Search found 56 matches

by vkalpias
22 Jun 2012, 07:58
Forum: SFS2X C# API
Topic: Client crashing / stuck on connection lost
Replies: 25
Views: 13495

Re: Client crashing / stuck on connection lost

Actually we still have a problem with the web player crashing when the connection with the server is lost. Manually calling disconnect in the CONNECTION_LOST listener fixes the problem in the Unity Editor but not on the web player. Any help would be appreciated because we cannot ship if the client c...
by vkalpias
11 Jun 2012, 10:50
Forum: SFS2X C# API
Topic: Client crashing / stuck on connection lost
Replies: 25
Views: 13495

Re: Client crashing / stuck on connection lost

From what I've seen on these other issues you have to call disconnect so that Unity doesn't crash. So in my CONNECTION_LOST listener I now do if( server != null && server.IsConnected ) server.Disconnect(); This seems to fix the problem. I was simply setting server to null beforehand because ...
by vkalpias
11 Jun 2012, 10:23
Forum: SFS2X C# API
Topic: Client crashing / stuck on connection lost
Replies: 25
Views: 13495

Re: Client crashing / stuck on connection lost

Hi,

Yes I just downloaded the updates and this is still happening. Note that ( as before ) I do get a connection lost error at the client however the tab or Unity editor still hangs.

Regards
by vkalpias
11 Jun 2012, 09:05
Forum: SFS2X C# API
Topic: Client crashing / stuck on connection lost
Replies: 25
Views: 13495

Client crashing / stuck on connection lost

Hello, We are using Smartfox and Unity for a multiplayer game. The game is built for the web player. The problem is that if the client loses its connection with the Server then the tab that holds the Unity web player will just hang. The same happens with the Unity editor. If I am playing the game in...
by vkalpias
17 May 2012, 09:29
Forum: SFS2X C# API
Topic: Client-side RoomManager - UserManager memory usage
Replies: 2
Views: 1714

Client-side RoomManager - UserManager memory usage

Hello,

If I have a Zone with 100.000 users joined in various Rooms, does that mean that at the client side Smartfox keeps 100.000 instances of the User class somewhere in memory?

Thank you
by vkalpias
04 May 2012, 13:55
Forum: SFS2X Questions
Topic: Is the user list from getUserList, thread-safe?
Replies: 3
Views: 1654

Re: Is the user list from getUserList, thread-safe?

Ah ok. And is this true for all the other functions that return a list?
by vkalpias
03 May 2012, 10:33
Forum: SFS2X Questions
Topic: Is the user list from getUserList, thread-safe?
Replies: 3
Views: 1654

Is the user list from getUserList, thread-safe?

Hello,

Is the user list that we get from calling SFSRoom.getUserList(), thread-safe? By that I mean can we iterate through the users without worrying if another one will be added to the list while iterating or do we have to lock the list before iterating through it?

Thanks
by vkalpias
23 Apr 2012, 15:40
Forum: SFS2X C# API
Topic: Is the SFS2X Unity Client API multithreaded?
Replies: 2
Views: 1763

Re: Is the SFS2X Unity Client API multithreaded?

Ah ok thank you very much :)
by vkalpias
23 Apr 2012, 08:19
Forum: SFS2X C# API
Topic: Is the SFS2X Unity Client API multithreaded?
Replies: 2
Views: 1763

Is the SFS2X Unity Client API multithreaded?

Hello, I was wondering if the .Net client API for Unity is multi-threaded. I noticed in one of the tutorials ( I think in a chat example ) that the code locks before adding a message to a list. This is not needed if the listener is not called asynchronously. But are listeners called asynchronously? ...
by vkalpias
03 Oct 2011, 09:27
Forum: SFS2X C# API
Topic: Unity 3, webplayer security model and SFS2X policy server
Replies: 20
Views: 34668

Hello, I also have an issue with this. I added this line Security.PrefetchSocketPolicy in the Start function and all works in the computer where I have smartfox installed. However when I try to connect with my laptop which is inside the network with an ip like 192.168.xxx.xxx nothing seems to happen...

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