Search found 81 matches
- 22 Aug 2012, 11:59
- Forum: SFS2X Questions
- Topic: Room Variables vs Room Properties
- Replies: 20
- Views: 20622
Re: Room Variables vs Room Properties
Yes I know about ban message, but I thought if would be possible to send message before user will be banned, I thought something like a warning" "Don't make a flooding, man. You could be banned if you will carry on with this...."
- 22 Aug 2012, 08:12
- Forum: SFS2X Questions
- Topic: Room Variables vs Room Properties
- Replies: 20
- Views: 20622
Re: Room Variables vs Room Properties
Hi Lapo, I am using flood filter on PublicMessage request, How is posible to send administrator's message to the user, when he attempt to make flooding?
- 21 Aug 2012, 20:17
- Forum: SFS2X Questions
- Topic: Room Variables vs Room Properties
- Replies: 20
- Views: 20622
Re: Room Variables vs Room Properties
Thanks, you are right, I hand CreateSFSGameSettings.setUseWordsFilter(true).
Thank You!
Thank You!
- 21 Aug 2012, 15:44
- Forum: SFS2X Questions
- Topic: Room Variables vs Room Properties
- Replies: 20
- Views: 20622
Re: Room Variables vs Room Properties
Hi Lapo!
Why I see in my SFSEvent.PUBLIC_MESSAGE listener only asterix signs in evt.params.message ?
Thank you!
Why I see in my SFSEvent.PUBLIC_MESSAGE listener only asterix signs in evt.params.message ?
Thank you!
- 20 Aug 2012, 14:27
- Forum: SFS2X Questions
- Topic: Room Variables vs Room Properties
- Replies: 20
- Views: 20622
Re: Room Variables vs Room Properties
Hi Lapo, sorry but I don't understand your last reply. I am just use Zone extension to hold whole user flow (login,lobby,game) in one extension. The game state is stored in room (SFSGame) properties(players-data and player-turn).
- 20 Aug 2012, 10:12
- Forum: SFS2X Questions
- Topic: Room Variables vs Room Properties
- Replies: 20
- Views: 20622
Re: Room Variables vs Room Properties
Thank you Lapo, your answer is helpful for me!
- 19 Aug 2012, 21:16
- Forum: SFS2X Questions
- Topic: Room Variables vs Room Properties
- Replies: 20
- Views: 20622
Room Variables vs Room Properties
Hi folks, I would like to know what is the efficients way to store game state data. Is better to use for data which are changes every turn in game. Example: i have game room with 3 players and xy spectators. I need to handle 3 players score which is changing on every turn and I need this data to use...
- 08 Aug 2012, 11:01
- Forum: SFS2X Questions
- Topic: About @Instantiation
- Replies: 22
- Views: 26326
Re: About @Instantiation
It would be nice i will be glad !
- 08 Aug 2012, 10:18
- Forum: SFS2X Questions
- Topic: About @Instantiation
- Replies: 22
- Views: 26326
Re: About @Instantiation
Hi Lapo , do exist some kind of books about SFS2X ??
- 01 Aug 2012, 14:43
- Forum: SFS2X Questions
- Topic: About @Instantiation
- Replies: 22
- Views: 26326
Re: About @Instantiation
Hi folks, i am confused to employ @Instantiation(Instantiation.InstantiationMode.SINGLE_INSTANCE) , in which cases is appropriate to employ InstantiationMode for handleClientRequest orhandleServerEvent . I have zone extension for game logic handling where is the solving of the game room state. @Over...
- 26 Jul 2012, 10:46
- Forum: SFS2X Questions
- Topic: Handling ghost connections
- Replies: 7
- Views: 8397
Re: Handling ghost connections
Thank you Lapo, it perform automatically or we have to change a settings on server?
- 26 Jul 2012, 10:11
- Forum: SFS2X Questions
- Topic: Handling ghost connections
- Replies: 7
- Views: 8397
Re: Handling ghost connections
Hi Lapo, how will be avaialbe "Ghost Hunter" ?
- 13 Jul 2012, 09:23
- Forum: SFS2X Questions
- Topic: Thread Count keeps increasing
- Replies: 17
- Views: 19270
Re: Thread Count keeps increasing
Thank you Lapo, is possible to write custom message into smarfox.log via extension ?
BB
BB
- 11 Jul 2012, 15:34
- Forum: SFS2X Questions
- Topic: Thread Count keeps increasing
- Replies: 17
- Views: 19270
Re: Thread Count keeps increasing
My idea is using one scheduler on zone level, which will be iterate all rooms in zone every second. In this iteration it will be change room property (contain round seconds) decrement with number 1 and if the room property equal 0, scheduler update room variable (this variable detect end of game or ...
- 09 Jul 2012, 12:27
- Forum: SFS2X Questions
- Topic: Thread Count keeps increasing
- Replies: 17
- Views: 19270
Re: Thread Count keeps increasing
Thank you rjgtav, plaese tell me about resizeThreadPool.
Is there some dependencies how to set resizeThreadPool ?
Branislav Belohorec
Is there some dependencies how to set resizeThreadPool ?
Branislav Belohorec