Search found 36 matches
- 25 Feb 2013, 08:11
- Forum: SFS2X C# API
- Topic: SFS + Web Player, PrefetchSocketPolicy
- Replies: 3
- Views: 6420
SFS + Web Player, PrefetchSocketPolicy
I am using Unity 4 and SFS on an Amazon ec2 instance. Everything works fine in standalone, but the web build is not able to connect to SFS. I have a call to "Security.PrefetchSocketPolicy", but it always returns false (and I'm not sure if it's even necessary in the current SFS with Unity 4...
- 26 Sep 2011, 04:14
- Forum: SFS2X Questions
- Topic: Removing idle rooms
- Replies: 1
- Views: 3281
Removing idle rooms
Is there API support for removing a dynamic room that is idle for at least X amount of time? None of the SFSRoomRemoveMode constants quite work in my specific situation. I suppose I could track timestamps for when a room became empty, and create a scheduled task that iterates over all of the rooms a...
- 15 Sep 2011, 03:55
- Forum: SFS2X C# API
- Topic: Sending/receiving classes
- Replies: 18
- Views: 56190
- 13 Sep 2011, 04:02
- Forum: SFS2X Questions
- Topic: setUserVariables vs. sendExtensionResponse
- Replies: 1
- Views: 3448
setUserVariables vs. sendExtensionResponse
Currently, my client-server architecture is using a mix of serialized objects, user variables, and extension responses. I'm thinking about simplifying and streamlining everything by refactoring so that it only uses extension responses, but I want to be sure I'm not de-optimizing by doing so. Do I lo...
- 08 Sep 2011, 06:00
- Forum: SFS2X C# API
- Topic: Serialization of nested classes
- Replies: 3
- Views: 7045
- 06 Sep 2011, 02:58
- Forum: SFS2X C# API
- Topic: Serialization of nested classes
- Replies: 3
- Views: 7045
Serialization of nested classes
Is there anything special that has to happen to enable nested serialization of objects? I have a Party object on the server, and it contains an array of PartyMember objects. When I send the Party object to the client, Unity's OnExtensionResponse never gets triggered. I don't receive any exceptions o...
- 06 Sep 2011, 01:42
- Forum: SFS2X C# API
- Topic: Sending/receiving classes
- Replies: 18
- Views: 56190
Re: Sending/receiving classes
ThomasLund wrote:Some important notes to get this working:
1. Only non-generic ArrayList and Hashtable work in C#
2. Hashtable can have only use string type as the key
These two requirements are making my code somewhat unpleasant to work with. Do you think this might change in a future release?
- 05 Sep 2011, 16:31
- Forum: SFS2X Questions
- Topic: Outdated UserVariables when rejoining a room
- Replies: 2
- Views: 4142
- 05 Sep 2011, 07:19
- Forum: SFS2X Questions
- Topic: Outdated UserVariables when rejoining a room
- Replies: 2
- Views: 4142
Outdated UserVariables when rejoining a room
I've noticed that when changing rooms with two clients, one client will have UserVariables that aren't up to date in a certain situation: 1) Player A and B are in the same room X. 2) Player B moves to room Y. 3) Player A has his User Variables updated by the server. 4) Player B returns to room X, bu...
- 01 Sep 2011, 02:32
- Forum: SFS2X Questions
- Topic: MySQL Query in USER_JOIN_ROOM = missing UV in Client?
- Replies: 5
- Views: 7281
This is the current flow you're doing: 1. User joins Zone 2. User joins a room - USER_JOIN_ROOM event fired on the server 3. (Client) trying to retrieve the variables, of course it returns null 4. Server sets the variables. Thanks for helping me to see this, rjgtav! I was expecting the client to tr...
- 31 Aug 2011, 14:06
- Forum: SFS2X Questions
- Topic: MySQL Query in USER_JOIN_ROOM = missing UV in Client?
- Replies: 5
- Views: 7281
- 31 Aug 2011, 04:42
- Forum: SFS2X Questions
- Topic: MySQL Query in USER_JOIN_ROOM = missing UV in Client?
- Replies: 5
- Views: 7281
MySQL Query in USER_JOIN_ROOM = missing UV in Client?
I've run into a strange issue where executing a MySQL query of any sort in the USER_JOIN_ROOM event on the server is causing the client not to receive UserVariables in the SFSEvent.ROOM_JOIN callback. I've put trace statements all through the server code, and everything executes normally and the cor...
- 24 Aug 2011, 03:05
- Forum: SFS2X Questions
- Topic: Disable Binary logging
- Replies: 3
- Views: 6032
Thanks for pointing me in the right direction, Mente. It looks like this guy is the offender: log4j.category.com.smartfoxserver=INFO,consoleAppender,fileAppender Unfortunately, I have to set it to WARN to get rid of the log spam. I guess that's OK for now while I'm most interested in the trace outpu...
- 23 Aug 2011, 18:48
- Forum: SFS2X Questions
- Topic: Disable Binary logging
- Replies: 3
- Views: 6032
Disable Binary logging
How can I disable the binary information that gets written to the server log files? It makes it difficult to visually parse the logs while debugging, and I don't need that information at the moment. I do still want the other [INFO] level messages, though.
- 17 Aug 2011, 05:04
- Forum: SFS2X Questions
- Topic: DBLogin - Potential bug in sample
- Replies: 5
- Views: 7745
A big thanks to MrMooMoo for pointing this bug out, and so clearly explaining the work-around. It seems the fix was never uploaded, and I wasted a decent amount of time debugging things before coming here to make a very similar post. However, even though the server side seems ironed out, I still can...