Search found 68 matches

by COB
10 May 2011, 13:28
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

On http://www.smartfoxserver.com/products/ I see:
BlueBox: firewall and proxy traversal add-on
Something has changed in SFS 1? Or maybe proxy is supported on other platforms except Unity3D?
by COB
08 May 2011, 16:28
Forum: SFS2X C# API
Topic: "caching" of uservariables and roomvariables?
Replies: 5
Views: 2408

Are they "updated behind the scenes" also when they are set on server side for example after logging? Is it a good idea to use user variables for things like avatars synchronization? At the moment I create appropriate message and send it manually to other players (ObjectMessageRequest with...
by COB
05 May 2011, 13:30
Forum: SFS2X C# API
Topic: Android tests
Replies: 3
Views: 1680

I don't know how exactly you are testing API, but maybe I'll be able to help. I have HTC Desire HD Android based phone with unlimited Internet access.
by COB
02 May 2011, 11:03
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

If you run a non-bluebox version with socket 80 wouldn't you then need a second server to host the unity webplayer since that also needs to be hosted on port 80 or am I missing something here? Or is it possible to connect to smartfox via udp right away so that the http server can listen to socket 8...
by COB
28 Apr 2011, 20:12
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

I've checked the Wireshark traces and PROXY settings are not taken into account in WebPlayer as well as in standalone build.
by COB
27 Apr 2011, 16:16
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

From the documentation on MSDN it looks like the WebClient will attempt automatic proxy discovery and use the IE Internet settings http://msdn.microsoft.com/en-us/library/fze2ytx2.aspx The API uses the following: // Create HTTP loader and send WebClient webClient = GetWebClient (); Uri uri ...
by COB
27 Apr 2011, 11:38
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

The API does not use the Unity networking code, but uses the Mono networking classes. So I would not think that part would work for you. At the moment I know that communication without PROXY will not be possible, so I have two general questions. First one concerns Bluebox -> is it compatible with h...
by COB
21 Apr 2011, 14:05
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

At the moment I assume that usage of BlueBox is at huge risk, so I'm looking for some other solutions (maybe I will have to ask for some help from my corporate network administrators). However, I highly doubt, that they will connect me with the outside world (Internet) without any PROXY. Is it possi...
by COB
20 Apr 2011, 16:06
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

I really appreciate your help and I'm waiting for any hints if you figure out something. I've posted similar thread on the Unity3d forum. The situation is confusing because as you said the problem may be more on the Unity side, but on the other hand it concerns BlueBox, which is SFS tool, so in fact...
by COB
20 Apr 2011, 11:46
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

Its not a easy issue to solve. The way Unity webplayer requires you to prefetch the policy file makes it really hard to do these things in the current setup. The best way would be if the bluebox server part could serve you the policy file. I dont think it can/does at the moment. BlueBox serves the ...
by COB
20 Apr 2011, 07:13
Forum: SFS2X C# API
Topic: BlueBox and WebPlayer - will it ever work?
Replies: 21
Views: 11792

BlueBox and WebPlayer - will it ever work?

I had a problem to make Smartfox 1.0, it's BlueBox and WebPlayer work together. I tried hard but without success, so I was waiting for the SFS2X BlueBox... and now I'm stuck in the same place. My project is now using SFS2X. Standard connection is made on port 9933 and BlueBox connection should be ma...
by COB
20 Apr 2011, 06:41
Forum: SFS2X C# API
Topic: New config loader and BlueBox configuration
Replies: 5
Views: 3462

New config loader and BlueBox configuration

I have two questions concerning loading the config file in Unity3d. I would like to configure BlueBox port and as far as I know this is the only option. However, I can't find any example. Where should I put this config file. My second question concerns almost the same thing. I can't understand how w...
by COB
06 Apr 2011, 07:41
Forum: SFS2X C# API
Topic: How to use user variables
Replies: 13
Views: 9950

Now, it's working. The proper code to get updated variables is: private void OnUserVarsUpdate(BaseEvent evt) { ArrayList changedVars = (ArrayList)evt.Params["changedVars"]; foreach (string chv in changedVars) { Debug.Log(chv); } }
by COB
05 Apr 2011, 10:46
Forum: SFS2X C# API
Topic: How to use user variables
Replies: 13
Views: 9950

It's a good approach, but still I don't know how to get these variables. I can't see dedicated request in requests namespace.
by COB
05 Apr 2011, 09:08
Forum: SFS2X C# API
Topic: How to use user variables
Replies: 13
Views: 9950

Thank you. Without this code I can see debug message, so it's not bad. List<UserVariable> changedVars = (List<UserVariable>)evt.Params["changedVars"]; User user = (User)evt.Params["user"]; However, will I be able only to receive list of changed variables and not v...

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