Search found 29 matches

by DFTGames
04 Mar 2015, 01:00
Forum: SFS2X Questions
Topic: Non-SSL Mailer Settings
Replies: 6
Views: 2268

Re: Non-SSL Mailer Settings

Hi,

I've hit this right now using the signup assistent on SFS2X 2.9.3. Any way around this issue? It seems quite a blocker :cry:

Thanks,
Pino
by DFTGames
12 Nov 2012, 18:45
Forum: SFS2X Questions
Topic: SOS! 911! Server stops responding many times a day
Replies: 7
Views: 2329

Re: SOS! 911! Server stops responding many times a day

Hi Lapo,

yes, we have a DB and that one is responsive as normal. I will create a thread dump next time, but I really hope that it'll not be a next time :/ I'm going to set the restart every 6 hours to see if that incurs in the problem.
by DFTGames
11 Nov 2012, 23:34
Forum: SFS2X Questions
Topic: SOS! 911! Server stops responding many times a day
Replies: 7
Views: 2329

Re: SOS! 911! Server stops responding many times a day

Hi, yes, the server status is monitored via a monitoring card,so it's HW protected and it reboots in case of any service eating up resources while sending me a text message. I tested this feature making a looping program and it works jkust fine, but there are no services eating up anything... this s...
by DFTGames
11 Nov 2012, 18:31
Forum: SFS2X Questions
Topic: SOS! 911! Server stops responding many times a day
Replies: 7
Views: 2329

Re: SOS! 911! Server stops responding many times a day

Hi rjgtav, we have already checked all those potential issues during the Beta. We run a Debian dedicated server, 2 4 core CPU with 16GB RAM. THere are no errors nor warnings and the memory (and queues) are never full, actually they are never even near 30% of load, and the bandwidth is not even at 2%...
by DFTGames
11 Nov 2012, 17:09
Forum: SFS2X Questions
Topic: SOS! 911! Server stops responding many times a day
Replies: 7
Views: 2329

SOS! 911! Server stops responding many times a day

Hi, we have published Bionauts and now we're in deep water :/ It's a free to play so you can easily try it (needs a good tablet to run!): Android: https://play.google.com/store/apps/details?id=com.hawkindustriesllc.bionauts iOS: https://itunes.apple.com/us/app/bionauts/id523265043?ls=1&mt=8 Duri...
by DFTGames
09 Oct 2012, 18:11
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2678

Re: LOGIN_OUT_DATA equivalent for unsuccessful login?

I just tried adding a fake paramenter to that error code 200... just in case the paramenter was mandatory, but nothing changes :/ In the meanwhile (while you study the issue) I'm going back adding the code as a paramenter to one of the standard error messages and checking the received message to see...
by DFTGames
09 Oct 2012, 16:40
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2678

Re: LOGIN_OUT_DATA equivalent for unsuccessful login?

Sure, On te server side: Declaration: public enum BionautsErrors implements IErrorCode { WE_NEED_LINKING_PROFILE(200), BAD_LINKING_USERNAME(201), BAD_LINKING_PASSWORD(202), USERNAME_IN_USE(203); private short id; private BionautsErrors(int id) { this.id = (short) id; } @Override public short getId()...
by DFTGames
09 Oct 2012, 15:51
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2678

Re: LOGIN_OUT_DATA equivalent for unsuccessful login?

Ok, no, checked everything and I still have: [SFS - DEBUG] <<< Packet Complete >>> [SFS - INFO] Message: Login { Message id: 1 } { Dump: } (short) ec: 200 (utf_string_array) ep: [System.String[]] [SFS - ERROR] Formatting error string failed with exception: Array index is out of range.
by DFTGames
09 Oct 2012, 15:22
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2678

Re: LOGIN_OUT_DATA equivalent for unsuccessful login?

Wait... maybe I did miss something else ... I'll double check.
by DFTGames
09 Oct 2012, 15:19
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2678

Re: LOGIN_OUT_DATA equivalent for unsuccessful login?

I think you're using a pretty old API, please get the latest update. http://www.smartfoxserver.com/download/sfs2x#p=updates Hi Lapo, downloaded the current DLL you pointed me to, but the result is unchanged, running on iOS6 (iPad2) this is what I get in the XCode tracing panel: [SFS DEBUG] Formatti...
by DFTGames
09 Oct 2012, 09:27
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2678

Re: LOGIN_OUT_DATA equivalent for unsuccessful login?

Hi,

I did try that but it generates an "index out of bound" error on the client (Unity, so it's C#) and the method stops processing because of that :/
by DFTGames
08 Oct 2012, 17:19
Forum: SFS2X Questions
Topic: LOGIN_OUT_DATA equivalent for unsuccessful login?
Replies: 11
Views: 2678

LOGIN_OUT_DATA equivalent for unsuccessful login?

Hey guys,

I'm sure I'm missing (again!) some doc page... I see that LOGIN_OUT_DATA is available only when the login is successful: is there any equivalent way to send data to the client upon unsuccessful login?

Thanks,
Pino
by DFTGames
08 Oct 2012, 14:36
Forum: SFS2X Questions
Topic: Blocking issue with Facebook SSO
Replies: 6
Views: 1553

Re: Blocking issue with Facebook SSO

Great! And... I'm totally blind! I've been on that page a couple of time for the email section and I didn't notice that one!

Thanks!
Pino
by DFTGames
08 Oct 2012, 14:27
Forum: SFS2X Questions
Topic: Blocking issue with Facebook SSO
Replies: 6
Views: 1553

Re: Blocking issue with Facebook SSO

This is the piece of code handling the successful FB SSO. From the LoginEventHandler : // Build a prepared statement stmt = connection.prepareStatement(FBDB_SELECT); stmt.setString(1, FBemail); // Execute query res = stmt.executeQuery(); if (!res.first()) // User has no account with FB email { // .....
by DFTGames
08 Oct 2012, 14:14
Forum: SFS2X Questions
Topic: Blocking issue with Facebook SSO
Replies: 6
Views: 1553

Re: Blocking issue with Facebook SSO

Hi, ok, here some more details. The users have the option to register normally creating an user name and pw or they can opt to use FB SSO. In case they opt for FB this is the sequence (on iPad): 1. The user authorizes the App 2. I fetch the user's email from FB 3. I execute the SFS2X Login passing t...

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