Search found 68 matches

by COB
15 Jan 2011, 22:18
Forum: BlueBox
Topic: Problem with bluebox connection (Unity3d)
Replies: 5
Views: 7769

After some research I noticed that it is working with standalone build. Then I noticed that there is some problem with policy. Since now I had something like this: Security.PrefetchSocketPolicy(serverIP, 9339); Without this line I can not connect to smartfox even using sockets. Unfortunately...
by COB
15 Jan 2011, 20:54
Forum: BlueBox
Topic: Problem with bluebox connection (Unity3d)
Replies: 5
Views: 7769

Problem with bluebox connection (Unity3d)

I am not able to make Unity application to connect to Smartfox through bluebox. At the moment I am using localhost and server is installed on the same machine. Bluebox is added to config and this page: http://localhost:8080/BlueBox/ shows expected result. I use SFSisland example as a base for my app...
by COB
29 Dec 2010, 18:50
Forum: .Net / Unity3D API
Topic: Problem with private messages in SFSIslandDemo
Replies: 5
Views: 5903

Problem solved by the SmartFoxClient-1.2.7-rc1.dll patch...
by COB
28 Dec 2010, 13:00
Forum: .Net / Unity3D API
Topic: Bug in PlayerSpawnController.cs from SFSIslandDemo?
Replies: 5
Views: 5354

Unfortunately original SpawnRemotePlayer(User user) looks like this: private void SpawnRemotePlayer(User user) { // Just spawn remote player at a very remote point UnityEngine.Object remotePlayer = Instantiate(remotePlayerPrefab, new Vector3(-10000, -10000, -10000), new Quat...
by COB
28 Dec 2010, 12:51
Forum: .Net / Unity3D API
Topic: Problem with private messages in SFSIslandDemo
Replies: 5
Views: 5903

I am sending PM to other player. Public messages are passed without any problems.
by COB
28 Dec 2010, 10:50
Forum: .Net / Unity3D API
Topic: Bug in PlayerSpawnController.cs from SFSIslandDemo?
Replies: 5
Views: 5354

You are right. It works, but in "Hierarchy" window I see two remote player objects with the same number spawned each time someone joins the room. Can someone check this?
by COB
28 Dec 2010, 09:22
Forum: .Net / Unity3D API
Topic: Problem with private messages in SFSIslandDemo
Replies: 5
Views: 5903

Problem with private messages in SFSIslandDemo

I am trying to implement private messages to the SFSIslandDemo, but unfortunately something is not working properly. I added this code: private void SendPrivateChatMessage(String message, int userId) { Debug.Log("pm to: " + userId + " my id: " +SmartFox.Connectio...
by COB
28 Dec 2010, 09:09
Forum: .Net / Unity3D API
Topic: Bug in PlayerSpawnController.cs from SFSIslandDemo?
Replies: 5
Views: 5354

Bug in PlayerSpawnController.cs from SFSIslandDemo?

I think that there may be a bug in this example which manifests itself in spawning each remote player twice. I have added some comments to the sample code: private void UserEnterRoom(User user) { //When remote user enters our room we spawn his object. SpawnRemotePlayer(user); //...

Go to advanced search