no, a scene is a like a level or an area in Unity.
a room is group of users in the same chatroom.
you can have all levels in the same chatroom if you want but basicly you would change the user to another chatroom each time he switches level or enters another area.
autoritative = makes it harder to cheat since the server decides if an action is valid or not before it sends it to all other clients extrapolation = prediction on player movement to fight lag. the old island demo already had interpolation which smooths player movement between known points, extrapol...
Hi Thomas, Could you also include an editor callback when you stop the scene in the editor, the connection gets closed also ? I did this but i'm not sure if it's the right way... it works for me though: using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collec...