Search found 54 matches
- 17 Sep 2019, 20:33
- Forum: SFS2X Questions
- Topic: Extension requests and TCP packets
- Replies: 4
- Views: 5564
Re: Extension requests and TCP packets
Good idea! We implemented this grouping this morning and got our Extension Requests down to 13 per second vs 60 per second as it was before. The real issue we are trying to address is reducing our wireless latency. We have noticed that our wired latency sits at around 65-80ms where as our wireless l...
- 17 Sep 2019, 15:39
- Forum: SFS2X Questions
- Topic: Extension requests and TCP packets
- Replies: 4
- Views: 5564
Re: Extension requests and TCP packets
Would love for an option to mark certain packets to be grouped while others send immediately
- 16 Sep 2019, 22:00
- Forum: SFS2X Questions
- Topic: Extension requests and TCP packets
- Replies: 4
- Views: 5564
Extension requests and TCP packets
Hi, Just wondering if there is any automatic grouping of extension requests into single TCP packets. If not, are we guaranteed that every call to Send will be a new packet? Edit: To clarify what I am asking. We are optimizing our game. I am measuring our main game extension response handler gets aro...
- 23 Aug 2019, 15:31
- Forum: SFS2X Questions
- Topic: Local Server Latency
- Replies: 3
- Views: 5399
Re: Local Server Latency
Is the Lag monitor separated from our Game/Zone Extensions? Just trying to make sure we are not causing something to run slow in our implementation of the Extensions.
- 23 Aug 2019, 05:35
- Forum: SFS2X Questions
- Topic: Local Server Latency
- Replies: 3
- Views: 5399
Local Server Latency
Hi, We are developing a game using Unity Client and Smartfox back end running a simulation with 10 frames per second on the game server side. We have always noticed that when testing to our cloud based servers our latency is about 10-30ms over the raw latency if we just pinged the server ourselves. ...
- 16 Mar 2018, 18:11
- Forum: SFS2X Questions
- Topic: Unity 2017.2.1f1 Android crash on disconnect
- Replies: 17
- Views: 20781
Re: Unity 2017.2.1f1 Android crash on disconnect
Disabling Udp fixed this issue for us.
- 16 Mar 2018, 18:01
- Forum: SFS2X Questions
- Topic: Unity 2017.2.1f1 Android crash on disconnect
- Replies: 17
- Views: 20781
Re: Unity 2017.2.1f1 Android crash on disconnect
Hi,
Just to confirm. I also get the same issue when calling Disconnect and only on Android devices. Going to try disabling Udp and or building to IL2CPP.
-Brock
Just to confirm. I also get the same issue when calling Disconnect and only on Android devices. Going to try disabling Udp and or building to IL2CPP.
-Brock
- 17 Nov 2017, 18:19
- Forum: SFS2X C# API
- Topic: Crash with latest Unity 2017.2
- Replies: 6
- Views: 9060
Re: Crash with latest Unity 2017.2
The problem seemed to be fixed by calling KillConnection vs Disconnect when I was shutting down the connection to Smartfox on the Android Client. After a game ends I do sfs.RemoveAllEventListeners(); sfs.KillConnection (); // sfs.Disconnect (); sfs = null; This change stops the crashing but I don't ...
- 17 Nov 2017, 17:25
- Forum: SFS2X C# API
- Topic: Crash with latest Unity 2017.2
- Replies: 6
- Views: 9060
Re: Crash with latest Unity 2017.2
When running in the Unity Editor I get no errors
- 17 Nov 2017, 17:03
- Forum: SFS2X C# API
- Topic: Crash with latest Unity 2017.2
- Replies: 6
- Views: 9060
Re: Crash with latest Unity 2017.2
Unity 2017.2.0f3 building for Android. It may be something I am doing wrong, like closing a connection to the server at a wrong time, although I didn't know that was possible. All I know is that I hadn't changed any of my own code and the only thing that changed was updating to that version of unity.
- 16 Nov 2017, 23:45
- Forum: SFS2X C# API
- Topic: Crash with latest Unity 2017.2
- Replies: 6
- Views: 9060
Crash with latest Unity 2017.2
Hi, Been using smartfox to develop our new game for a few years now. After the latest unity update to 2017.2.0f3 the client crashes after closing a game room and closing down the connection to smartfox. The error is: [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Read failure...
- 04 Mar 2015, 17:53
- Forum: SFS2X C# API
- Topic: Lag spikes after upgrading to Unity 5
- Replies: 3
- Views: 8266
Re: Lag spikes after upgrading to Unity 5
On a separate note our online game www.stickempires.com has enjoyed over 3 millions users over the past 2.5 years and uses Smartfox. Thanks for the awesome product.
- 04 Mar 2015, 17:51
- Forum: SFS2X C# API
- Topic: Lag spikes after upgrading to Unity 5
- Replies: 3
- Views: 8266
Re: Lag spikes after upgrading to Unity 5
Yes, I also posted on the Unity forums under the Android section. Seems other people are having issues as well. I think it might just be a coincidence that the performance hit is on an object that is associated with Smartfox. It might be due to the fact that the GameObject is set to Don't Destroy On...
- 03 Mar 2015, 23:18
- Forum: SFS2X C# API
- Topic: Lag spikes after upgrading to Unity 5
- Replies: 3
- Views: 8266
Lag spikes after upgrading to Unity 5
Hi all, Project was running fine before upgrading to Unity 5, 60fps consistently. After upgrade I seem to get lag spikes every 1 second or so under the call Loading.LoadFileHeaders (see attached screenshot from the profiler). Has anyone else also encountered this? I just assumed it was Smartfox caus...
- 08 Dec 2012, 17:09
- Forum: SFS2X Questions
- Topic: ERROR: RequestQueue is full (20000/20000).
- Replies: 65
- Views: 64478
Re: ERROR: RequestQueue is full (20000/20000).
Lapo, just want to say thanks for your patience and help with my issue. Everything seems to be working fine now, server has been up for 2 weeks straight.