Search found 36 matches

by lastowl
04 Feb 2011, 19:09
Forum: SFS2X C# API
Topic: Went through docs, few tutorials, checking understanding.
Replies: 5
Views: 3321

using any server solution that would be the case, but to solve cheating yes you would need more stuff on the server side, but it would depend on the situation FPS example cheating would make the game not worth playing, in a mmo how fast someone moves isn't as important. But you can get the server to...
by lastowl
31 Jan 2011, 20:39
Forum: SFS2X C# API
Topic: Private Messages Issue
Replies: 1
Views: 1328

thats because you are joining two rooms so the two players are still in the same room just one of the players is also a member of another room
by lastowl
31 Jan 2011, 13:54
Forum: .Net / Unity3D API
Topic: Unity 3.0 crossdomain.xml issues
Replies: 11
Views: 11548

i may have a solution first it depends on how your server is, mine has a static ip attached via an awful old school firewall redirect and a completely external dns server which adds the domain name separately so if i used the domain name rather than the ip then it started getting confusing and polic...
by lastowl
28 Jan 2011, 10:38
Forum: .Net / Unity3D API
Topic: Unity 3.0 crossdomain.xml issues
Replies: 11
Views: 11548

when sfs has the autosendpolicy = true doesn't it send a crossdomain.xml needed for a socket connection? i think the problems is port 80 needs to use the crossdomain.xml at webroot but mine doesn't seem to work, feel free to check at unity.lastowl.info/crossdomain.xml but I do now realise that this ...
by lastowl
27 Jan 2011, 20:25
Forum: .Net / Unity3D API
Topic: Unity 3.0 crossdomain.xml issues
Replies: 11
Views: 11548

well anyone who want to recreate the issue with unity 3 just create a new scene and use the character customisation package and try to get a webplayer to run, from what I've research even though smartfox provides a connection for socket connection, anything requiring port 80 needs a www connection i...
by lastowl
27 Jan 2011, 15:53
Forum: .Net / Unity3D API
Topic: Unity 3.0 crossdomain.xml issues
Replies: 11
Views: 11548

sorry i thought it was sfs... thanks for the ninja fast reply Both the webplayer and the assetbundles are on the same server running IIS7, it gets the crossdomain.xml on the login scene but then starts asking for it in the second scene. I have even placed it in the root of the webserver along with t...
by lastowl
27 Jan 2011, 15:27
Forum: .Net / Unity3D API
Topic: Unity 3.0 crossdomain.xml issues
Replies: 11
Views: 11548

Unity 3.0 crossdomain.xml issues

On Webplayer the issues is after i use a login level and switch to my main scene, some things like Questit report of a crossdomain.xml is missing and i cannot load assetbundles it says assetbundles failed to open but this issues only happen in the webplayer on the second scene. The crossdomain.xml i...
by lastowl
14 Jan 2011, 22:23
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Start SFS error.
Replies: 4
Views: 1639

are you running it as administrator? also have you modified the config.xml? if so try using a default one again to get it running
by lastowl
19 Dec 2010, 16:48
Forum: SFS2X C# API
Topic: Voice support
Replies: 4
Views: 2537

but i have read about you could embed the unity file into flash and then embed the voice into the flash container http://unity3d.com/support/resources/un ... ty-content
by lastowl
19 Dec 2010, 16:32
Forum: SFS2X C# API
Topic: DB access
Replies: 1
Views: 1474

in the config.xml you can add a database connection to a room there is an example of it in the default config file
by lastowl
29 Nov 2010, 15:13
Forum: SFS2X C# API
Topic: How many still use 2.x?
Replies: 2
Views: 1775

im still working on a few projects on 2.6 for client after completion i will have a detailed look at unity 3
by lastowl
20 Nov 2010, 09:44
Forum: SFS2X C# API
Topic: Anyone have UDP issues on Windows?
Replies: 47
Views: 21014

it was a nice caching error from left over logs and files from the preview version fixed now
by lastowl
19 Nov 2010, 11:23
Forum: SFS2X C# API
Topic: Anyone have UDP issues on Windows?
Replies: 47
Views: 21014

the error ive got is, ive only just looked at the demo though, im using 10.6.5 and sf2 rca1 and using unity 2.6 Logged in successfully UnityEngine.Debug:Log(Object) LobbyGUI:OnLogin(BaseEvent) (at Assets/Lobby/Scripts/LobbyGUI.cs:123) System.MulticastDelegate:invoke_void_BaseEvent(BaseEvent) Sfs2X.C...
by lastowl
11 Nov 2010, 13:02
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 18315

theres quite a few , one main thing is this one use smartfox 2x
by lastowl
04 Nov 2010, 19:57
Forum: .Net / Unity3D API
Topic: Pointers on syncing animation?
Replies: 8
Views: 4939

ahh, basically your only send transformations not the original position thats why its invisible, if i could see the code you've adapted from the fpswalker script i can help futher

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