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by appels
28 Sep 2010, 12:33
Forum: .Net / Unity3D API
Topic: Please test this one with Unity 3 - 1.2.7 rc1
Replies: 13
Views: 34981

Thomas, is this a different one then the one I got ?
by appels
28 Sep 2010, 12:31
Forum: Server Side Extension Development
Topic: custom login userID
Replies: 6
Views: 8089

Thanks BigFish, all is working now.
by appels
27 Sep 2010, 20:48
Forum: Server Side Extension Development
Topic: custom login userID
Replies: 6
Views: 8089

ok but how can i get the userId in the extension ?
i just tried :

in the handlerequest :
var u = _server.instance.getUserByChannel(chan)
newUser = u.getId();
in the handleInternalEvent :
response.myID=newUser;

but that gave me and undefined.
by appels
27 Sep 2010, 20:23
Forum: Server Side Extension Development
Topic: custom login userID
Replies: 6
Views: 8089

yes but that won't work for me. I need to get the ID through my extension if possible but i can't seem to get it there.
Is it possible ? So i can send the id to the client.
by appels
27 Sep 2010, 16:23
Forum: Server Side Extension Development
Topic: custom login userID
Replies: 6
Views: 8089

custom login userID

Hi,

I read that i need to assign the userID to the client after login when using the custom login extension.
Can i send the userID through my extension response or do i have to make the client pull it from the server ?
I can't find it in the server docs.
Any tips ?
by appels
27 Sep 2010, 12:08
Forum: .Net / Unity3D API
Topic: custom login extension
Replies: 0
Views: 3668

custom login extension

Hi, When i use my custom login extension, do i also have to assign user ID's manualy ? It looks like there is a difference between the ID's when i use it. Without custom login extension enabled my player gets spawned 1 time. With the extension, it gets spawed 2 times. I do a check when i spawn my lo...
by appels
26 Sep 2010, 00:08
Forum: .Net / Unity3D API
Topic: Island demo player spawn
Replies: 5
Views: 8738

I found my problem : private void SpawnRemotePlayers() { SmartFoxClient client = NetworkController.GetClient(); foreach (User user in client.GetActiveRoom().GetUserList().Values) { int id = user.GetId(); if (id!=client.myUserId) Spawn...
by appels
25 Sep 2010, 21:09
Forum: .Net / Unity3D API
Topic: Island demo player spawn
Replies: 5
Views: 8738

ok, i will play around with and see if i can find the issue.
by appels
25 Sep 2010, 18:49
Forum: .Net / Unity3D API
Topic: Island demo player spawn
Replies: 5
Views: 8738

ok but :

The "force players to send their transform" command makes sure that remote clients send their current transform without having to move first

i have this setup also ( took it from the island demo ) but it's not working.
any ideas ?
by appels
25 Sep 2010, 00:11
Forum: .Net / Unity3D API
Topic: Island demo player spawn
Replies: 5
Views: 8738

Island demo player spawn

Hi, Why are remote players spawned at -1000 ? UnityEngine.Object remotePlayer = Instantiate(remotePlayerPrefab, new Vector3(-10000, -10000, -10000), new Quaternion(0,0,0,1)); The problem i have is that my player gets spawned at that position but stays there till it moves the ...
by appels
24 Sep 2010, 19:42
Forum: .Net / Unity3D API
Topic: Unity 3.0 and SFS API
Replies: 53
Views: 71785

yes i understand.
by appels
24 Sep 2010, 16:55
Forum: .Net / Unity3D API
Topic: Unity 3.0 and SFS API
Replies: 53
Views: 71785

They didn't get it fixed, webplayer still crashes.
will get a bump and become Unity 3 only moving forward

what do you mean with this ?
by appels
24 Sep 2010, 16:11
Forum: .Net / Unity3D API
Topic: Unity 3.0 and SFS API
Replies: 53
Views: 71785

downloading f3 now, will do a test and see if it's fixed now :)
by appels
22 Sep 2010, 12:28
Forum: .Net / Unity3D API
Topic: Unity 3.0 and SFS API
Replies: 53
Views: 71785

Thomas,

i just noticed that when i spawn my player the remote doesn't see it.
as soon as i move the player thats not seen by the other it pops up on the screen.
could this be something with the temp fixed plugin or just my code ?
i am using a custom login extension.
by appels
21 Sep 2010, 23:11
Forum: .Net / Unity3D API
Topic: sfs pro login example
Replies: 18
Views: 28646

all good now, figured it out. still needed to login my user in the extension.

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