Search found 90 matches

by andrew2110
16 Apr 2012, 10:28
Forum: SFS2X ActionScript 3 API
Topic: Room Handling seems Unreliable
Replies: 7
Views: 10330

Re: Room Handling seems Unreliable

Thanks for the quick reply Lapo - the problem is - The game is an MMORPG and each room represents a "map". Once on the map is created it never has to be deleted again and users can freely enter and leave that map without having to call the create room function again. Because of this - we c...
by andrew2110
16 Apr 2012, 09:16
Forum: SFS2X ActionScript 3 API
Topic: Room Handling seems Unreliable
Replies: 7
Views: 10330

Re: Room Handling seems Unreliable

Sorry to resurrect a dead thread but I'm getting more and more confused by this... On trying to join a room, the user will first check to see if it exists in their local roomList - if it doesn't exist, it will send a command to the server asking the server to create a room. The servers code for doin...
by andrew2110
16 Mar 2012, 19:32
Forum: SFS2X ActionScript 3 API
Topic: Room Handling seems Unreliable
Replies: 7
Views: 10330

Re: Room Handling seems Unreliable

I was using a release candidate 2, and on wednesday updated to the latest version of smartfox 2x and installed it on a separate server. The issue seems to be sporadic. Putting the code to create the rooms on the server side seems to have eased the issue slightly but not solved it as rooms are not be...
by andrew2110
15 Mar 2012, 13:25
Forum: SFS2X ActionScript 3 API
Topic: Room Handling seems Unreliable
Replies: 7
Views: 10330

Room Handling seems Unreliable

Hello all, I'm having some issues with the way the new Smartfox handles rooms. I've created a MMORPG which is divided into a number of maps, each of these maps is it's own Smartfox Room. On entering a new map - a user will check to see if a smartfox room of that name already exists, if it doesn't it...
by andrew2110
27 Oct 2011, 01:04
Forum: SFS2X Questions
Topic: Best way of creating a 'Party' system in an MMORPG
Replies: 2
Views: 5374

Thanks Robbilie! Thats an interesting way of doing it that I hadn't thought of doing yet! I'll have a play around with a few things and see what I can come up with :)
by andrew2110
25 Oct 2011, 10:11
Forum: SFS2X Questions
Topic: Best way of creating a 'Party' system in an MMORPG
Replies: 2
Views: 5374

Best way of creating a 'Party' system in an MMORPG

Hi All, I hesitate to post this question here as I fear that it maybe is a question regarding more general multiplayer software architecture rather than something smartfox specific. However given the expertise to our chosen server software on this forum I figure it's worth a shot! Anyways - We're co...
by andrew2110
17 Oct 2011, 21:23
Forum: SFS2X Questions
Topic: Server Created Room Variables not being broadcast
Replies: 1
Views: 3596

Server Created Room Variables not being broadcast

Hey all, Am porting quite a large game away from smartfox 1 over to smartfox 2. We need to be able to set room variables on the server side. The code below is supposed to: - Check to see if this room already has this variable - If the room already had the variable, and the user passed in a null valu...
by andrew2110
13 Jun 2010, 21:09
Forum: Server Side Extension Development
Topic: Room variables not being deleted when set to null
Replies: 1
Views: 3917

Room variables not being deleted when set to null

Hi guys, I run a game where users race, breed and trade horses. I use smartfox for many things in the game including handling realtime trades and chat. The main chat room is a 'limbo' room where users use a serverside extension to both invite users to custom races and send private messages to each o...
by andrew2110
06 Apr 2010, 12:52
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Rules for IPTables
Replies: 7
Views: 8990

Thanks for the replies Lapo, I actually bumped into both of those whilst searching for a solution but neither worked for me originally - After doing some more reading on iptables I think there might be an error in the scan play games tutorial - Where they say to edit the: # vi /etc/sysconfig/iptable...
by andrew2110
06 Apr 2010, 08:11
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Rules for IPTables
Replies: 7
Views: 8990

Rules for IPTables

Hi Guys, I've been using smartfoxserver for a long time now - for the first time I'm having trouble with failing to connect to a new server. I believe it's a problem with iptables as when I disable iptables it works fine. I have tried appending a rule to allow TCP traffic on socket 9339 by doing: ip...
by andrew2110
13 Jan 2010, 13:10
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Most efficient way of building a facebook based chat
Replies: 2
Views: 4935

Interesting - Maybe I was far too quick to dismiss the buddy list and I'll take another look at it now. So here's what the flow of the chat side of the application will be. 1. Login to facebook 2. Get friends id's who have the app installed via facebook API 3. Send this list of id's to my smartfox i...
by andrew2110
13 Jan 2010, 09:25
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Most efficient way of building a facebook based chat
Replies: 2
Views: 4935

Most efficient way of building a facebook based chat

Hi Guys, As part of a social MMO game I'm making, we're trying to add in a feature whereby users can IM with each other. We've looked at using the buddy list feature of Smartfox but as users contact lists are automatically populated and managed via facebook this didnt seem like a suitable approach t...
by andrew2110
28 Aug 2009, 05:59
Forum: Server Side Extension Development
Topic: Auto Selecting new room host problems...
Replies: 5
Views: 6665

well I started off debugging it by doing: hostVar.push({name:varName, val:"test variable"}); which worked fine, then as I saw from the trace that the variable 'replacement' definetly contained a value and was not null, I did: hostVar.push({name:varName, val:"host name: "+replacem...
by andrew2110
28 Aug 2009, 05:32
Forum: Server Side Extension Development
Topic: Auto Selecting new room host problems...
Replies: 5
Views: 6665

Hi Lapo, thanks for getting back to me, there were no errors in the logs, however when I set the variable like:

hostVar.push({name:varName, val:""+replacement+""});

it appeared to work fine. A strange error but at least it works now...
by andrew2110
25 Aug 2009, 14:03
Forum: Server Side Extension Development
Topic: Auto Selecting new room host problems...
Replies: 5
Views: 6665

Auto Selecting new room host problems...

Hi All, For my game it is important that there is always one user in the room who is marked as the 'host' of the game. The plan to implement this is to have a room variable controlled by the server, which when the current host leaves, is set to a different user: function checkHostSelected(aRoom&...

Go to advanced search