Search found 57 matches

by Fishypants
03 Mar 2011, 21:01
Forum: SmartFoxServer 1.x Discussions and Help
Topic: HELP! uCount, AutoJoin, questions everywhere!
Replies: 5
Views: 2717

Hey Bax, could you elaborate a bit on 'keep adding'? Is there something I should be doing to make sure the user leaves the room? One thing I am wondering, instead of logging out, I am just quitting the application. On applicationQuit I am unregistering all the smartfox delegates and doing a smartFox...
by Fishypants
03 Mar 2011, 10:37
Forum: .Net / Unity3D API
Topic: Set User Variables server side?
Replies: 3
Views: 5906

Anyone?
by Fishypants
03 Mar 2011, 10:36
Forum: SmartFoxServer 1.x Discussions and Help
Topic: HELP! uCount, AutoJoin, questions everywhere!
Replies: 5
Views: 2717

HELP! uCount, AutoJoin, questions everywhere!

Ok, so I have uCount update set to true for a zone. Is it normal behavior if I were to log in, lot out, log in, and log out again for the uCount to constantly be increasing? I am signing into a zone, with no name or password and letting the server generate one for me ("guest_#"), and the n...
by Fishypants
01 Mar 2011, 18:58
Forum: .Net / Unity3D API
Topic: GetRoomList()
Replies: 2
Views: 4730

Awesome, thanks BigFish. I think I owe you a beer for all the help you've been giving me :)
by Fishypants
01 Mar 2011, 17:34
Forum: .Net / Unity3D API
Topic: Set User Variables server side?
Replies: 3
Views: 5906

Set User Variables server side?

Hey this may be a dumb question, but the only things I have seen are setting user variables from the client. Is there a way to set them server side? Seems like setting them from the client could allow players to cheat.
by Fishypants
01 Mar 2011, 15:09
Forum: .Net / Unity3D API
Topic: GetRoomList()
Replies: 2
Views: 4730

GetRoomList()

I am wondering if this needs to be called anytime we switch scenes or join different rooms, or only once upon login? Right now I have it only being called once upon login, but I don't see how that is good, especially if there are going to be dynamic rooms. Looking for some clarification on this, tha...
by Fishypants
08 Feb 2011, 23:33
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Tokenize / Split string?
Replies: 4
Views: 2296

Thanks BigFIsh, that is exactly what I was looking for! :)

Actionscript 1.0? Hmm, does SmartFox 1.6x go any higher then actionscript 1.0? I bought an actionscript 3.0 book, but maybe I should take it back. Would you happen to know any good sites for actionscript 1.0?
by Fishypants
08 Feb 2011, 06:40
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Tokenize / Split string?
Replies: 4
Views: 2296

Tokenize / Split string?

Hey, this may be a dumb question, but how would I go about tokenizing / splitting a string with action script? PS - What language does the server use exactly? Is it actionscript 2? 3? Everything I have read about actionscript doesn't really look like what smartfox uses, or maybe I'm just an idiot. T...
by Fishypants
06 Feb 2011, 15:35
Forum: .Net / Unity3D API
Topic: View XML output?
Replies: 10
Views: 9095

Ahhhhhh, got it. Awesome, thanks Thomas! :D
by Fishypants
06 Feb 2011, 09:02
Forum: .Net / Unity3D API
Topic: View XML output?
Replies: 10
Views: 9095

Hey Thomas, I was trying to read through the docs, but am unsure as to where I should look for sending a string as opposed to an object. Would this just be sending a public message / private message? Or is there something more specific on how to do this?
by Fishypants
05 Feb 2011, 17:47
Forum: .Net / Unity3D API
Topic: View XML output?
Replies: 10
Views: 9095

Good to know, I have actually been meaning to look at json, I heard that it is much more compressed. I will have to read up on how to use it. Does it send it as binary or does it just not have xml fluff around it?
by Fishypants
04 Feb 2011, 15:24
Forum: .Net / Unity3D API
Topic: View XML output?
Replies: 10
Views: 9095

Thanks again Thomas! *Sigh* - Stupid rookie mistake. Of course I had the debug message method setup in the login scene, but forgot to include it in the main game. . . Anyways all is good now. :D I am glad that I can finally see what I am sending as full XML. I have been working on how to optimize wh...
by Fishypants
03 Feb 2011, 16:28
Forum: .Net / Unity3D API
Topic: View XML output?
Replies: 10
Views: 9095

Anyone?
by Fishypants
03 Feb 2011, 01:33
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Send message/object to only 1 user
Replies: 1
Views: 1414

Send message/object to only 1 user

Hmmm, for some reason I can't find this information very easily. I know you can send an object to all users in a room, but this seems highly inefficient, and I was wondering how you would go about sending data (i guess like private messaging) to a specific user? Would this be done through extensions?
by Fishypants
02 Feb 2011, 20:34
Forum: .Net / Unity3D API
Topic: View XML output?
Replies: 10
Views: 9095

View XML output?

Hey everyone, I am using SmartFox with Unity. I was wondering if there was an easy way to see what your data looks like as XML before it is sent as an object to the server? Like, the full XML code. I have a few ideas on how to optimize it, but I'm not sure exactly if it is working without seeing wha...

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