Search found 1297 matches

by ThomasLund
25 May 2012, 21:22
Forum: SFS2X C# API
Topic: Client API - C# Simple Example
Replies: 13
Views: 9638

Re: Client API - C# Simple Example

And if you need a starter project for a console: using System; using SmartFoxClientAPI; namespace sfssimpleconsoletest { class MainClass { public static void Main (string[] args) { SFSClient client = new SFSClient(); client.Connect(); } } public class SFSClient { private string ip = "127.0.0.1&...
by ThomasLund
17 May 2012, 15:14
Forum: SFS2X Java / Android API
Topic: How do I turn off Logging?
Replies: 11
Views: 10354

Re: How do I turn off Logging?

There is mixed up confusion about the initial "log messages that are not controlled by the logger" and normal logging messages. The stray leftover debug message has been removed. Whats left is regular logged messages. As written some months ago SLF4J can switch backends for handling the lo...
by ThomasLund
17 May 2012, 15:08
Forum: SFS2X C# API
Topic: Client-side RoomManager - UserManager memory usage
Replies: 2
Views: 1349

Re: Client-side RoomManager - UserManager memory usage

Users are only created for rooms that your given client joins or when someone joins a room that the given client is in.

Or if you get messages from/to said users

/Thomas
by ThomasLund
17 May 2012, 15:05
Forum: SFS2X C# API
Topic: Lobby connects to localhost instead of specified ip
Replies: 2
Views: 1345

Re: Lobby connects to localhost instead of specified ip

You are most likely running into the same issue as some other people - you do not change the value in the inspector.

Unity always uses inspector values and not script values for public exposed variables.

Try to find the LobbyGUI component in the scene and change the server there! :-)

/Thomas
by ThomasLund
17 May 2012, 15:03
Forum: SFS2X C# API
Topic: Unable to connect, as no valid crossdomain policy was found
Replies: 3
Views: 4252

Re: Unable to connect, as no valid crossdomain policy was fo

Yeah - this code does the trick inside Unity before doing ANY networking. The timeout value of 500 allows the system to send you the file with a little delay. Found that needed sometimes: if (!Security.PrefetchSocketPolicy(serverName, serverPort, 500)) { Debug.LogError("Security Exception. Poli...
by ThomasLund
17 May 2012, 15:00
Forum: SFS2X C# API
Topic: Unity FPS demo and external IP access
Replies: 8
Views: 3838

Re: Unity FPS demo and external IP access

The server name box on the login form always comes up with 127.0.0.1 despite what you set the servername variable to in the login script code. I can't see where it is getting 127.0.0.1 from. Unity has this nice/nasty habbit of overriding script public variables if they are available in the inspecto...
by ThomasLund
17 May 2012, 14:54
Forum: SFS2X C# API
Topic: Issues with multiple byte array calls
Replies: 8
Views: 4959

Re: Issues with multiple byte array calls

This seems usage / server related. But poke directly, via Marco or here if you need some attention on the client side.

/Thomas
by ThomasLund
17 May 2012, 14:49
Forum: SFS2X C# API
Topic: TCP Socket Errors
Replies: 4
Views: 2083

Re: TCP Socket Errors

Hi PeterL,

Best guess is that you are exceeding the max size for the int array.

http://docs2x.smartfoxserver.com/Develo ... t-sfsarray

Max size is 32767 items

Can that be it?

/Thomas
by ThomasLund
17 May 2012, 14:45
Forum: SFS2X C# API
Topic: Error after upgrade to 2.1.0
Replies: 2
Views: 1256

Re: Error after upgrade to 2.1.0

Server questions are also best asked here:

viewforum.php?f=18

More people that will look at it and answer it (faster?)

/Thomas
by ThomasLund
17 May 2012, 14:44
Forum: SFS2X C# API
Topic: Build Ios
Replies: 1
Views: 844

Re: Build Ios

Can you please explain whats wrong (error message for example from console)?

And which demo it is you have issues with?

Best
Thomas
by ThomasLund
17 May 2012, 14:42
Forum: .Net / Unity3D API
Topic: Please test this one with Unity 3 - 1.2.7 rc1
Replies: 13
Views: 14157

Re: Please test this one with Unity 3 - 1.2.7 rc1

In case you still need this, I've re-arranged my website and made it new and shiny. Thus the link to the 1.2.7 dll isnt valid anymore. On a request from someone I uploaded the latest sources and compiled dll to here: http://fullcontrol.dk/upload/sfs1/ There are no plans to continue work on the SFS1 ...
by ThomasLund
06 May 2012, 16:08
Forum: SFS2X C# API
Topic: .net usage
Replies: 1
Views: 951

Re: .net usage

You mean like in a console app written in C#?

The code is ultra similar to all Unity examples. The primary change to do is to do this:

Code: Select all

   smartFox.ThreadSafeMode = false;


or alternatively set up a scheduled call to the process events method.

/T
by ThomasLund
06 May 2012, 15:56
Forum: SFS2X C# API
Topic: TCP Socket Errors
Replies: 4
Views: 2083

Re: TCP Socket Errors

Sounds like something fixed loooong time ago in the betas. So yeah - is that the latest API and is you a custom project?

If you are running latest version, please send me a repro project!

/T
by ThomasLund
30 Apr 2012, 10:53
Forum: SFS2X C# API
Topic: A problem about the dynamic ip
Replies: 13
Views: 4219

Re: A problem about the dynamic ip

Thanks for the partial answer - but doesnt help me along right now without knowing what platform you are running your client in. I've tried on my mac several times without any issues in editor, webplayer (Firefox) and standalone. I simply enter the hostname of my server and it works. So I'm wonderin...
by ThomasLund
30 Apr 2012, 08:48
Forum: SFS2X Questions
Topic: Why not C++?
Replies: 9
Views: 2328

Re: Why not C++?

Super quick googling most likely gives the answer to why it doesnt work out of the box. To enable this, I need to create a .def file exporting the public methods. http://msdn.microsoft.com/en-us/library/z4zxe9k8%28v=vs.90%29.aspx This is not done automatically it seems, so will have to do this. But ...

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