Thanks Lapo, great news!
I sent off the email asking to get access to the release.
Search found 14 matches
- 01 Oct 2012, 12:32
- Forum: SFS2X Java / Android API
- Topic: CPU at 100%
- Replies: 11
- Views: 15415
- 20 Sep 2012, 11:20
- Forum: SFS2X Java / Android API
- Topic: CPU at 100%
- Replies: 11
- Views: 15415
Re: CPU at 100%
Any news?
- 13 Sep 2012, 11:29
- Forum: SFS2X Java / Android API
- Topic: How to shutdown client thread
- Replies: 9
- Views: 14415
Re: How to shutdown client thread
This is probably the same issue I posted about on another thread or at least very related.
Looking forward to hearing more! Thanks for the update.
Looking forward to hearing more! Thanks for the update.
- 07 Sep 2012, 18:05
- Forum: SFS2X Java / Android API
- Topic: CPU at 100%
- Replies: 11
- Views: 15415
Re: CPU at 100%
Hi,
Can you confirm that this is a bug?
Have you guys been able to reproduce it?
It's an app killer at the moment, connecting and disconnecting to zones is leaving these orphaned threads that just can't be GC'ed it seems.
Can you confirm that this is a bug?
Have you guys been able to reproduce it?
It's an app killer at the moment, connecting and disconnecting to zones is leaving these orphaned threads that just can't be GC'ed it seems.
- 05 Sep 2012, 09:20
- Forum: SFS2X Java / Android API
- Topic: CPU at 100%
- Replies: 11
- Views: 15415
Re: CPU at 100%
Thanks Lapo.
Do you guys plan on releasing the source of the client API for Android or is that something you do?
Do you guys plan on releasing the source of the client API for Android or is that something you do?
- 05 Sep 2012, 07:53
- Forum: SFS2X Java / Android API
- Topic: CPU at 100%
- Replies: 11
- Views: 15415
Re: CPU at 100%
Hi, The GC behaviour persists for a long time. I always had to kill the app to get it to stop. The thread I referred to above stays alive using the majority of the CPU time. I checked the API and I am using the most recent and, as i said the disconnection handler does nothing. There are no other thr...
- 04 Sep 2012, 10:59
- Forum: SFS2X Java / Android API
- Topic: CPU at 100%
- Replies: 11
- Views: 15415
Re: CPU at 100%
I'm experiencing this also. When the CONNECTION_LOST event happens after a timeout for example, the concurrent garbage collection goes crazy spewing out messages as below D/dalvikvm(30128) GC_CONCURRENT freed 9776K 64% free 6551K/17859K paused 15ms+5ms total 79ms D/dalvikvm(30128) WAIT_FOR_CONCURREN...
- 04 Sep 2012, 10:30
- Forum: SFS2X Questions
- Topic: BufferOverFlowException for ExtensionResponse
- Replies: 5
- Views: 7807
Re: BufferOverFlowException for ExtensionResponse
This issue turned out to be caused by logging.
There was an android Log.e() call which was stopping everything.
When we took out the Log call it worked. Should have copped the "android/util/Log" but the TCPSocketLayer bit threw me off.
There was an android Log.e() call which was stopping everything.
When we took out the Log call it worked. Should have copped the "android/util/Log" but the TCPSocketLayer bit threw me off.
- 27 Jun 2012, 12:10
- Forum: SFS2X Questions
- Topic: BufferOverFlowException for ExtensionResponse
- Replies: 5
- Views: 7807
Re: BufferOverFlowException for ExtensionResponse
Hi,
To test I removed everything I was adding and just put a an int value in, so the response is tiny.
I get the same error.
The chunk of data I was sending was small, a few hundred bytes.
To test I removed everything I was adding and just put a an int value in, so the response is tiny.
I get the same error.
The chunk of data I was sending was small, a few hundred bytes.
- 27 Jun 2012, 10:46
- Forum: SFS2X Questions
- Topic: BufferOverFlowException for ExtensionResponse
- Replies: 5
- Views: 7807
BufferOverFlowException for ExtensionResponse
I'm sending an SFSObject as a part of an EXTENSION_RESPONSE to an Android client. The EXTENSION_RESPONSE is sent to the client from within the ROOM_JOIN handler on the server side The EXTENSION_RESPONSE event never gets fired on the client side. I have applied the patch from last month to the server...
- 16 May 2012, 09:38
- Forum: SFS2X Questions
- Topic: Login Task
- Replies: 4
- Views: 6151
Re: Login Task
Oh, also, you're right about Room Groups , people do not need to know much about other people so I hope to keep events to a minimum, just within GameRooms mostly.
- 16 May 2012, 09:35
- Forum: SFS2X Questions
- Topic: Login Task
- Replies: 4
- Views: 6151
Re: Login Task
Hi, Thanks for the feedback, glad I wasn't completely off the mark. I can see your point about the centralised Zone for managing Users and starting Game rooms. I'm still getting to grips with many aspects of SFS so things may change. Why I have gone for this approach is because I like the idea of ha...
- 15 May 2012, 16:46
- Forum: SFS2X Questions
- Topic: Login Task
- Replies: 4
- Views: 6151
Login Task
I am wondering if the method I'm proposing is worthwhile pursuing for a multiplayer game I'm looking at. I have a zone that manages players for a given Game. A player will login to a Zone and wait to be assigned a group of other players to play with. These players will be notified using the SFSGameA...
- 26 Apr 2012, 16:59
- Forum: SFS2X Questions
- Topic: Multiple Game Servers + Lobby server
- Replies: 1
- Views: 3759
Multiple Game Servers + Lobby server
I have looked through your recent white papers and am trying to find more information about one of the architectures used. In 'SmartFoxServer 2X Server Architecture White Paper' the 'Lobby and Games' architecture has a lobby server then multiple individual game servers for each game type. What I'm t...