Search found 74 matches

by mariana
16 Dec 2007, 16:11
Forum: SmartFoxServer 1.x Discussions and Help
Topic: trouble connecting to SFS server using new Flash player
Replies: 26
Views: 32951

trouble connecting to SFS server using new Flash player

This question was posted last week inside another topic (Hi Smart fox on the web question) but it seems nobody saw it, or at least I got no answers; here it goes again as a new topic. I have my game set up in two computers a PC and a Mac. The server is in the PC, (port 9339), as is the Apache web se...
by mariana
14 Dec 2007, 16:51
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Hi Smart fox on the web question
Replies: 3
Views: 6589

I have my game set up in two computers a PC and a Mac. The server is in the PC, (port 9339), as is the Apache web server. Up to today, everything has been working 100% OK, until I had the rotten idea of changing the flash player in the Mac, and disaster struck: I cannot use my game from any browser ...
by mariana
06 Nov 2007, 01:10
Forum: Server Side Extension Development
Topic: extension dies silently
Replies: 4
Views: 7526

Lapo: I don't see anything in the terminal window when the extension fails to answer; here goes the last request (the problem happens whether the case is "paso" or "pidio". case "paso": trace("27:11 paso") var obj:Object = {} obj.c=9999 //obj.j="" //...
by mariana
05 Nov 2007, 19:41
Forum: Server Side Extension Development
Topic: extension dies silently
Replies: 4
Views: 7526

I'm sorry to insist on asking for help, but I am completely stopped with this problem, I cannot continue the development, as it is not the kind of thing that I can fix.

Do you think I should post it as a bug?

Mariana
by mariana
03 Nov 2007, 20:51
Forum: Server Side Extension Development
Topic: extension dies silently
Replies: 4
Views: 7526

extension dies silently

My game uses an extension which dies without leaving any trace. It all starts very normally, with the extension receiving and responding, and traces showing up normally in the Flash Output window and in the Terminal window, until one last message is sent from the application but is not answered by t...
by mariana
30 Oct 2007, 08:47
Forum: Server Side Extension Development
Topic: still trying to synch parent-child
Replies: 0
Views: 3401

still trying to synch parent-child

I'm still working on passing data synchronously between a .swf file opened in a dumb "container_mc" and its parent; see previous discussion: "passing info between parent and child movie clips." to use events & callbacks, as was suggested, I tried to do the following: 1.create...
by mariana
26 Oct 2007, 09:19
Forum: Server Side Extension Development
Topic: passing info between parent and child movie clips.
Replies: 10
Views: 13551

Thanks, Bacuri, I will try going your way.... you see, I'm what you might call a "classical" programmer (Fortran, Cobol, laaaarge corporate systems), however, I'm originally a mathematician by training, so that compensates a bit. All this asynchronous, web-based stuff is totally new to me,...
by mariana
25 Oct 2007, 10:01
Forum: Server Side Extension Development
Topic: passing info between parent and child movie clips.
Replies: 10
Views: 13551

I'd like to know what you thought I was using this idea for.... maybe I can learn something.

and when you are not so busy, please point me to where I can understand AS3 without wasting days on the screen...

Thanks,
Mariana
by mariana
24 Oct 2007, 18:38
Forum: Server Side Extension Development
Topic: passing info between parent and child movie clips.
Replies: 10
Views: 13551

Patso: there are three reasons why I use a "parent-child" scheme in my game: 1. I hate to rewrite code, so I decided to use the Advanced SFSTris game as a basis for my multiplayer game (I got permission to do this from Lapo, as long as I include a mention to SFS), this means that I am usin...
by mariana
24 Oct 2007, 15:40
Forum: Server Side Extension Development
Topic: passing info between parent and child movie clips.
Replies: 10
Views: 13551

Thanks for your prompt answer, Patso.

I thought my solution was too simple to work well (I REALLY distrust Flash!)

And you're right, I won't keep my kids waiting for any info (they wouldn't wait anyway)

Mariana
by mariana
24 Oct 2007, 14:09
Forum: Server Side Extension Development
Topic: passing info between parent and child movie clips.
Replies: 10
Views: 13551

passing info between parent and child movie clips.

Hi, My game calls several movie clips and I need to pass info back and forth between the game and the children movie clips and the game and its extension. I have this simple idea for having a "child" movie clip wait for its "parent" to update variables or to get a response from t...
by mariana
17 Aug 2007, 16:43
Forum: Server Side Extension Development
Topic: gotoAndPlay vs calling a .swf file
Replies: 7
Views: 10431

Hey, thanks, Patso, and Lapo, your comments are very useful; I will wait to read Lapo's article before making a final decision. Meanwhile I continue testing my .fla files one by one (I have a "tester" .fla file for each one to make this task doable). Also, I'm going to look into Flash CS3 ...
by mariana
16 Aug 2007, 07:57
Forum: Server Side Extension Development
Topic: gotoAndPlay vs calling a .swf file
Replies: 7
Views: 10431

Patso: the reason I dont want to use a multiple "swf" file solution is because I think it may not be good for users to have to download several files over the Internet as the game calls for them.... it may be better to just wait at the start of the game for one big file and then start play...
by mariana
15 Aug 2007, 16:14
Forum: Server Side Extension Development
Topic: gotoAndPlay vs calling a .swf file
Replies: 7
Views: 10431

Thanks for your answer, Patso. What I mean by a function is a complete .fla file, which contains several movieclips, buttons, etc. and has fairly complicated code. So I came up with this idea of just loading the resulting .swf files into a blank movieclip in my "base" screen. ( I have abou...
by mariana
14 Aug 2007, 14:52
Forum: Server Side Extension Development
Topic: gotoAndPlay vs calling a .swf file
Replies: 7
Views: 10431

gotoAndPlay vs calling a .swf file

My game needs several (some 5-6) quite separate functions, which include calls to graphics, etc. I have 2 possible strategies: 1. from one "parent" .swf file I call all the other functions, each residing in its own swf file, which then returns control to the parent swf file; or 2. I have o...

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