Search found 1673 matches

by BigFIsh
02 May 2008, 20:48
Forum: SmartFoxServer 1.x Discussions and Help
Topic: A MASSIVE world, with no loading???
Replies: 4
Views: 2631

Hrm.. You could try.. Let's say.. your player was at X:100, Y:100, and moves north.. Then do some condition saying "Ooo, player is coming north and we don't have any tile here, better add some! i++ attachMovieClip("tile", "t_" + i, i, {_x: (X position according to player), _...
by BigFIsh
01 May 2008, 20:27
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Cannot start server
Replies: 2
Views: 1456

I think you need to install Java on your machine to run the server. Refer to the smart fox documentation, you gonna love it - It's SmartFox for Dummies. :lol: http://www.smartfoxserver.com/docs/index.htm I think it's in the first link (Installing and RUnning ServeR).. I'm having trouble viewing it, ...
by BigFIsh
01 May 2008, 20:22
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Permanent Room Variables
Replies: 4
Views: 1819

pass that off to a server side extension and let the extension create the room, with the needed variables in place.


Prefect! That's it!

Phew, i thought I was about to give up my project.

Thanks for your help. :D
by BigFIsh
01 May 2008, 20:18
Forum: SmartFoxServer 1.x Discussions and Help
Topic: A MASSIVE world, with no loading???
Replies: 4
Views: 2631

Why not use this example.. Player moves in "X" direction, the area close to him has more details than the area far from him. The area is always loading details depending on the distance from player to point of area. Let's say.. a point in the area is "Z" which is about 100 feet a...
by BigFIsh
01 May 2008, 07:04
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Permanent Room Variables
Replies: 4
Views: 1819

That would work in some case.

But I want the client to set the variables from the options shown from the menu in the game window. And make it so that even he leaves the room or get disconnected, the variables will still be stored in the room.
by BigFIsh
01 May 2008, 05:26
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Permanent Room Variables
Replies: 4
Views: 1819

Permanent Room Variables

>> User creates a game room with settings. I.e. map: "rainbow". cheats: on, weopons: on" >> When others join rooms, they load settings from room variaibles. >> But if the creater leaves the room, all the settings will be wiped. Therefore settings no longer exists... All I'm wondering ...
by BigFIsh
01 May 2008, 03:54
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Create room and room variables not coming i
Replies: 18
Views: 8835

Hi, I'm having a problem with creating room variables upon creating a new room. The patch above is for AS3, but I'm working with AS2. I've searched for an example or tutorial for this, but cannot find any. [Sending]: <msg t='sys'><body action='createRoom' r='1'><room upd='0' tmp='1' gam='1' spec='un...
by BigFIsh
29 Apr 2008, 23:47
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Change maxU after room creation
Replies: 11
Views: 6965

I think changing Max users at run time is useful for my case. The reason why.. Host makes room, say.. "myGame" with max users of 20.. Host goes into waiting room.. 5 players joined the room.. 14 slots avaiable still - no one else joined for a while. Host can start the game anytime, so he d...
by BigFIsh
29 Apr 2008, 23:30
Forum: Features Wish List
Topic: Changing room variables
Replies: 6
Views: 7139

Have you added this feature yet? It'll be very handly to have, also is it possible to add this feature: setRoomName() ?

setMaxSpecators() exists, but setMaxUsers() doesn't :?
by BigFIsh
29 Apr 2008, 22:01
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Unrecognized Extension Name
Replies: 3
Views: 1562

Unrecognized Extension Name

I can't figure out why this is happening... When a player joins a game, he will enter the waiting room containing other players. The waiting room is a room where it waits for remaining players before the game starts. The host created this waiting room, with an extension name of "someName" ...
by BigFIsh
28 Apr 2008, 19:34
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Make 'BOTS'
Replies: 15
Views: 7999

So, how can you open a socket connection? Can this be done on the same computer the server is running or the "host" has to do it? It is possible to make fake socket connection? Also: Server side code cannot be excuted unless the client "fires" it? I was hoping that the server sid...
by BigFIsh
28 Apr 2008, 08:56
Forum: SmartFoxServer 1.x Discussions and Help
Topic: Adding Fake Users
Replies: 1
Views: 1379

Adding Fake Users

Hi I've been trying to add CPU players. CPU players needs to be the same for every clients, in term of position and id. i.e. the position of CPU_1 on my screen is same on everyone's else screen. I have been trying to add CPUs into users[id] list (server side), but it doesn't seem to work. u = {name:...
by BigFIsh
08 Mar 2008, 22:26
Forum: SmartFoxServer 1.x Discussions and Help
Topic: general queries
Replies: 3
Views: 1852

1) Maybe you have to restart the server?
2) Not sure :wink:
3) You gonna set up port forward to your machine from your router.
by BigFIsh
07 Mar 2008, 09:21
Forum: SmartFoxServer 1.x Discussions and Help
Topic: avoid standalone connection
Replies: 7
Views: 3708

Yea.. I was wondering about that. I can easily access all the variables that has been defined in any .swf 1. Save .swf file to desktop 2. Open with Flash Mx 3. Debug > List Variables I can find a ip address the .swf uses from there. I just found out a way to avoid this... when publishing the flash f...
by BigFIsh
06 Mar 2008, 21:23
Forum: SmartFoxServer 1.x Discussions and Help
Topic: simpleChat works during dev, but not when standalone?
Replies: 9
Views: 3983

Are you testing the flash object from the same network/network where the server is running? Perhaps try change the ip for both config.xml and .swf to your computer ip address - thought it shouldn't matter, but give it a try.. So, when testing it on a browser, it works.. and with .swf by itself, it d...

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