vs calling a .swf file
- Replies: 7
- Views: 10431
- 16 Aug 2007, 07:57
- Forum: Server Side Extension Development
- Topic: gotoAndPlay vs calling a .swf file
- Replies: 7
- Views: 10431
- 15 Aug 2007, 16:14
- Forum: Server Side Extension Development
- Topic: gotoAndPlay vs calling a .swf file
- Replies: 7
- Views: 10431
- 14 Aug 2007, 14:52
- Forum: Server Side Extension Development
- Topic: gotoAndPlay vs calling a .swf file
- Replies: 7
- Views: 10431
gotoAndPlay vs calling a .swf file
My game needs several (some 5-6) quite separate functions, which include calls to graphics, etc. I have 2 possible strategies: 1. from one "parent" .swf file I call all the other functions, each residing in its own swf file, which then returns control to the parent swf file; or 2. I have o...