Search found 74 matches

by mariana
12 Jul 2007, 09:14
Forum: Server Side Extension Development
Topic: onExtension Response & change of frame
Replies: 5
Views: 3993

problems continue

Lapo: I did what you suggested, and put back the onExtensionResponse in the previous frame ("chat"), but added a trace to find out when I was catching the response there and when I was catching it in frame "game". heres the code in frame "chat" smartfox.onExtensionRespo...
by mariana
29 Jun 2007, 19:17
Forum: Server Side Extension Development
Topic: syntax errors in extension
Replies: 0
Views: 1750

syntax errors in extension

I know I have an error in my extension, because in the terminal thats running the server I get: mariana-delbues-computer:~/Desktop/SFSPRO_macosx_1.5.5/Server marianadelbue$ 21:20:10.029 - [ WARNING ] > Error in extension [ arts.as ]: missing ; before statement (arts.as#1387) Internal: 57 -- Line num...
by mariana
29 Jun 2007, 10:20
Forum: Server Side Extension Development
Topic: onExtension Response & change of frame
Replies: 5
Views: 3993

yes, it helps, thanks again.

I'll stay away from frame changes as much as possible :?

Mariana
by mariana
29 Jun 2007, 08:55
Forum: Server Side Extension Development
Topic: onExtension Response & change of frame
Replies: 5
Views: 3993

It is happening to me on a very fast MacBookPro also, with a local server (127.0.0.0) that the extension response arrives before the playhead gets to the "game" frame. So I will put in the queue "trick" also. Is all this documented somewhere? I checked the tutorial documentation ...
by mariana
28 Jun 2007, 12:46
Forum: Server Side Extension Development
Topic: onExtension Response & change of frame
Replies: 5
Views: 3993

onExtension Response & change of frame

In the Pro-SFTris example "smartfox.onExtensionResponse" appears in several places, and I am a little confused about the sequence of events when moving along the timeline, receiving & processing responses, in the same order that they were sent by the extension. What I mean is, in the e...
by mariana
25 Jun 2007, 08:52
Forum: Server Side Extension Development
Topic: trying to understand how the advanced Tris example works
Replies: 2
Views: 3085

Thank you, Lapo.... I was looking at the Extension API docs, and forgot all about the basic smartfox object API...sorry! It really helped, and I could also trace other stuff, such as my name and id besides the playerid (which is actually the player INDEX within the room) again, many many thanks for ...
by mariana
24 Jun 2007, 14:35
Forum: Server Side Extension Development
Topic: trying to understand how the advanced Tris example works
Replies: 2
Views: 3085

trying to understand how the advanced Tris example works

Hi, I'm developing a multi-user game (not just 2 players as in SFSTris), based on your SFSTris code, and up to now I'm doing fine, I can get it to work, but I don't understand a very crucial point in the example. For me, _global.myID is a very important variable, but unfortunately I cannot see how i...
by mariana
29 May 2007, 17:44
Forum: Server Side Extension Development
Topic: cannot get sfs dynamic extension to work
Replies: 2
Views: 2734

Yes, Lapo, I did have errors in the extension, such as Error in extension [ sfsTris.as ]: TypeError: Cannot read property "maxUsers" from undefined (sfsTris.as#1448) Internal: 173 -- Line number: and I removed them (I was using an object id for an object!), now it is working THANK YOU!!! e...
by mariana
29 May 2007, 11:02
Forum: Server Side Extension Development
Topic: cannot get sfs dynamic extension to work
Replies: 2
Views: 2734

cannot get sfs dynamic extension to work

My game is based on the sfsTris example; I have placed a trace("hello from sfstris.as===================") statement in the init() function but it never shows up in the output. The code for creating the room is exactly the one of the example, except for an added field (maxUsers = players),...
by mariana
29 Mar 2007, 10:29
Forum: SmartFoxServer 1.x Discussions and Help
Topic: importing an entire .fla file into a smart fox example
Replies: 1
Views: 2303

importing an entire .fla file into a smart fox example

I have a working .fla file, complete with stage, several MClips, .as files, etc., which works beautifully as part of a single-player game. I want to make it into a multi-player game using SFS (in fact, that is why I'm testing SFS). Is there any way I can copy the whole thing as a folder, say, into o...
by mariana
29 Mar 2007, 10:12
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Few Questions
Replies: 5
Views: 4811

Unless you have moved some of the original files, the example comes with a lib/ folder. So inside the Examples/AS2/04_AvatarChat/ directory you should have: 04_avatarChat/ avatarChat.fla avatarChat.swf lib/ [flashAPI].as easing.as easingEquations.as Hey thanks Lapo! (':P') There are SO many files i...
by mariana
29 Mar 2007, 09:04
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Few Questions
Replies: 5
Views: 4811

Hello, I started with 7 errors but i fixed them (API files) All iv changed was a couple of graphics, and i just edted the ones that already in I use flash 8 pro So i dont know wat to do please help now the few questions No error should be displayed. If you use flash 8 you need to install the SmartF...
by mariana
27 Mar 2007, 14:22
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Connecting...
Replies: 17
Views: 13860

Make sure that a firewall is not blocking your port 9339 on the external address and make sure that both incoming and outgoing traffic is allowed. From here I can't reach the ext. IP address, is it up? Thank you, Lapo, I had already checked the firewall, but I did it again, and this time it worked,...
by mariana
26 Mar 2007, 12:16
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Connecting...
Replies: 17
Views: 13860

I've tried all of them but I still can't find my real IP. I still keep getting my external IP, my local IP and 127.0.0.1 Ok, in fact you don't need anything else. You need the local IP of the machine running SFS and the external IP assigned by your Internet Provider. The Flash client must connect t...

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