Search found 117 matches
- 12 Sep 2013, 08:56
- Forum: SFS2X Questions
- Topic: enableLagMonitor problem
- Replies: 12
- Views: 11116
enableLagMonitor problem
Hello, I want to see the lag between client and server, so that i enabled lagmonitor like below. but pingPongHandler is not dispatch any time. What am i missing? can you help me please? Best Regards sfs.enableLagMonitor(true); sfs.addEventListener(SFSEvent.PING_PONG, pingPongHandler); private functi...
- 11 Sep 2013, 09:04
- Forum: SFS2X Questions
- Topic: Connection problems
- Replies: 5
- Views: 6320
Re: Connection problems
Thank you very much for your reply. i use php for create xml and read this data from client. this xml file include game and player that created from random algorithma. I mean this is an tournament listing. Those datas are changing when clients register or unregister tournament. do you have any sugge...
- 11 Sep 2013, 08:08
- Forum: SFS2X Questions
- Topic: Connection problems
- Replies: 5
- Views: 6320
Re: Connection problems
There is no bw problem.
I have an extension that call another host php script with url.openStream()
is this will be the problem? perhaps it response late.
I have an extension that call another host php script with url.openStream()
is this will be the problem? perhaps it response late.
- 11 Sep 2013, 05:29
- Forum: SFS2X Questions
- Topic: Connection problems
- Replies: 5
- Views: 6320
Connection problems
Hello, I have a license for 500 concurrent users. I try to create a multiplayer game. Everything is wokring perfectly under 30 users. When users counting become to 50 concurrent, i start to get connection problems. Zone reconnection timeframe setting is 5, and max. idle time is 30. I have a timer th...
- 14 May 2013, 14:03
- Forum: SFS2X Questions
- Topic: Resumeing game usage?
- Replies: 1
- Views: 3267
Resumeing game usage?
Hello,
After a game started when one of player internet connection broken , i want to wait him 2 minutes,
there will be 2 seleciton;
- resume game if he back in 2 minutes.
- finished game if not back after 2 minutes.
how can i do that with SFS2X, what should be he main prosedure?
Best Regards
After a game started when one of player internet connection broken , i want to wait him 2 minutes,
there will be 2 seleciton;
- resume game if he back in 2 minutes.
- finished game if not back after 2 minutes.
how can i do that with SFS2X, what should be he main prosedure?
Best Regards
- 04 Apr 2013, 10:51
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_JOIN_ZONE
- Replies: 4
- Views: 5586
Re: SFSEventType.USER_JOIN_ZONE
Hello,
thank you very much for your help.
as you said i forgot to close database connection.
it was fixed now.
thank you very much for your help.
as you said i forgot to close database connection.
it was fixed now.
- 04 Apr 2013, 09:57
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_JOIN_ZONE
- Replies: 4
- Views: 5586
Re: SFSEventType.USER_JOIN_ZONE
Hello, There is no any error. i created a debug trace notes. for 9th user i a got this. 04 Nis 2013 | 11:58:07,252 | INFO | pool-1-thread-1 | Extensions | | {MyExt}: login extension:Guest#9 requested 04 Nis 2013 | 11:58:07,279 | INFO | pool-1-thread-1 | Extensions | | {MyExt}: login:Guest#9 point:99...
- 04 Apr 2013, 09:23
- Forum: SFS2X Questions
- Topic: SFSEventType.USER_JOIN_ZONE
- Replies: 4
- Views: 5586
SFSEventType.USER_JOIN_ZONE
Hello,
I have created a handler like below
addEventHandler(SFSEventType.USER_JOIN_ZONE, ZoneJoinEventHandler.class);
it is working normally until 10th user login.
but when 10th and later user try to login extension is not working.
What will be the problem? Can you help me please?
Best Regards
I have created a handler like below
addEventHandler(SFSEventType.USER_JOIN_ZONE, ZoneJoinEventHandler.class);
it is working normally until 10th user login.
but when 10th and later user try to login extension is not working.
What will be the problem? Can you help me please?
Best Regards
- 13 Mar 2013, 09:01
- Forum: SFS2X Questions
- Topic: Acces playerlist that not joined room
- Replies: 8
- Views: 7692
Re: Acces playerlist that not joined room
I try to explain with more details, i'm at lobby, i'm creating a game room without leaving lobby "settings.leaveLastJoinedRoom=false;" my lastjoined rooms are lobby and gameroom. at game room i have a button that exit and and goto lobby. when i leave gameroom and try to rejoin lobby i got ...
- 12 Mar 2013, 15:36
- Forum: SFS2X Questions
- Topic: Acces playerlist that not joined room
- Replies: 8
- Views: 7692
Re: Acces playerlist that not joined room
Thank you very much again
One more question,
if i config this setting like that i have problem on exit game room.
how can i activate the lobby room after exiting game room.
i got The target room is null error when i try to send chat msg.
One more question,
settings.leaveLastJoinedRoom=false;
if i config this setting like that i have problem on exit game room.
how can i activate the lobby room after exiting game room.
i got The target room is null error when i try to send chat msg.
- 12 Mar 2013, 15:12
- Forum: SFS2X Questions
- Topic: Acces playerlist that not joined room
- Replies: 8
- Views: 7692
Re: Acces playerlist that not joined room
Thank you very much for your reply.
I solved the variable from with a server extension.
Is there a way to enable access playerlist from outside a game room?
I solved the variable from with a server extension.
Is there a way to enable access playerlist from outside a game room?
- 12 Mar 2013, 09:44
- Forum: SFS2X Questions
- Topic: Acces playerlist that not joined room
- Replies: 8
- Views: 7692
Acces playerlist that not joined room
Hello, I'm creating a new game room like below code var settings:SFSGameSettings = new SFSGameSettings("newgame"); settings.maxUsers = 2; settings.maxSpectators = 10; settings.isPublic = true; settings.isGame = true; settings.notifyGameStarted = true; settings.leaveLastJoinedRoom = true; s...