Search found 1297 matches

by ThomasLund
30 Sep 2012, 12:29
Forum: SFS2X C# API
Topic: Auto reconnection mechanism problem
Replies: 14
Views: 10055

Re: Auto reconnection mechanism problem

yeah - I think its down to your client and what specific part of it is trying to send to the server. If its the game itself where you are running around (e.g. arena game) - I'd freeze the game and show a "reconnecting" message. For chat application, do like Skype. For a turn based game, ca...
by ThomasLund
30 Sep 2012, 12:26
Forum: SFS2X C# API
Topic: How to decrease connection timeout on client?
Replies: 10
Views: 4647

Re: How to decrease connection timeout on client?

Ahhh yeah - a non-running server in the first place. I read it as a server that is turned off and the client then keeps the connection alive. No issues here on server that isnt running. So a little more info needed if you still have this issue consistently with the latest dll. Anything from OS to Un...
by ThomasLund
27 Sep 2012, 11:45
Forum: SFS2X C# API
Topic: Two AddEventListener calls on different script.
Replies: 4
Views: 2276

Re: Two AddEventListener calls on different script.

Not tried myself - for our games and examples we always centralize network communication in a single network handler component for the game. But afaik there should be no reason for it not to work - registering from separate scripts and getting dual callbacks. Are you certain you are registering agai...
by ThomasLund
27 Sep 2012, 11:40
Forum: SFS2X C# API
Topic: Documentation correction?
Replies: 5
Views: 3398

Re: Documentation correction?

Fixed in next update of the docs - thx for reporting

/T
by ThomasLund
27 Sep 2012, 10:31
Forum: SFS2X C# API
Topic: No exception/event for failed connection?
Replies: 4
Views: 2384

Re: No exception/event for failed connection?

It should be fixed in 1.0.3 version of the API. But also make sure you update your server to latest version.

Several good fixes are in the new server

/Thomas
by ThomasLund
27 Sep 2012, 10:30
Forum: SFS2X C# API
Topic: About u3d api connect
Replies: 6
Views: 3491

Re: About u3d api connect

This should be fixed in the 1.0.3 release of the API.

If not, hit me with a bat!

/T
by ThomasLund
27 Sep 2012, 10:26
Forum: SFS2X C# API
Topic: sending multiple transforms from a scene?
Replies: 10
Views: 4631

Re: sending multiple transforms from a scene?

Putting things into a single object and sending that is a very good approach. Use the players sfs connection id as key. Check the documentation and examples using SFSObject and SFSArray on how to embed things into something you can send in a single request to the server (or from server to clients). ...
by ThomasLund
27 Sep 2012, 10:14
Forum: SFS2X C# API
Topic: SFSRequestValidationException: "Client API is probably fake"
Replies: 2
Views: 1712

Re: SFSRequestValidationException: "Client API is probably f

Wow - mega weird. Thanks for reporting and warning others.

We definitely didnt add any changes there with ToString, so unsure if its fixable.

But at least someone searching for it will find it now.

/Thomas
by ThomasLund
27 Sep 2012, 10:11
Forum: SFS2X C# API
Topic: NoBufferSpaceAvailable problem
Replies: 2
Views: 1502

Re: NoBufferSpaceAvailable problem

Never seen that before and seems to happen deep inside mono. Googling points to machine resource issues (memory or number of sockets).

What OS and environment?

Do you have a repro case? And are you using the 1.0.3 C# API?

/Thomas
by ThomasLund
27 Sep 2012, 10:08
Forum: SFS2X C# API
Topic: How to decrease connection timeout on client?
Replies: 10
Views: 4647

Re: How to decrease connection timeout on client?

We had a similar issue for our upcoming game, but I was not personally involved in the fix. So I dont know for certain if there was anything else done than the server side configuration change. The programmer who did it is on vacation this week. Will ask him next week when he returns. On the server ...
by ThomasLund
27 Sep 2012, 10:00
Forum: SFS2X C# API
Topic: Unity client freezes when disconnected by server.
Replies: 24
Views: 11874

Re: Unity client freezes when disconnected by server.

We have not been able to reproduce any types of crashes on disconnect with the 1.0.3 version.

If you have any repro case, please send it over and I'll take a look! Otherwise will try to repro it with server shutdown (we've tried that several times and not had issues anymore)

/Thomas
by ThomasLund
10 Aug 2012, 13:05
Forum: SFS2X Questions
Topic: No Login Request Recieved at the server
Replies: 9
Views: 2543

Re: No Login Request Recieved at the server

Think I missed this one and answered for the same question somewhere else. Anyways - lots more info to go by here. Generally it is pretty weird error. We have lots of iPad code that works flawless - never had this issue on any of our own games. I take it that your own builds work perfectly well as y...
by ThomasLund
10 Aug 2012, 12:46
Forum: SFS2X Java / Android API
Topic: How to shutdown client thread
Replies: 9
Views: 5265

Re: How to shutdown client thread

Will check it out - seems there is generally an error on logout/disconnect to be investigated and fixed.

Going to take at least 1+ week before it gets attention, as I'm hit by vacation and conference time
by ThomasLund
10 Aug 2012, 12:46
Forum: SFS2X Java / Android API
Topic: NPE at user logout
Replies: 10
Views: 4657

Re: NPE at user logout

Will check it out - seems there is generally an error on logout/disconnect to be investigated and fixed.

Going to take at least 1+ week before it gets attention, as I'm hit by vacation and conference time

/Thomas

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