Search found 58 matches

by JuliusBtesh
16 Jan 2015, 17:31
Forum: SFS2X C# API
Topic: Question regarding MMORooms and Server to Client Updates
Replies: 13
Views: 6995

Re: Question regarding MMORooms and Server to Client Updates

i cannot really go into much detail of this game. But in short. Yes, there will be more than 100 players in the room at a time. But it is only necessary to see 100 of the players during the game play. The rest just need to be part of the MMORoom in order to get their local position from their device...
by JuliusBtesh
16 Jan 2015, 16:13
Forum: SFS2X C# API
Topic: Question regarding MMORooms and Server to Client Updates
Replies: 13
Views: 6995

Re: Question regarding MMORooms and Server to Client Updates

Yes, I do understand that. But I need to have everyone in everyone's area of interest in order for my game to run. Unless I can get around this, it will take a really long time for my game to load up once there starts to be more people in the room.
by JuliusBtesh
15 Jan 2015, 20:43
Forum: SFS2X C# API
Topic: Question regarding MMORooms and Server to Client Updates
Replies: 13
Views: 6995

Question regarding MMORooms and Server to Client Updates

Hello again. I had a question regarding the event callbacks from server to clients. Basically I am using an MMORoom setup for my game rooms and without getting too much into detail. I am using a small room that will hold all the clients and spawn up to 100 remote players in the scene. But there will...
by JuliusBtesh
31 Dec 2014, 16:12
Forum: Job offers and requests
Topic: Looking for SFS 2X Expert for fine tuning mobile game
Replies: 1
Views: 2859

Looking for SFS 2X Expert for fine tuning mobile game

I am currently working on a mobile game/app with my company and we are in need for some assistance from a Smartfox expert. We are pretty close to completion but we are very inexperienced with Smartfox so we are running into many issues. If you think you may be able to give assistance please email me...
by JuliusBtesh
31 Dec 2014, 15:30
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Re: Need help with MMORoom Proximity Update Issue

Ok so checking up on this again. I noticed that the issue now lies within that the proximity update will work on all players that enter after you but not the ones that were already inside the room.
by JuliusBtesh
29 Dec 2014, 15:35
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Re: Need help with MMORoom Proximity Update Issue

Ok I thank you for your time. I did some more testing between two devices (so only two real players/ no computers) and it seems to be working. I think I know why sometimes the players show up and sometimes doesn't. Could be the way I have my positions updating.
by JuliusBtesh
29 Dec 2014, 15:14
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Re: Need help with MMORoom Proximity Update Issue

I'm pretty sure there is only one room being joined at a time. When leaving the first room in the app, it is calling a leave room request. But I will make sure its actually going through. But I think the join room or create room should be leaving the other room anyways, correct?
by JuliusBtesh
28 Dec 2014, 18:58
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Re: Need help with MMORoom Proximity Update Issue

I apologize for the lack of client information but it seemed like I narrowed it to something to do with the Smartfox Instance being used on the client side because the room does fill up with the remote players. The count shows the correct number and the admin tool does show the names of the players....
by JuliusBtesh
28 Dec 2014, 18:49
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Re: Need help with MMORoom Proximity Update Issue

I am using Unity with exporting to iOS + Android. I havent tested this on the Android platform yet but this issue is also happening in the Unity Editor.
by JuliusBtesh
28 Dec 2014, 02:28
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Re: Need help with MMORoom Proximity Update Issue

I do not know how I can send over my stuff. Its basically a completed project. I would have to find a way to remake a small sample project and then send it over
by JuliusBtesh
28 Dec 2014, 02:26
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Re: Need help with MMORoom Proximity Update Issue

I am on the latest version . I stated in my question that I am using the latest version of everything.
by JuliusBtesh
24 Dec 2014, 17:24
Forum: SFS2X Questions
Topic: Unexpected Error in Update Task
Replies: 23
Views: 10836

Re: Unexpected Error in Update Task

http://www.smartfoxserver.com/forums/viewtopic.php?f=20&t=17640 That is the link where my question is posted. I am up to date on everything. But I am still having this issue. (This issue is that the proximity update call does not show the "Added Users" when joining a game for a second ...
by JuliusBtesh
24 Dec 2014, 05:49
Forum: SFS2X Questions
Topic: Unexpected Error in Update Task
Replies: 23
Views: 10836

Re: Unexpected Error in Update Task

I just posted a question about this same issue. And this is the second person I see with the same issue that I am having. I still can not figure out how to solve this.
by JuliusBtesh
24 Dec 2014, 02:31
Forum: SFS2X C# API
Topic: Need help with MMORoom Proximity Update Issue
Replies: 14
Views: 7099

Need help with MMORoom Proximity Update Issue

Ok, so I've been testing this dozens of times to figure out what the issue is and basically my problem is that if I run an MMORoom with remote players for the first time, I get all the proximity updates without any issues. Once the game is over, I go back to menu screen and all the smartfox connecti...

Go to advanced search