Search found 9 matches
- 19 Nov 2012, 20:18
- Forum: SFS2X Java / Android API
- Topic: client side Development using Google PlayN and SmartFoxServe
- Replies: 2
- Views: 6463
client side Development using Google PlayN and SmartFoxServe
Has any one developed client side code using Google PlayN enabling you to target HTML5, Flash, Andriod, IOS, and the plain old Java application which is the sorce language. and Used SmartFoXServer with PlayN ? bit of a long shot, I know. intresting tech, giving good productivity, mabey ? so using th...
- 19 Apr 2012, 12:20
- Forum: SFS2X Questions
- Topic: Room extension sleep()
- Replies: 3
- Views: 4880
Re: Room extension sleep()
OK, Thanks, I changed my code to use the getTaskScheduler().schedule(new StartTask()); and its works fine. I see in the examples they are using the cancel() method, to stop the task, In my code i am using the schedule() method to run the task after a delay one time, so I dont need to call cancel() ?...
- 18 Apr 2012, 14:27
- Forum: SFS2X Questions
- Topic: Room extension sleep()
- Replies: 3
- Views: 4880
Room extension sleep()
Inisde my room extension, i am using the sleep() function to cause a delay after the room filling up and before the game officialy starting //last person joined try{ //take 5 Thread.sleep(parent.GAME_START_PAUS_TIME_MILI);//if player exits now, ok game not started, they get back the cash }catch(Inte...
- 18 Apr 2012, 13:54
- Forum: SFS2X ActionScript 3 API
- Topic: number of users in a zone
- Replies: 3
- Views: 8150
number of users in a zone
How to find out the total number of useres in a zone, from the AS3 client sied API
eg. when my user logis in, i want to use the AS3 Api to get the number of players in the users zone
eg. when my user logis in, i want to use the AS3 Api to get the number of players in the users zone
- 24 Feb 2012, 03:23
- Forum: SFS2X Questions
- Topic: database commits and user Disconnect
- Replies: 5
- Views: 7462
Re: database commits and user Disconnect
So I handeled the problem with a Zone level extension, handling the user disconnect event and then manualy notifing all the rooms the user is in that the dissconect happened. with internal message "END". when the room handels this message is updates some variables and stuff (my player Data...
- 21 Feb 2012, 13:32
- Forum: SFS2X Questions
- Topic: database commits and user Disconnect
- Replies: 5
- Views: 7462
Re: database commits and user Disconnect
ok so i could call this method handleInternalMessage("dis", event);
on the extension of every room a user is in,
at the zone level on a disconnect ?
it that the best way ?
on the extension of every room a user is in,
at the zone level on a disconnect ?
it that the best way ?
- 21 Feb 2012, 08:41
- Forum: SFS2X Questions
- Topic: database commits and user Disconnect
- Replies: 5
- Views: 7462
Re: database commits and user Disconnect
so if the zone disconect event fires first and then all the room disconect event's fire (one fore each room the user is in), how should i handle my data base update ? mabey i stop listing for a disconnect at the room level, at the zone level disconnect, I loop through all the useres room extensions ...
- 21 Feb 2012, 08:08
- Forum: SFS2X Questions
- Topic: database commits and user Disconnect
- Replies: 5
- Views: 7462
Re: database commits and user Disconnect
why dose the Zone Level Disconnect event fire before a Room level Disconnect ???
if you enter a tower block then go into a flat. to exit the tower block first you must exit the flat ?
if you enter a tower block then go into a flat. to exit the tower block first you must exit the flat ?
- 20 Feb 2012, 14:27
- Forum: SFS2X Questions
- Topic: database commits and user Disconnect
- Replies: 5
- Views: 7462
database commits and user Disconnect
Hi, I need some advice no best way to update my user data base, In my system, i use a custome login extension to to auth my client and pull out the saved user profile data from my data base, e.g joined date, time spent playing, number of games played, games won, games lost, Credit's, ect... while th...