Search found 4375 matches

by Bax
14 Mar 2018, 14:39
Forum: SFS2X C# API
Topic: unity webgl connect to smartfoxserver TRIS example
Replies: 10
Views: 493

Re: unity webgl connect to smartfoxserver TRIS example

Please check the Admin Tool > Server Configurator module > Web server tab.
Make sure the Enable WS/WSS switch is active.
by Bax
14 Mar 2018, 13:29
Forum: SFS2X C# API
Topic: unity webgl connect to smartfoxserver TRIS example
Replies: 10
Views: 493

Re: unity webgl connect to smartfoxserver TRIS example

I think you should get rid of IIS for the moment. You should just install SFS2X 2.13 on your server and see if you can connect to it from your development environment (so the Unity Editor). Deploying the build to a web server (like IIS or other) comes later. In the Unity's Build Settings panel, choo...
by Bax
14 Mar 2018, 11:02
Forum: SFS2X C# API
Topic: unity webgl connect to smartfoxserver TRIS example
Replies: 10
Views: 493

Re: unity webgl connect to smartfoxserver TRIS example

Are you sure web socket is enabled on the server?
If yes, then something must be blocking communication with the server. In fact you can't connect using the Unity Editor too.
What if you switch to standalone build and run the Connector in the Editor? Does it connect to SFS?
by Bax
14 Mar 2018, 08:20
Forum: SFS2X C# API
Topic: unity webgl connect to smartfoxserver TRIS example
Replies: 10
Views: 493

Re: unity webgl connect to smartfoxserver TRIS example

Is the Connector example working inside the Unity Editor? I mean after switching the platform to WebGL in the Build Settings panel.
by Bax
12 Mar 2018, 11:03
Forum: SFS2X C# API
Topic: Apple rejecting builds
Replies: 13
Views: 694

Re: Apple rejecting builds

We could finally test on an actual device, and everything works as expected: we could connect to your server through the NAS64 iMac.
Not sure why it doesn't work for you. If you like we can send you our test project, or we can test your project in our environment.
Contact us by email.
by Bax
12 Mar 2018, 09:17
Forum: SFS2X C# API
Topic: Apple rejecting builds
Replies: 13
Views: 694

Re: Apple rejecting builds

Sorry, I took that for granted, so I thought you were referring to a setting in Unity or else.
Anyway, we will test on an actual device and let you know, in case you are still interested.
If not, we hope this will help others.
by Bax
12 Mar 2018, 08:54
Forum: SFS2X C# API
Topic: Apple rejecting builds
Replies: 13
Views: 694

Re: Apple rejecting builds

Can you please explain what you mean by switching network settings?
I don't think you should do this.
by Bax
10 Mar 2018, 07:26
Forum: SFS2X C# API
Topic: Apple rejecting builds
Replies: 13
Views: 694

Re: Apple rejecting builds

Yeah exactly, it works on editor but not on the complex version and Apple also rejects it. If I use ipv4 it works just fine or on any other platform it also works fine. No idea what’s going on then. Can you please clarify what is the "complex version"? Also it is not clear what you mean b...
by Bax
09 Mar 2018, 16:37
Forum: SFS2X Questions
Topic: IPv6 support
Replies: 76
Views: 18123

Re: IPv6 support

i followed the instructions and still fails. I get this exception when trying to connect, using latest client for unity c# Connection error: No such host is known at System.Net.Dns.hostent_to_IPHostEntry (System.String h_name, System.String[] h_aliases, System.String[] h_addrlist) [0x00000] in <fil...
by Bax
09 Mar 2018, 16:35
Forum: SFS2X C# API
Topic: Apple rejecting builds
Replies: 13
Views: 694

Re: Apple rejecting builds

We just repeated the test scenario described by Apple (Test 3 in the post linked before). Everything works fine both in the Unity Editor and in the iPad Simulator in Xcode (with iOS 10.2). We tested with our own server and also connected to your domain (dfe1.dogfightelite.com) successfully. Are you ...
by Bax
08 Mar 2018, 18:26
Forum: SFS2X HTML5 / JavaScript API
Topic: SFS2X with Webpack
Replies: 33
Views: 2377

Re: SFS2X with Webpack

We tested v1.7.7 of our JavaScript API in Webpack v4.1.1 in the following scenario. Project structure: root - dist - bundle.js .............. generated by Webpack - index.html ............. simple html loading the bundle.js file - lib - sfs2x-api-1.7.7.js ..... the SFS2X JavaScript API - package.jso...
by Bax
08 Mar 2018, 18:14
Forum: SFS2X HTML5 / JavaScript API
Topic: SFS2X with Webpack
Replies: 33
Views: 2377

Re: SFS2X with Webpack

I also got the problem using sfs2x-api-1.7.6.js with webpack. How can you not support webpack in 2018 ? :cry: :cry: :cry: Can you please test with version 1.7.7 of our API? It contains the fix we discussed previously in this post, but we never published it because we needed to test this further. No...
by Bax
07 Mar 2018, 09:27
Forum: SFS2X C# API
Topic: constant exceptions on UWP
Replies: 7
Views: 380

Re: constant exceptions on UWP

A few questions:

- When you build the Release version in Visual Studio, where do you see those exceptions printed?

- Did you test with one of our examples? Is the behavior the same?

- Could you provide a VS2015 example project we can test?
by Bax
07 Mar 2018, 09:22
Forum: SFS2X C# API
Topic: Apple rejecting builds
Replies: 13
Views: 694

Re: Apple rejecting builds

Hello.
Did you test your application for IPv6 support?
Please read this in-depth guide: viewtopic.php?f=18&t=18486
by Bax
24 Jan 2018, 08:49
Forum: OpenSpace v2 discussions and help
Topic: OpenSpace & SFS2X v2.13.1
Replies: 7
Views: 933

Re: OpenSpace & SFS2X v2.13.1

The issue is now fixed. Please download again (sorry!) the trial version.
You should now be able to install the OpenSpace Editor.
Thank you.

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