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by appels
13 Nov 2010, 05:49
Forum: SmartFoxServer 1.x Discussions and Help
Topic: [Help]: SFS Database MySQL Issue
Replies: 2
Views: 5100

DbManager error during query/result creation: SELECT
COUNT(*) FROM contacts
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'mysql.contacts
' doesn't exist


looks like a table doesn't excist in your database
by appels
12 Nov 2010, 01:57
Forum: SFS2X C# API
Topic: Room = Scene?
Replies: 8
Views: 12707

yes
by appels
12 Nov 2010, 01:08
Forum: SFS2X C# API
Topic: Room = Scene?
Replies: 8
Views: 12707

no, a scene is a like a level or an area in Unity.
a room is group of users in the same chatroom.
you can have all levels in the same chatroom if you want but basicly you would change the user to another chatroom each time he switches level or enters another area.
by appels
11 Nov 2010, 20:03
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 61415

lol
by appels
11 Nov 2010, 15:08
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 61415

wow SFS 2, no kidding LOL

Isn't Thomas at Unite ?
by appels
09 Nov 2010, 20:05
Forum: .Net / Unity3D API
Topic: It's possible to use smartFox with the web player of Unity?
Replies: 3
Views: 6939

you need to use a domain policy file for the webplayer.
by appels
08 Nov 2010, 18:18
Forum: SmartFoxServer 1.x Discussions and Help
Topic: plzzzzzzzzzz help i need to start up smartfox
Replies: 4
Views: 6611

run as administrator ?
by appels
06 Nov 2010, 15:12
Forum: SFS2X C# API
Topic: RC1 crash on shutdown in Windows - fix here
Replies: 6
Views: 11270

SmartFoxConnection.cs exists in each scene, it holds the connection.
by appels
06 Nov 2010, 03:02
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 61415

i don't see why not, except for the policy validation process which isn't needed on 2.6
by appels
03 Nov 2010, 15:12
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 61415

it realy doesn't matter if it's lame or not, the goal is not making a game itself.

oh and lots of sarcasme comes to mind but i'll refrain from posting
by appels
03 Nov 2010, 14:55
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 61415

lol
by appels
02 Nov 2010, 15:07
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 61415

ETA = soon
by appels
01 Nov 2010, 21:41
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 61415

autoritative = makes it harder to cheat since the server decides if an action is valid or not before it sends it to all other clients extrapolation = prediction on player movement to fight lag. the old island demo already had interpolation which smooths player movement between known points, extrapol...
by appels
01 Nov 2010, 00:49
Forum: SFS2X C# API
Topic: editor stop play scene callback
Replies: 0
Views: 4216

editor stop play scene callback

Hi Thomas, Could you also include an editor callback when you stop the scene in the editor, the connection gets closed also ? I did this but i'm not sure if it's the right way... it works for me though: using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collec...
by appels
30 Oct 2010, 01:14
Forum: .Net / Unity3D API
Topic: Disconnect/Reconnect
Replies: 4
Views: 8324

solved.... yay, didn't unsuscribe a callback.

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