Search found 49 matches

by moris
12 Dec 2019, 17:01
Forum: SFS2X Questions
Topic: [NEW] SFS2X 2.14.0 is available!
Replies: 25
Views: 295

Re: [NEW] SFS2X 2.14.0 is available!

Hello

Which java version is supported?
by moris
02 Oct 2019, 14:34
Forum: SFS2X HTML5 / JavaScript API
Topic: TypeScript declarations bug
Replies: 3
Views: 517

Re: TypeScript declarations bug

In the sfs2x-api.1.7.15.d.t.s file, where API methods are described, in the send (request: BaseRequest) method description the BaseRequest type is not described in the file. A similar problem, for example, in method descriptions getIntArray(key: string): array; note that the return type “array” also...
by moris
01 Oct 2019, 12:13
Forum: SFS2X HTML5 / JavaScript API
Topic: TypeScript declarations bug
Replies: 3
Views: 517

TypeScript declarations bug

Hello I tried to use the latest JS API, you added [NEW] Experimental TypeScript declarations file included, to improve intellisense in IDEs like Visual Studio Code. but there are such exceptions Screenshot at Oct 01 13-49-14.png Screenshot at Oct 01 13-50-28.png Screenshot at Oct 01 13-50-53.png
by moris
02 Sep 2019, 15:14
Forum: SFS2X Questions
Topic: Server is full and Admin Tool problem
Replies: 2
Views: 152

Server is full and Admin Tool problem

Hello I have an elastic licence. Due to the fact that the payment was late SFS licence rollbacked to 100CCU. When the license became active, the server was full and I couldn't log in Admin Tool for reloading license in live mode. I had to make a restart, which is not very convenient. Please add supp...
by moris
04 Apr 2019, 14:05
Forum: SFS2X Questions
Topic: Upgrade elastic license
Replies: 5
Views: 491

Re: Upgrade elastic license

I successfully made an upgrade. Thanks
by moris
03 Apr 2019, 17:08
Forum: SFS2X Questions
Topic: Upgrade elastic license
Replies: 5
Views: 491

Upgrade elastic license

Hello

How to upgrade my elastic license from max 150 CCU to 500 max CCU?
by moris
19 Oct 2018, 18:32
Forum: SFS2X Questions
Topic: WebSocket binary message max size
Replies: 11
Views: 1171

Re: WebSocket binary message max size

thanks for such a fast reply. It isn't urgent, I'll wait for the patch
by moris
18 Oct 2018, 19:20
Forum: SFS2X Questions
Topic: WebSocket binary message max size
Replies: 11
Views: 1171

WebSocket binary message max size

Hi Recently I came across a problem with sending the big data to the server via WebSocket. org.eclipse.jetty.websocket.api.MessageTooLargeException: Binary message size [115773] exceeds maximum size [65536] at org.eclipse.jetty.websocket.api.WebSocketPolicy.assertValidBinaryMessageSize(WebSocketPoli...
by moris
30 Jul 2016, 16:23
Forum: SFS2X Questions
Topic: Remove room group
Replies: 1
Views: 656

Remove room group

Hi :)

How can I remove room groups in zone?
by moris
17 Dec 2015, 14:47
Forum: SFS2X Questions
Topic: Atomically replaced player in the NPC
Replies: 5
Views: 1767

Re: Atomically replaced player in the NPC

Well, I do not think so, just thought there is a way to replace the player in the NPC, something like User#switchToNPC() :)
by moris
17 Dec 2015, 09:29
Forum: SFS2X Questions
Topic: Atomically replaced player in the NPC
Replies: 5
Views: 1767

Re: Atomically replaced player in the NPC

The problem is that when a player leaves the game (the game closes the window), it is no longer in the zone/room in DisconnectEventHandler intercepts this event and created NPC, which takes the place of the player. But if the course of the game is the player who has left the game, and the NPC has no...
by moris
16 Dec 2015, 17:00
Forum: SFS2X Questions
Topic: Atomically replaced player in the NPC
Replies: 5
Views: 1767

Atomically replaced player in the NPC

Hello. How i can atomically replaced player in the NPC? When user disconnected and game action falls on him, he is no longer in the game, and the game crashes. It is necessary at the moment of leaving the game the player put in its place a bot, is it possible?
by moris
10 Nov 2015, 14:00
Forum: SFS2X Questions
Topic: Synchronized or ReentrantLock in smartfox?
Replies: 8
Views: 1756

Re: Synchronized or ReentrantLock in smartfox?

Rooms can finish the game at a time and begin to move the players to each other, in this case, instead of merging the rooms (if possible) will exchange players or some players will be moved, and some - not. Each room should conduct this operation successively. I tried to use a zone setProperty and g...
by moris
09 Nov 2015, 14:21
Forum: SFS2X Questions
Topic: Synchronized or ReentrantLock in smartfox?
Replies: 8
Views: 1756

Re: Synchronized or ReentrantLock in smartfox?

For example:
Have 2 rooms,
Room1 - 8 players
Room2 - 9 players

Room1 end game, and 6 players leave the game, 2 players must be moved to other room - Room2. At that time Room2 also end game, and can move users. So, movement must be held in a queue and can not execute multiple threads simultaneously

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