Search found 43 matches
- 18 Feb 2013, 14:10
- Forum: SFS2X Questions
- Topic: PermGen out of space
- Replies: 4
- Views: 6226
Re: PermGen out of space
That makes 2 of us Never mind then, thanks anyway.
- 18 Feb 2013, 11:48
- Forum: SFS2X Questions
- Topic: PermGen out of space
- Replies: 4
- Views: 6226
Re: PermGen out of space
Ok, thanks, I will try the __lib__ approach, I just thought the correct way to do the extensions was in the folder as it won't affect the other extensions or require a restart. Out of interest (and desire to learn more about Java behind the scenes) I do have a heap dump off the live server when it's...
- 18 Feb 2013, 10:54
- Forum: SFS2X Questions
- Topic: PermGen out of space
- Replies: 4
- Views: 6226
PermGen out of space
Sorry, it's another PermGen thread, I've read all the other threads regarding this but with no luck: We're having an issue in which after a couple of days, of ~150-250 concurrent users and ~10,000 games, am running into the permgen out of space error. Our vmoptions include the following -XX:MaxPermS...
- 11 Jan 2013, 15:22
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
Then is it possible to enable or disable HRC client-side so I can toggle it per platform? Also, the docs says CONNECTION_RESUME: this event is notified when the reconnection is successful. In case the reconnection fails a SFSEvent.CONNECTION_LOST event will be sent instead. It's not doing either of ...
- 11 Jan 2013, 15:00
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
So in this scenario HRC can't reconnect it, but implementing it makes the user experience worse as no further events are called client-side as opposed to CONNECTION_LOST being called straight away without it. And I don't know whether HRC has any effect on Android or whether I'd potentially making ev...
- 11 Jan 2013, 12:58
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
Right, after some extensive testing it seems this is an Android only issue. I've tested the game on PC, Mac, iPad and iPhone and the wifi disconnection issue doesn't affect the game, it happily carries on whether HRC is on or not. But on the four Android devices we have, the same thing happens on ev...
- 10 Jan 2013, 15:49
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
Right, don't know if this is the right stuff that you're looking for but this is what Wireshark seems to be outputting when it happens http://www.gamenet.com/battlemonkeys/screenshots/wireshark2.png http://www.gamenet.com/battlemonkeys/screenshots/wireshark3.png Also here is full adb logcat if it is...
- 10 Jan 2013, 13:38
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
Yes, the error is caused by the fact that the client is asking to reconnect but the server is not aware that he has disconnected. If the client is disconnected though (wifi has just gone down) how is it telling the server it wants to reconnect? I guess the bottom line is that from the docs I believ...
- 10 Jan 2013, 12:56
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
Right, ok. Just trying to understand this a bit better - if there is this abrupt disconnection, what does the server know that causes it to trigger the 'Session Reconnection failure' and also the UserReconnectTryEventHandler on the server? Does this happen when it receives a signal from the client a...
- 10 Jan 2013, 11:23
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
Think I put all the relevant logs in the first post, so this is the very first thing that comes up when the wifi resets 09 Jan 2013 | 14:24:05,675 | WARN | com.smartfoxserver.v2.controllers.SystemController-1 | v2.controllers.SystemController | | com.smartfoxserver.bitswarm.exceptions.SessionReconne...
- 10 Jan 2013, 10:34
- Forum: SFS2X C# API
- Topic: System.Net.Sockets are supported only on Unity iPhone Advanc
- Replies: 2
- Views: 8823
Re: System.Net.Sockets are supported only on Unity iPhone Ad
You need the Unity iOS Pro licence for .NET Socket Support - http://unity3d.com/unity/licenses
- 10 Jan 2013, 10:21
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
I understand that HRC can't solve every situation, but I was hoping it could solve this one as it might be a not uncommon issue of a router deciding to restart its wifi every ~30 minutes. But even if it can't, I would hope that a CONNECTION_LOST event would be called client-side after the timeout, b...
- 10 Jan 2013, 09:16
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
Thanks. Yes, that is what I was ultimately testing with in this example, 20 seconds server-side and nothing on the client-side.
- 10 Jan 2013, 08:52
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
Re: HRC
I'm using latest versions, 2.5.0 server and 1.0.6 C# client.
The server-side time reconnection is set to 20 seconds. ( have also played with the client-side method of setReconnectionSeconds() but I can't find any docs on what effect this actually has)
The server-side time reconnection is set to 20 seconds. ( have also played with the client-side method of setReconnectionSeconds() but I can't find any docs on what effect this actually has)
- 09 Jan 2013, 15:01
- Forum: SFS2X C# API
- Topic: HRC
- Replies: 21
- Views: 25267
HRC
Hi, I'm trying to implement the HRC system in our Unity game and am currently testing this on Android. I am testing this against a issue with our router which will every so often reset its wifi connection. Before this just resulted in an instant CONNECTION_LOST event, but with HRC turned on the foll...