Search found 54 matches

by brockemon
17 Sep 2019, 20:33
Forum: SFS2X Questions
Topic: Extension requests and TCP packets
Replies: 4
Views: 5564

Re: Extension requests and TCP packets

Good idea! We implemented this grouping this morning and got our Extension Requests down to 13 per second vs 60 per second as it was before. The real issue we are trying to address is reducing our wireless latency. We have noticed that our wired latency sits at around 65-80ms where as our wireless l...
by brockemon
17 Sep 2019, 15:39
Forum: SFS2X Questions
Topic: Extension requests and TCP packets
Replies: 4
Views: 5564

Re: Extension requests and TCP packets

Would love for an option to mark certain packets to be grouped while others send immediately :)
by brockemon
16 Sep 2019, 22:00
Forum: SFS2X Questions
Topic: Extension requests and TCP packets
Replies: 4
Views: 5564

Extension requests and TCP packets

Hi, Just wondering if there is any automatic grouping of extension requests into single TCP packets. If not, are we guaranteed that every call to Send will be a new packet? Edit: To clarify what I am asking. We are optimizing our game. I am measuring our main game extension response handler gets aro...
by brockemon
23 Aug 2019, 15:31
Forum: SFS2X Questions
Topic: Local Server Latency
Replies: 3
Views: 5399

Re: Local Server Latency

Is the Lag monitor separated from our Game/Zone Extensions? Just trying to make sure we are not causing something to run slow in our implementation of the Extensions.
by brockemon
23 Aug 2019, 05:35
Forum: SFS2X Questions
Topic: Local Server Latency
Replies: 3
Views: 5399

Local Server Latency

Hi, We are developing a game using Unity Client and Smartfox back end running a simulation with 10 frames per second on the game server side. We have always noticed that when testing to our cloud based servers our latency is about 10-30ms over the raw latency if we just pinged the server ourselves. ...
by brockemon
16 Mar 2018, 18:11
Forum: SFS2X Questions
Topic: Unity 2017.2.1f1 Android crash on disconnect
Replies: 17
Views: 20781

Re: Unity 2017.2.1f1 Android crash on disconnect

Disabling Udp fixed this issue for us.
by brockemon
16 Mar 2018, 18:01
Forum: SFS2X Questions
Topic: Unity 2017.2.1f1 Android crash on disconnect
Replies: 17
Views: 20781

Re: Unity 2017.2.1f1 Android crash on disconnect

Hi,

Just to confirm. I also get the same issue when calling Disconnect and only on Android devices. Going to try disabling Udp and or building to IL2CPP.

-Brock
by brockemon
17 Nov 2017, 18:19
Forum: SFS2X C# API
Topic: Crash with latest Unity 2017.2
Replies: 6
Views: 9060

Re: Crash with latest Unity 2017.2

The problem seemed to be fixed by calling KillConnection vs Disconnect when I was shutting down the connection to Smartfox on the Android Client. After a game ends I do sfs.RemoveAllEventListeners(); sfs.KillConnection (); // sfs.Disconnect (); sfs = null; This change stops the crashing but I don't ...
by brockemon
17 Nov 2017, 17:25
Forum: SFS2X C# API
Topic: Crash with latest Unity 2017.2
Replies: 6
Views: 9060

Re: Crash with latest Unity 2017.2

When running in the Unity Editor I get no errors
by brockemon
17 Nov 2017, 17:03
Forum: SFS2X C# API
Topic: Crash with latest Unity 2017.2
Replies: 6
Views: 9060

Re: Crash with latest Unity 2017.2

Unity 2017.2.0f3 building for Android. It may be something I am doing wrong, like closing a connection to the server at a wrong time, although I didn't know that was possible. All I know is that I hadn't changed any of my own code and the only thing that changed was updating to that version of unity.
by brockemon
16 Nov 2017, 23:45
Forum: SFS2X C# API
Topic: Crash with latest Unity 2017.2
Replies: 6
Views: 9060

Crash with latest Unity 2017.2

Hi, Been using smartfox to develop our new game for a few years now. After the latest unity update to 2017.2.0f3 the client crashes after closing a game room and closing down the connection to smartfox. The error is: [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Read failure...
by brockemon
04 Mar 2015, 17:53
Forum: SFS2X C# API
Topic: Lag spikes after upgrading to Unity 5
Replies: 3
Views: 8266

Re: Lag spikes after upgrading to Unity 5

On a separate note our online game www.stickempires.com has enjoyed over 3 millions users over the past 2.5 years and uses Smartfox. Thanks for the awesome product.
by brockemon
04 Mar 2015, 17:51
Forum: SFS2X C# API
Topic: Lag spikes after upgrading to Unity 5
Replies: 3
Views: 8266

Re: Lag spikes after upgrading to Unity 5

Yes, I also posted on the Unity forums under the Android section. Seems other people are having issues as well. I think it might just be a coincidence that the performance hit is on an object that is associated with Smartfox. It might be due to the fact that the GameObject is set to Don't Destroy On...
by brockemon
03 Mar 2015, 23:18
Forum: SFS2X C# API
Topic: Lag spikes after upgrading to Unity 5
Replies: 3
Views: 8266

Lag spikes after upgrading to Unity 5

Hi all, Project was running fine before upgrading to Unity 5, 60fps consistently. After upgrade I seem to get lag spikes every 1 second or so under the call Loading.LoadFileHeaders (see attached screenshot from the profiler). Has anyone else also encountered this? I just assumed it was Smartfox caus...
by brockemon
08 Dec 2012, 17:09
Forum: SFS2X Questions
Topic: ERROR: RequestQueue is full (20000/20000).
Replies: 65
Views: 64478

Re: ERROR: RequestQueue is full (20000/20000).

Lapo, just want to say thanks for your patience and help with my issue. Everything seems to be working fine now, server has been up for 2 weeks straight.

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