Search found 24 matches
- 28 Oct 2013, 10:21
- Forum: SFS2X Questions
- Topic: Random infinite loop in java.util.zip.Inflater.inflateBytes
- Replies: 12
- Views: 17422
Re: Random infinite loop in java.util.zip.Inflater.inflateBy
The X are days and the number is at the 8:00 GMT+1. The last time was between the 26 and 27. Most of the threads are from ehcache and they are sleeping Ignore them is normal. The systems works fine normally without queue's and with a good ping with 5000 CCU. This error happens randomly with low or h...
- 28 Oct 2013, 09:42
- Forum: SFS2X Questions
- Topic: Random infinite loop in java.util.zip.Inflater.inflateBytes
- Replies: 12
- Views: 17422
Re: Random infinite loop in java.util.zip.Inflater.inflateBy
Hi Lapo, The infinite is only a fast stupid assumption (sorry), the thread remains in this state infinite time . The CCU the last 3 times was between 800 and 2500. The CPU in the lowest traffic server (800 - 1000 CCU) was at 5-10% when the thread has failed and in the others servers (2500-5000 CCU) ...
- 27 Oct 2013, 09:04
- Forum: SFS2X Questions
- Topic: Random infinite loop in java.util.zip.Inflater.inflateBytes
- Replies: 12
- Views: 17422
Random infinite loop in java.util.zip.Inflater.inflateBytes
Hi, Since the last version of SFS 2.7.0 sometimes one thread start to consume the 100% of his CPU. At this time the server, drops to users and avoid the connections to the mobile clients but not to the flash clients. The thread at 100% is: "SocketReader" prio=10 tid=0x00007fd6b1ba7000 nid=...
- 10 Dec 2011, 15:28
- Forum: SFS2X Questions
- Topic: SFSGame and PermGen
- Replies: 3
- Views: 4878
I have not expressed correctly, The room is always created and destroyed correctly. The problem (clearly seen in VisualVM) is that if i add the owner, when i destroy the room the ClassLoader is not removed. Eventually this causes a PermGen. Instead, if i don't add the owner, everything is working pr...
- 02 Dec 2011, 13:53
- Forum: SFS2X Questions
- Topic: Massive disconnect users caused by a socket error
- Replies: 8
- Views: 12209
We solved the problem reducing the amount of data that users receive.
http://docs2x.smartfoxserver.com/Gettin ... g#section4
I hope it helps.
http://docs2x.smartfoxserver.com/Gettin ... g#section4
I hope it helps.
- 28 Nov 2011, 15:56
- Forum: SFS2X Questions
- Topic: Massive disconnect users caused by a socket error
- Replies: 8
- Views: 12209
http://img827.imageshack.us/img827/8521/caidas.png We still have the same problem and it is happening even more as more CCU we have. We already sent you two emails about the problem with logs and screenshots and we did not receive answer yet. We have found further information in this post. It seems...
- 25 Nov 2011, 14:30
- Forum: SFS2X Questions
- Topic: Massive disconnect users caused by a socket error
- Replies: 8
- Views: 12209
A Screenshot
http://img402.imageshack.us/img402/6303/img25112011151558.png As you see, when users receives the error, they get automatically disconnected from the server. However, most of them are still online without problems. We need some help with this. We don't know where could be the problem. Thanks.
- 24 Nov 2011, 18:02
- Forum: SFS2X Questions
- Topic: Massive disconnect users caused by a socket error
- Replies: 8
- Views: 12209
Massive disconnect users caused by a socket error
Hello, I have a game with about 800 CCU. Everything works fine (cpu, memory, mysql, ... <10%) but occasionally clients start to receive SFSEvent.SOCKET_ERROR disconecting 100 or more users but not all off them. Not all the users receives this event and when it happens the game continues working norm...
- 02 Nov 2011, 09:25
- Forum: SFS2X Questions
- Topic: SFSGame and PermGen
- Replies: 3
- Views: 4878
SFSGame and PermGen
Hi, if I use the game api to create a room and add the owner: sfs.getAPIManager().getGameApi().createGame(ext.getParentZone(), settings, owner, true, true); when destroyed the room stays the extension in memory but if don't add the owner it deletes ok. sfs.getAPIManager().getGameApi().createGame(ext...