Search found 90 matches
- 16 Apr 2012, 10:28
- Forum: SFS2X ActionScript 3 API
- Topic: Room Handling seems Unreliable
- Replies: 7
- Views: 10330
Re: Room Handling seems Unreliable
Thanks for the quick reply Lapo - the problem is - The game is an MMORPG and each room represents a "map". Once on the map is created it never has to be deleted again and users can freely enter and leave that map without having to call the create room function again. Because of this - we c...
- 16 Apr 2012, 09:16
- Forum: SFS2X ActionScript 3 API
- Topic: Room Handling seems Unreliable
- Replies: 7
- Views: 10330
Re: Room Handling seems Unreliable
Sorry to resurrect a dead thread but I'm getting more and more confused by this... On trying to join a room, the user will first check to see if it exists in their local roomList - if it doesn't exist, it will send a command to the server asking the server to create a room. The servers code for doin...
- 16 Mar 2012, 19:32
- Forum: SFS2X ActionScript 3 API
- Topic: Room Handling seems Unreliable
- Replies: 7
- Views: 10330
Re: Room Handling seems Unreliable
I was using a release candidate 2, and on wednesday updated to the latest version of smartfox 2x and installed it on a separate server. The issue seems to be sporadic. Putting the code to create the rooms on the server side seems to have eased the issue slightly but not solved it as rooms are not be...
- 15 Mar 2012, 13:25
- Forum: SFS2X ActionScript 3 API
- Topic: Room Handling seems Unreliable
- Replies: 7
- Views: 10330
Room Handling seems Unreliable
Hello all, I'm having some issues with the way the new Smartfox handles rooms. I've created a MMORPG which is divided into a number of maps, each of these maps is it's own Smartfox Room. On entering a new map - a user will check to see if a smartfox room of that name already exists, if it doesn't it...
- 27 Oct 2011, 01:04
- Forum: SFS2X Questions
- Topic: Best way of creating a 'Party' system in an MMORPG
- Replies: 2
- Views: 5374
- 25 Oct 2011, 10:11
- Forum: SFS2X Questions
- Topic: Best way of creating a 'Party' system in an MMORPG
- Replies: 2
- Views: 5374
Best way of creating a 'Party' system in an MMORPG
Hi All, I hesitate to post this question here as I fear that it maybe is a question regarding more general multiplayer software architecture rather than something smartfox specific. However given the expertise to our chosen server software on this forum I figure it's worth a shot! Anyways - We're co...
- 17 Oct 2011, 21:23
- Forum: SFS2X Questions
- Topic: Server Created Room Variables not being broadcast
- Replies: 1
- Views: 3596
Server Created Room Variables not being broadcast
Hey all, Am porting quite a large game away from smartfox 1 over to smartfox 2. We need to be able to set room variables on the server side. The code below is supposed to: - Check to see if this room already has this variable - If the room already had the variable, and the user passed in a null valu...
- 13 Jun 2010, 21:09
- Forum: Server Side Extension Development
- Topic: Room variables not being deleted when set to null
- Replies: 1
- Views: 3917
Room variables not being deleted when set to null
Hi guys, I run a game where users race, breed and trade horses. I use smartfox for many things in the game including handling realtime trades and chat. The main chat room is a 'limbo' room where users use a serverside extension to both invite users to custom races and send private messages to each o...
- 06 Apr 2010, 12:52
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Rules for IPTables
- Replies: 7
- Views: 8990
Thanks for the replies Lapo, I actually bumped into both of those whilst searching for a solution but neither worked for me originally - After doing some more reading on iptables I think there might be an error in the scan play games tutorial - Where they say to edit the: # vi /etc/sysconfig/iptable...
- 06 Apr 2010, 08:11
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Rules for IPTables
- Replies: 7
- Views: 8990
Rules for IPTables
Hi Guys, I've been using smartfoxserver for a long time now - for the first time I'm having trouble with failing to connect to a new server. I believe it's a problem with iptables as when I disable iptables it works fine. I have tried appending a rule to allow TCP traffic on socket 9339 by doing: ip...
- 13 Jan 2010, 13:10
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Most efficient way of building a facebook based chat
- Replies: 2
- Views: 4935
Interesting - Maybe I was far too quick to dismiss the buddy list and I'll take another look at it now. So here's what the flow of the chat side of the application will be. 1. Login to facebook 2. Get friends id's who have the app installed via facebook API 3. Send this list of id's to my smartfox i...
- 13 Jan 2010, 09:25
- Forum: SmartFoxServer 1.x Discussions and Help
- Topic: Most efficient way of building a facebook based chat
- Replies: 2
- Views: 4935
Most efficient way of building a facebook based chat
Hi Guys, As part of a social MMO game I'm making, we're trying to add in a feature whereby users can IM with each other. We've looked at using the buddy list feature of Smartfox but as users contact lists are automatically populated and managed via facebook this didnt seem like a suitable approach t...
- 28 Aug 2009, 05:59
- Forum: Server Side Extension Development
- Topic: Auto Selecting new room host problems...
- Replies: 5
- Views: 6665
- 28 Aug 2009, 05:32
- Forum: Server Side Extension Development
- Topic: Auto Selecting new room host problems...
- Replies: 5
- Views: 6665
- 25 Aug 2009, 14:03
- Forum: Server Side Extension Development
- Topic: Auto Selecting new room host problems...
- Replies: 5
- Views: 6665
Auto Selecting new room host problems...
Hi All, For my game it is important that there is always one user in the room who is marked as the 'host' of the game. The plan to implement this is to have a room variable controlled by the server, which when the current host leaves, is set to a different user: function checkHostSelected(aRoom&...