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by appels
12 Oct 2011, 00:27
Forum: SFS2X Questions
Topic: when sfs2x final version release ?
Replies: 2
Views: 900

yeah, it's runs perfectly and can be used in production.
i'm guessing the final release is still a few months away, good products take there time :)
by appels
10 Oct 2011, 13:20
Forum: SFS2X C# API
Topic: Unity 3.4 / SFS2x RC1 Tutorial Issues
Replies: 23
Views: 9571

well if you look in the fps demo Unity side you will see that the client sends a create room request and joins it.
you can also create a room through your extension.
by appels
10 Oct 2011, 08:17
Forum: SFS2X C# API
Topic: Unity 3.4 / SFS2x RC1 Tutorial Issues
Replies: 23
Views: 9571

The webplayer works. I'm able to get in the lobby and chat.
Start a new game didn't do anything.
by appels
09 Oct 2011, 23:15
Forum: SFS2X C# API
Topic: Unity 3.4 / SFS2x RC1 Tutorial Issues
Replies: 23
Views: 9571

The FPSDemo comes with a pdf, if you follow that you should get it working.
by appels
09 Oct 2011, 09:53
Forum: SFS2X C# API
Topic: Auto reconnection mechanism problem
Replies: 14
Views: 9657

use a firewall
by appels
04 Oct 2011, 15:38
Forum: SFS2X ActionScript 3 API
Topic: Connecting without config XML
Replies: 4
Views: 3048

this is how i do it : frame 1 on the timeline : var sfs:SmartFox; var ServerIp:String = "myIP"; var ServerPort:int = 9933; var Zone:String = "myZone"; btn_Connect.addEventListener (MouseEvent.CLICK, OnConnect_Click); function OnConnect_Click (event:MouseEvent):void { Connect (); ...
by appels
02 Oct 2011, 17:05
Forum: SFS2X C# API
Topic: [[ NEW ]] FPS Demo!
Replies: 128
Views: 91357

Hard to tell but it surely isn't an SFS issue, i would strongly suggest you post your problem in the scripting section on the Unity forum.
by appels
02 Oct 2011, 15:01
Forum: SFS2X C# API
Topic: [[ NEW ]] FPS Demo!
Replies: 128
Views: 91357

You can still access the transform as if it was a non networked game. You can access all thats present in the scene.
by appels
02 Oct 2011, 07:26
Forum: SFS2X C# API
Topic: [[ NEW ]] FPS Demo!
Replies: 128
Views: 91357

You might wan't to post this on the Unity forum since it's not SFS related but my guess would be that the 'transform.LookAt(target)' only gets executed once when you click "t": if(Input.GetKeyDown("t")) { GameObject go = GameObject.FindGameObjectWithTag(&...
by appels
30 Sep 2011, 09:35
Forum: SFS2X C# API
Topic: [[ NEW ]] FPS Demo!
Replies: 128
Views: 91357

what kind of problems ? There is no real tutorial, you need to learn from the demo.
by appels
28 Sep 2011, 09:33
Forum: SFS2X C# API
Topic: Need more smartfox tutorials
Replies: 12
Views: 3783

As i stated before, post your current code and tell us where you get stuck.
by appels
27 Sep 2011, 20:41
Forum: SFS2X C# API
Topic: Need more smartfox tutorials
Replies: 12
Views: 3783

I think your wrong there, support is there to help people with problems or questions ( for free ) , not to learn you how to use the application. They provide the docs and demos for that reason. Many others before you have used those tools to learn the app just like i did. When we had questions, we a...
by appels
27 Sep 2011, 11:12
Forum: SFS2X C# API
Topic: Need more smartfox tutorials
Replies: 12
Views: 3783

We get your message but you will not find a tutorial that covers the whole path. You can find some about different aspects of the SFS application but the game logic itself is something different. You will just need to dig deeper or try harder.
by appels
27 Sep 2011, 10:50
Forum: SFS2X C# API
Topic: Need more smartfox tutorials
Replies: 12
Views: 3783

If you realy want to learn the ins and outs of the FPS demo, disecting it is the best way to learn it. It takes some time but definately worth it. I don't think anyone would make a full video tutorial for the FPS demo, it would take hours and hours and hours. What i did was follow the flow of the co...
by appels
27 Sep 2011, 05:29
Forum: SFS2X C# API
Topic: anyone knows of a simple way of sending messages?
Replies: 14
Views: 4210

post what you've got up till now and we'll try to help.

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