Search found 60 matches

by stevets
06 Nov 2010, 12:47
Forum: SFS2X C# API
Topic: RC1 crash on shutdown in Windows - fix here
Replies: 6
Views: 4910

Hi, In the Unity examples, the SmartFoxConnection.cs is called here void Start() { bool debug = true; if (SmartFoxConnection.IsInitialized) { smartFox = SmartFoxConnection.Connection; } else { smartFox = new SmartFox(debug); } // Register callback del...
by stevets
04 Nov 2010, 22:47
Forum: SFS2X Questions
Topic: Starting the server with the bat file doesnt work
Replies: 10
Views: 6113

Yep that's it :)

glad it works
by stevets
04 Nov 2010, 09:09
Forum: SFS2X Questions
Topic: Starting the server with the bat file doesnt work
Replies: 10
Views: 6113

Maybe you need to add a %PATH% to Java in your system "Environment Variables".
by stevets
28 Oct 2010, 19:44
Forum: SFS2X C# API
Topic: example crash
Replies: 16
Views: 9696

:D Maybe better.....I just started using a Mac........ but I am definately cooler now that I can make iOS games :P
by stevets
28 Oct 2010, 17:42
Forum: SFS2X C# API
Topic: example crash
Replies: 16
Views: 9696

Works perfectly when I add it to the LobbyGUI.cs .

Thanks Thomas

I am still wondering why we do not need this for the mac equivalent case.

Steve
by stevets
27 Oct 2010, 22:03
Forum: SFS2X C# API
Topic: example crash
Replies: 16
Views: 9696

I still have the same problem with the new dll. Could someone explain.....Is Unity responsible for closing the connection to the smartfoxserver on the client end or is SFS2X supposed to close down all connections. For example, when the lobby example is run (connection aquired and room joined) and th...
by stevets
27 Oct 2010, 19:02
Forum: SFS2X C# API
Topic: Island Demo
Replies: 47
Views: 22011

Hmmmmm....could it be the Boot Camp demo..... somehow I feel that the Thomas would settle for nothing less :D
by stevets
27 Oct 2010, 18:59
Forum: SFS2X C# API
Topic: example crash
Replies: 16
Views: 9696

Hi mytoaster,

I am getting a similar disconnect problem.
What happens in the editor when you shut down the program and go back to the scene mode?

Here is a link that might be of interest.
http://www.smartfoxserver.com/forums/viewtopic.php?t=8576
by stevets
26 Oct 2010, 09:13
Forum: SmartFoxServer 1.x Discussions and Help
Topic: SmartFoxServer 2X Announced!
Replies: 116
Views: 52766

:D
by stevets
09 Oct 2010, 18:12
Forum: SFS2X Questions
Topic: Disconnecting properly in Unity
Replies: 26
Views: 13637

Thomas, Sorry for the late reply. I have tried the same Unity3D example #2 (Lobby) on my Mac Mini and I do not have any problems when I stop the play button. I can press the play button again, right away, and the Lobby example works. I still have the problem with both my laptop and desktop running V...
by stevets
07 Oct 2010, 11:31
Forum: SFS2X Questions
Topic: Disconnecting properly in Unity
Replies: 26
Views: 13637

I checked and the dll I am using is your latest version.

The only real annoying problem I am having is the editor crashing when I stop the play button. I'm very happy with the fixes. I will dig deeper and see what other info I can find.

Thanks,
Steve
by stevets
06 Oct 2010, 21:56
Forum: SFS2X Questions
Topic: Disconnecting properly in Unity
Replies: 26
Views: 13637

I am running Windows Vista 64bit on two computers. The problem I am having occurs on both computers. I am using IE8 on one and IE9 on the other.
Just some more info. Does anyone else use Vista 64 bit?

Thanks,
Steve
by stevets
06 Oct 2010, 12:27
Forum: SFS2X Questions
Topic: Disconnecting properly in Unity
Replies: 26
Views: 13637

Yes, example 2. I just took out all references to UDP. I am back to the original Lobby example. Same problem. This is my editor output, OnLogout UnityEngine.Debug:Log(Object) LobbyGUI:OnLogout(BaseEvent) (at Assets/Game/Scripts/LobbyGUI.cs:152) Sfs2X.Core.EventDispatcher:Disp...
by stevets
06 Oct 2010, 11:23
Forum: SFS2X Questions
Topic: Disconnecting properly in Unity
Replies: 26
Views: 13637

I still observe the following problems with the new API, I am using the Lobby example that shipped with SFS2X. All I added was the InitUDP() and corresponding eventlistener. In each case I log out of the room and am at the login screen before I do the following, 1. The Unity 3 editor (RC5) crashes w...
by stevets
06 Oct 2010, 09:19
Forum: SFS2X Questions
Topic: UDP question
Replies: 30
Views: 13444

Many thanks Thomas

Steve

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