Search found 1297 matches

by ThomasLund
25 Nov 2012, 16:56
Forum: SFS2X C# API
Topic: Unity Editor freezes everytime when connect to server.
Replies: 10
Views: 6113

Re: Unity Editor freezes everytime when connect to server.

Sorry for the delayed answer. We are not using the MD debugger here (for mostly historical reasons of it not having been supported earlier and MD sucking really bad). So I cannot give you any good hints of what could be wrong and how to fix it. But generally Unity editor does not release resources w...
by ThomasLund
25 Nov 2012, 16:39
Forum: SFS2X C# API
Topic: sfs2x stops accepting udp
Replies: 14
Views: 5697

Re: sfs2x stops accepting udp

There were some recent UDP fixes in the latest server release. Did this fix it for you?

/Thomas
by ThomasLund
25 Nov 2012, 16:34
Forum: SFS2X C# API
Topic: Problem with kicking users and API v1.0.5
Replies: 12
Views: 4738

Re: Problem with kicking users and API v1.0.5

What browser are you using? And what happens if you do the same in the Unity editor running the game - please check the log (also the editor.log and player.log) files for any errors or hints. Browsers and the Unity webplayer in certain combinations are ultra sensitive to null reference exceptions. F...
by ThomasLund
25 Nov 2012, 15:51
Forum: SFS2X C# API
Topic: Regex.Replace takes 100 ms in SmartFox.Send
Replies: 6
Views: 3141

Re: Regex.Replace takes 100 ms in SmartFox.Send

We only use regex 2 places and both these are in bluebox code only. Meaning the web based protocol when socket connections fail. So the quick answer is to use sockets if you want highest performance. But I'll take a look at the code and see if we can rework the 2 regex into something cheaper perform...
by ThomasLund
25 Nov 2012, 15:46
Forum: SFS2X C# API
Topic: Performace Hit of SmartFox.Send()
Replies: 3
Views: 2269

Re: Performace Hit of SmartFox.Send()

Replying in the other thread
by ThomasLund
12 Nov 2012, 21:55
Forum: SFS2X Questions
Topic: SmartFoxServer 2X Release Candidate 3
Replies: 79
Views: 54472

Re: SmartFoxServer 2X Release Candidate 3

The issue on CentOS with Error occurred during initialization of VM java/lang/NoClassDefFoundError: java/lang/Object comes from CentOS not liking the rt.jar.pack file. If you uncompress the rt.jar.pack file (or copy an already uncompressed rt.jar file into jre/lib) then it works! No idea why - but j...
by ThomasLund
04 Nov 2012, 21:22
Forum: SFS2X C# API
Topic: sfs2x stops accepting udp
Replies: 14
Views: 5697

Re: sfs2x stops accepting udp

Thx Marco - expected as much.

No change either in client side that should have this effect.

Do you by any chance have the opportunity to try to run the server on default ports and test?

Is there a repro case that Marco and I can get access to that will work in our ends showing the problem?

/Thomas
by ThomasLund
04 Nov 2012, 21:16
Forum: SFS2X Questions
Topic: Lower FPS on Movement Object example
Replies: 1
Views: 764

Re: Lower FPS on Movement Object example

Sounds like a dramatic drop. I guess it depends on your machine, server, bandwidth etc. But anyways - as I wrote in the tutorial http://docs2x.smartfoxserver.com/ExamplesUnity/object-movement "You should notice that using User Variables is not the most efficient and scalable way to send object ...
by ThomasLund
04 Nov 2012, 17:27
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2818

Re: LOGIN_OUT_DATA equivalent for unsuccessful login?

The C# API is using a string[] to store error messages in. I changed that to now use a List<string> instead.

If you hit me up with a PM with your email, I can send you a SVN build so we can test this and make certain it works as you expect it.

/T
by ThomasLund
04 Nov 2012, 17:20
Forum: SFS2X Questions
Topic: Guide: Create Custom Errors
Replies: 15
Views: 13604

Re: Guide: Create Custom Errors

This will be part of the next C# and Java APIs
by ThomasLund
04 Nov 2012, 16:27
Forum: SFS2X C# API
Topic: About u3d api connect
Replies: 6
Views: 3491

Re: About u3d api connect

Hmmm, Thats weird. We are running 3.5.6 in the studio and no one has complained (and trust me - they would). Then again we are running SVN version, so if there has been a mistake with the build machine not having been 100% up to date on 1.0.3 then you would run something different than us. Hit me up...
by ThomasLund
04 Nov 2012, 16:19
Forum: SFS2X C# API
Topic: sfs2x stops accepting udp
Replies: 14
Views: 5697

Re: sfs2x stops accepting udp

I'm still running 2.2 on my production setup, so not run into this one yet.

First up though - what client version are you running, since the line numbers dont match up against mine (latest SVN - v 1.0.4)

Anyways - Marco - any changes server side in 2.3 that could influence UDP?

/T
by ThomasLund
04 Nov 2012, 16:00
Forum: SFS2X C# API
Topic: Network Usage
Replies: 3
Views: 1836

Re: Network Usage

There is no client side performance stats tool.

What you can do is get a tcp dump / network sniffer and run it to count network in and out of your client.

Server side you have (as mentioned) the admin tool that will tell you everything as seen from server
by ThomasLund
04 Nov 2012, 15:55
Forum: SFS2X C# API
Topic: Low read/write rate in version 1.0.3
Replies: 7
Views: 3250

Re: Low read/write rate in version 1.0.3

Yep - my fault. Sorry.

Is the new one working for you?
by ThomasLund
30 Sep 2012, 12:31
Forum: SFS2X C# API
Topic: Error at disconnectation
Replies: 5
Views: 2424

Re: Error at disconnectation

Its an internal message - simply havent been able to catch it (so its not printed) while keeping the logic working about disconnection handling.

So safe to ignore - annoying to get in your log.

/Thomas

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