Search found 4468 matches

by Bax
30 Jul 2019, 08:22
Forum: SFS2X HTML5 / JavaScript API
Topic: Missing code completion
Replies: 5
Views: 978

Re: Missing code completion

IntelliSense in those environments requires a types definition file to be provided. We don't have such file available, because as of today we could not find a way to generate it automatically (at least the tree of classes, methods, etc). I guess you will need to configure Intellij so that it is not ...
by Bax
26 Jul 2019, 08:02
Forum: SFS2X Questions
Topic: Lose SFConnection on Scene Load
Replies: 8
Views: 500

Re: Lose SFConnection on Scene Load

I just did a simple test and everything works as expected: - added a new "Test" scene to the Tris project - inside the new scene, created an empty GameObject, called "Controller" - assigned a new script to the Controller object, called "TestScript" - added the following...
by Bax
26 Jul 2019, 07:36
Forum: SFS2X Questions
Topic: Lose SFConnection on Scene Load
Replies: 8
Views: 500

Re: Lose SFConnection on Scene Load

Does your scene contain a Controller object to which the GameController script is assigned?
by Bax
23 Jul 2019, 08:36
Forum: SFS2X Questions
Topic: Lose SFConnection on Scene Load
Replies: 8
Views: 500

Re: Lose SFConnection on Scene Load

From your description it seems you are not following the Tris example entirely. In fact, after the login is performed, the Lobby scene is loaded. That's where players meet (in a dedicated Room), and create a game Room to play. Anyway... As my colleague Lapo pointed out, the Lobby and Game scenes acc...
by Bax
15 Jul 2019, 17:30
Forum: SFS2X Questions
Topic: SmartFoxServer 2X C# API Documentation
Replies: 2
Views: 401

Re: SmartFoxServer 2X C# API Documentation

Turned out that the doc generation tool had an issue when loading source files from a network drive.
Now the search feature works as expected. Thank you for reporting.
by Bax
03 Jul 2019, 09:35
Forum: SFS2X HTML5 / JavaScript API
Topic: Return value documentation errors
Replies: 5
Views: 595

Re: Return value documentation errors

We fixed the documentation issues. Again, thank you for reporting.
by Bax
02 Jul 2019, 14:04
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 435

Re: WebSocketSharp Conflict. Could it be internal instead of public?

Please contact us by email.
We can provide a test release with a modified namespace of the WebSocketSharp library we use internally.
by Bax
01 Jul 2019, 15:44
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 435

Re: WebSocketSharp Conflict. Could it be internal instead of public?

Thanks. Let us know how it goes. As I said, if needed we will help to fix this issue.
by Bax
01 Jul 2019, 10:11
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 435

Re: WebSocketSharp Conflict. Could it be internal instead of public?

Anyway, if the plugin developers can't help, we'll make the change to the WSSharp code in our source files.
by Bax
01 Jul 2019, 10:02
Forum: SFS2X Questions
Topic: SmartFoxServer 2X C# API Documentation
Replies: 2
Views: 401

Re: SmartFoxServer 2X C# API Documentation

Yes, you are right. Unfortunately there's nothing we can do, because the doc is generated by a tool and we have no clue why it doesn't work.
We'll try to check again the tool options, but I don't think we will be able to solve it.
by Bax
01 Jul 2019, 08:50
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 435

Re: WebSocketSharp Conflict. Could it be internal instead of public?

This could be something to explore: https://blogs.msdn.microsoft.com/ansonh/2006/09/27/extern-alias-walkthrough/ The problem is that we are not referencing the WebSocketSharp DLL in our API. We just included the source code in our own source code. You may ask the plugin developer to use the extern a...
by Bax
01 Jul 2019, 08:24
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 435

Re: WebSocketSharp Conflict. Could it be internal instead of public?

That's kind of an issue. Changing all the classes to internal means we need to edit 80 files.
And in case we need to update the library in the future, we have to do it over again.
What I don't get is why a texture plugin needs WebSocketSharp.
by Bax
01 Jul 2019, 08:19
Forum: SFS2X C# API
Topic: New C# API v1.7.9 released
Replies: 3
Views: 758

Re: New C# API v1.7.9 released

Without waiting for the new release, we just updated the online doc. Again, thank you for reporting the issue.
by Bax
28 Jun 2019, 16:37
Forum: SFS2X C# API
Topic: New C# API v1.7.9 released
Replies: 3
Views: 758

Re: New C# API v1.7.9 released

You are right, we forgot to update the API doc, while we did on the other documents describing cryptography.
We will fix this in the next release. Thank you for reporting.
by Bax
27 Jun 2019, 07:51
Forum: SFS2X C# API
Topic: Random crashes
Replies: 7
Views: 759

Re: Random crashes

You should please provide more information on your setup.
Check this page please: https://www.smartfoxserver.com/support/info
No need to send your configuration for the time being, but please describe what you are doing in your code and the build target of your project.
Thank you.

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