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by Bax
02 Jul 2019, 14:04
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 271

Re: WebSocketSharp Conflict. Could it be internal instead of public?

Please contact us by email.
We can provide a test release with a modified namespace of the WebSocketSharp library we use internally.
by Bax
01 Jul 2019, 15:44
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 271

Re: WebSocketSharp Conflict. Could it be internal instead of public?

Thanks. Let us know how it goes. As I said, if needed we will help to fix this issue.
by Bax
01 Jul 2019, 10:11
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 271

Re: WebSocketSharp Conflict. Could it be internal instead of public?

Anyway, if the plugin developers can't help, we'll make the change to the WSSharp code in our source files.
by Bax
01 Jul 2019, 10:02
Forum: SFS2X Questions
Topic: SmartFoxServer 2X C# API Documentation
Replies: 2
Views: 332

Re: SmartFoxServer 2X C# API Documentation

Yes, you are right. Unfortunately there's nothing we can do, because the doc is generated by a tool and we have no clue why it doesn't work.
We'll try to check again the tool options, but I don't think we will be able to solve it.
by Bax
01 Jul 2019, 08:50
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 271

Re: WebSocketSharp Conflict. Could it be internal instead of public?

This could be something to explore: https://blogs.msdn.microsoft.com/ansonh/2006/09/27/extern-alias-walkthrough/ The problem is that we are not referencing the WebSocketSharp DLL in our API. We just included the source code in our own source code. You may ask the plugin developer to use the extern a...
by Bax
01 Jul 2019, 08:24
Forum: SFS2X C# API
Topic: WebSocketSharp Conflict. Could it be internal instead of public?
Replies: 9
Views: 271

Re: WebSocketSharp Conflict. Could it be internal instead of public?

That's kind of an issue. Changing all the classes to internal means we need to edit 80 files.
And in case we need to update the library in the future, we have to do it over again.
What I don't get is why a texture plugin needs WebSocketSharp.
by Bax
01 Jul 2019, 08:19
Forum: SFS2X C# API
Topic: New C# API v1.7.9 released
Replies: 3
Views: 688

Re: New C# API v1.7.9 released

Without waiting for the new release, we just updated the online doc. Again, thank you for reporting the issue.
by Bax
28 Jun 2019, 16:37
Forum: SFS2X C# API
Topic: New C# API v1.7.9 released
Replies: 3
Views: 688

Re: New C# API v1.7.9 released

You are right, we forgot to update the API doc, while we did on the other documents describing cryptography.
We will fix this in the next release. Thank you for reporting.
by Bax
27 Jun 2019, 07:51
Forum: SFS2X C# API
Topic: Random crashes
Replies: 7
Views: 626

Re: Random crashes

You should please provide more information on your setup.
Check this page please: https://www.smartfoxserver.com/support/info
No need to send your configuration for the time being, but please describe what you are doing in your code and the build target of your project.
Thank you.
by Bax
22 May 2019, 16:09
Forum: SFS2X Questions
Topic: Using smartfoxServer 2X on GitLab
Replies: 1
Views: 93

Re: Using smartfoxServer 2X on GitLab

Hello. It is not an issue if you redistribute our client DLLs, so don't worry. About an asset on the Asset Store containing our API only... that's not a bad idea. We will think about it. The nuget package instead is not something we released. Currently it is not something we are interested in (too m...
by Bax
17 May 2019, 08:14
Forum: SFS2X Questions
Topic: Websocket request rejected
Replies: 5
Views: 421

Re: Websocket request rejected

Hi there, I am also getting the same error, the thing is I m also using UseWebSocket.WS as I have an older version of C# client API (1.7.2) and it doesn't have binary structs (UseWebSocket.WS_BIN) . I have tried to replace it with the latest version(1.7.12) but it seem that it doesn't get fit in to...
by Bax
08 May 2019, 13:46
Forum: SFS2X C# API
Topic: New C# API v1.7.12 released
Replies: 0
Views: 133

New C# API v1.7.12 released

We just released v1.7.12 of the SFS2X C# client API for Unity / .Net / Mono / Universal Windows Platform. This new version fixes a possible concurrency issue in Room, User and Buddy Variables collections. You can download the API at this url: https://www.smartfoxserver.com/download/sfs2x#p=client NO...
by Bax
30 Apr 2019, 08:03
Forum: SFS2X C# API
Topic: Room.GetVariable is randomly null
Replies: 25
Views: 1009

Re: Room.GetVariable is randomly null

Jochanan wrote:Thanks

Jochanan, did you have the chance to test the updated API?
by Bax
24 Apr 2019, 14:20
Forum: SFS2X C# API
Topic: Room.GetVariable is randomly null
Replies: 25
Views: 1009

Re: Room.GetVariable is randomly null

At the following URL you can download an updated version of the C# API v1.7.8.
Please try it and let us know if that fixes the issues you are experiencing.
http://www.smartfoxserver.com/temp/SFS2 ... .7.8.1.zip
by Bax
19 Apr 2019, 14:31
Forum: SFS2X Questions
Topic: Max users number
Replies: 6
Views: 227

Re: Max users number

sadensmol, can you please contact us by email. We may have a solution to discuss with you.
Please send an email at info AT smartfoxserver DOT com referencing this topic, thanks.

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