Search found 7 matches

by brandon
09 May 2005, 00:41
Forum: SmartFoxServer 1.x Discussions and Help
Topic: creating game room = automatic join?
Replies: 5
Views: 6962

Swell! that's good to know. thank you
by brandon
06 May 2005, 15:25
Forum: SmartFoxServer 1.x Discussions and Help
Topic: creating game room = automatic join?
Replies: 5
Views: 6962

Ok, thanks for clarifying that - I suspected that was the case and it does make sense. And yes, perhaps I can accomplish what I want through other means. If you wouldn't mind, I'll send you an email with a rough screen mockup of the type of lobby I'm thinking about.

thanks again,
brandon
by brandon
05 May 2005, 23:45
Forum: SmartFoxServer 1.x Discussions and Help
Topic: creating game room = automatic join?
Replies: 5
Views: 6962

creating game room = automatic join?

I am attempting to have a lobby where players can start a game but without leaving the lobby - they will just update a user variable to reflect a 'busy' status that the others see. But I don't even get far enough to use the 'dontLeave' flag on an joinRoom() call, because it seems like creating a gam...
by brandon
29 Apr 2005, 15:41
Forum: SmartFoxServer 1.x Discussions and Help
Topic: reasonable room size limit
Replies: 6
Views: 8104

Yes, user data is going to be in a database, but I figured that each user would pull up his/her data when they connect and then set userVariables in Smartfox. I was thinking about using onUserVariablesUpdate to notify the other players in the room of any changes, and then update the datagrid accordi...
by brandon
28 Apr 2005, 21:13
Forum: SmartFoxServer 1.x Discussions and Help
Topic: reasonable room size limit
Replies: 6
Views: 8104

ah. thank you for the insight, Lapo. In my game, I would like to have the lobby list not only the usernames, but also a number of other associated user details such as status, statistics, etc..., and so a player can browse and sort potential opponents while being able to compare them all. I am plann...
by brandon
25 Apr 2005, 17:21
Forum: SmartFoxServer 1.x Discussions and Help
Topic: reasonable room size limit
Replies: 6
Views: 8104

reasonable room size limit

will performance suffer by letting a room get very large? for example, say, 500 users autojoin a default lobby room for a game. besides the user experience perhaps being a bit overwhelming by such a long list of players, would smartfox have problems handling such a crowded single room? It's just tha...
by brandon
15 Apr 2005, 15:33
Forum: SmartFoxServer 1.x Discussions and Help
Topic: using AntiFlood
Replies: 4
Views: 4026

using AntiFlood

Hooray, it's exciting to be working with SFBasic now! I am building a multiplayer (2 person) game in which the players send eachother data twice every second. I am using smartfox.sendObject for these packets of information. However, I have noticed that after a short period of game play, the players ...

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