Super!
/T
Search found 1297 matches
- 30 Sep 2012, 12:29
- Forum: SFS2X C# API
- Topic: Two AddEventListener calls on different script.
- Replies: 4
- Views: 7982
- 30 Sep 2012, 12:29
- Forum: SFS2X C# API
- Topic: Auto reconnection mechanism problem
- Replies: 14
- Views: 33315
Re: Auto reconnection mechanism problem
yeah - I think its down to your client and what specific part of it is trying to send to the server. If its the game itself where you are running around (e.g. arena game) - I'd freeze the game and show a "reconnecting" message. For chat application, do like Skype. For a turn based game, ca...
- 30 Sep 2012, 12:26
- Forum: SFS2X C# API
- Topic: How to decrease connection timeout on client?
- Replies: 10
- Views: 14503
Re: How to decrease connection timeout on client?
Ahhh yeah - a non-running server in the first place. I read it as a server that is turned off and the client then keeps the connection alive. No issues here on server that isnt running. So a little more info needed if you still have this issue consistently with the latest dll. Anything from OS to Un...
- 27 Sep 2012, 11:45
- Forum: SFS2X C# API
- Topic: Two AddEventListener calls on different script.
- Replies: 4
- Views: 7982
Re: Two AddEventListener calls on different script.
Not tried myself - for our games and examples we always centralize network communication in a single network handler component for the game. But afaik there should be no reason for it not to work - registering from separate scripts and getting dual callbacks. Are you certain you are registering agai...
- 27 Sep 2012, 11:40
- Forum: SFS2X C# API
- Topic: Documentation correction?
- Replies: 5
- Views: 9937
Re: Documentation correction?
Fixed in next update of the docs - thx for reporting
/T
/T
- 27 Sep 2012, 10:31
- Forum: SFS2X C# API
- Topic: No exception/event for failed connection?
- Replies: 4
- Views: 7461
Re: No exception/event for failed connection?
It should be fixed in 1.0.3 version of the API. But also make sure you update your server to latest version.
Several good fixes are in the new server
/Thomas
Several good fixes are in the new server
/Thomas
- 27 Sep 2012, 10:30
- Forum: SFS2X C# API
- Topic: About u3d api connect
- Replies: 6
- Views: 11535
Re: About u3d api connect
This should be fixed in the 1.0.3 release of the API.
If not, hit me with a bat!
/T
If not, hit me with a bat!
/T
- 27 Sep 2012, 10:26
- Forum: SFS2X C# API
- Topic: sending multiple transforms from a scene?
- Replies: 10
- Views: 15076
Re: sending multiple transforms from a scene?
Putting things into a single object and sending that is a very good approach. Use the players sfs connection id as key. Check the documentation and examples using SFSObject and SFSArray on how to embed things into something you can send in a single request to the server (or from server to clients). ...
- 27 Sep 2012, 10:14
- Forum: SFS2X C# API
- Topic: SFSRequestValidationException: "Client API is probably fake"
- Replies: 2
- Views: 5515
Re: SFSRequestValidationException: "Client API is probably f
Wow - mega weird. Thanks for reporting and warning others.
We definitely didnt add any changes there with ToString, so unsure if its fixable.
But at least someone searching for it will find it now.
/Thomas
We definitely didnt add any changes there with ToString, so unsure if its fixable.
But at least someone searching for it will find it now.
/Thomas
- 27 Sep 2012, 10:11
- Forum: SFS2X C# API
- Topic: NoBufferSpaceAvailable problem
- Replies: 2
- Views: 5121
Re: NoBufferSpaceAvailable problem
Never seen that before and seems to happen deep inside mono. Googling points to machine resource issues (memory or number of sockets).
What OS and environment?
Do you have a repro case? And are you using the 1.0.3 C# API?
/Thomas
What OS and environment?
Do you have a repro case? And are you using the 1.0.3 C# API?
/Thomas
- 27 Sep 2012, 10:08
- Forum: SFS2X C# API
- Topic: How to decrease connection timeout on client?
- Replies: 10
- Views: 14503
Re: How to decrease connection timeout on client?
We had a similar issue for our upcoming game, but I was not personally involved in the fix. So I dont know for certain if there was anything else done than the server side configuration change. The programmer who did it is on vacation this week. Will ask him next week when he returns. On the server ...
- 27 Sep 2012, 10:00
- Forum: SFS2X C# API
- Topic: Unity client freezes when disconnected by server.
- Replies: 24
- Views: 34689
Re: Unity client freezes when disconnected by server.
We have not been able to reproduce any types of crashes on disconnect with the 1.0.3 version.
If you have any repro case, please send it over and I'll take a look! Otherwise will try to repro it with server shutdown (we've tried that several times and not had issues anymore)
/Thomas
If you have any repro case, please send it over and I'll take a look! Otherwise will try to repro it with server shutdown (we've tried that several times and not had issues anymore)
/Thomas
- 10 Aug 2012, 13:05
- Forum: SFS2X Questions
- Topic: No Login Request Recieved at the server
- Replies: 9
- Views: 11694
Re: No Login Request Recieved at the server
Think I missed this one and answered for the same question somewhere else. Anyways - lots more info to go by here. Generally it is pretty weird error. We have lots of iPad code that works flawless - never had this issue on any of our own games. I take it that your own builds work perfectly well as y...
- 10 Aug 2012, 12:46
- Forum: SFS2X Java / Android API
- Topic: How to shutdown client thread
- Replies: 9
- Views: 14512
Re: How to shutdown client thread
Will check it out - seems there is generally an error on logout/disconnect to be investigated and fixed.
Going to take at least 1+ week before it gets attention, as I'm hit by vacation and conference time
Going to take at least 1+ week before it gets attention, as I'm hit by vacation and conference time
- 10 Aug 2012, 12:46
- Forum: SFS2X Java / Android API
- Topic: NPE at user logout
- Replies: 10
- Views: 15176
Re: NPE at user logout
Will check it out - seems there is generally an error on logout/disconnect to be investigated and fixed.
Going to take at least 1+ week before it gets attention, as I'm hit by vacation and conference time
/Thomas
Going to take at least 1+ week before it gets attention, as I'm hit by vacation and conference time
/Thomas