Search found 68 matches
- 15 Jan 2011, 22:18
- Forum: BlueBox
- Topic: Problem with bluebox connection (Unity3d)
- Replies: 5
- Views: 18064
- 15 Jan 2011, 20:54
- Forum: BlueBox
- Topic: Problem with bluebox connection (Unity3d)
- Replies: 5
- Views: 18064
Problem with bluebox connection (Unity3d)
I am not able to make Unity application to connect to Smartfox through bluebox. At the moment I am using localhost and server is installed on the same machine. Bluebox is added to config and this page: http://localhost:8080/BlueBox/ shows expected result. I use SFSisland example as a base for my app...
- 29 Dec 2010, 18:50
- Forum: .Net / Unity3D API
- Topic: Problem with private messages in SFSIslandDemo
- Replies: 5
- Views: 16145
- 28 Dec 2010, 13:00
- Forum: .Net / Unity3D API
- Topic: Bug in PlayerSpawnController.cs from SFSIslandDemo?
- Replies: 5
- Views: 15019
- 28 Dec 2010, 12:51
- Forum: .Net / Unity3D API
- Topic: Problem with private messages in SFSIslandDemo
- Replies: 5
- Views: 16145
- 28 Dec 2010, 10:50
- Forum: .Net / Unity3D API
- Topic: Bug in PlayerSpawnController.cs from SFSIslandDemo?
- Replies: 5
- Views: 15019
- 28 Dec 2010, 09:22
- Forum: .Net / Unity3D API
- Topic: Problem with private messages in SFSIslandDemo
- Replies: 5
- Views: 16145
Problem with private messages in SFSIslandDemo
I am trying to implement private messages to the SFSIslandDemo, but unfortunately something is not working properly. I added this code: private void SendPrivateChatMessage(String message, int userId) { Debug.Log("pm to: " + userId + " my id: " +SmartFox.Connectio...
- 28 Dec 2010, 09:09
- Forum: .Net / Unity3D API
- Topic: Bug in PlayerSpawnController.cs from SFSIslandDemo?
- Replies: 5
- Views: 15019
Bug in PlayerSpawnController.cs from SFSIslandDemo?
I think that there may be a bug in this example which manifests itself in spawning each remote player twice. I have added some comments to the sample code: private void UserEnterRoom(User user) { //When remote user enters our room we spawn his object. SpawnRemotePlayer(user); //...