Search found 59 matches

by Jake-GR
07 Jul 2013, 17:57
Forum: SFS2X C# API
Topic: API v1.2.5 released
Replies: 8
Views: 3469

Re: API v1.2.5 released

Giving an update, passed the same string "SmartFox2X" through both PHP and SF class...

ec17f34ff439421db1ad314a4e0264e9 (php)
ec17f34ff439421db1ad314a4e0264e9 (sfs)

As you can see it is indeed compatible!
by Jake-GR
07 Jul 2013, 01:04
Forum: SFS2X C# API
Topic: API v1.2.5 released
Replies: 8
Views: 3469

Re: API v1.2.5 released

Thank you for the PasswordUtil class! Doing some research for my next two videos, and that should help instead of writing my own. One question that I couldn't get from the docs, is the md5 hash that it generates consistent with PHP5? I have seen some 3rd party utilities that create a different hash ...
by Jake-GR
22 Jun 2013, 01:55
Forum: SFS2X Questions
Topic: Video tutorials
Replies: 12
Views: 20150

Re: Video tutorials

Thank you for the comment (if it was intended for me). Also what type of resolution/encoding would you suggest for the videos? This is the first negative feedback I have heard regarding resolution and readability of text, so I am also curious what resolution you are running. Or if you selected 720p ...
by Jake-GR
17 Jun 2013, 03:48
Forum: SFS2X C# API
Topic: Unity 3, webplayer security model and SFS2X policy server
Replies: 20
Views: 27235

Re: Unity 3, webplayer security model and SFS2X policy serve

Correct the crossdomain policy is only required when using the WebPlayer. There is another option though, Unity automatically requests the policy on port 843. With the SF server, it is enabled by default (in the Flash tab), however, the server doesnt listen. So just adding the listenning port for 84...
by Jake-GR
18 Oct 2012, 05:19
Forum: SFS2X Questions
Topic: Video tutorials
Replies: 12
Views: 20150

Re: Video tutorials

@ b360 Check the "Other tutorials" playlist, at the bottom there are some regarding SFS2X and Unity. <plug> made by me </plug> I admit I have not uploaded a new video in a long time, but things in my real life are getting more stable and hopefully be able to push some new ones out shortly ...
by Jake-GR
15 Jul 2012, 22:35
Forum: SFS2X C# API
Topic: crossdomain policy hell
Replies: 14
Views: 7512

Re: crossdomain policy hell

It may have to do with just the WebPlayer because that is designed to run through a browser, where port 80 is HTTP but is publicly open. Im not that familiar using different ports, but just have an idea that 443 doesnt work because its dedicated for HTTPS, and the browser might not be able to use th...
by Jake-GR
15 Jul 2012, 21:43
Forum: SFS2X C# API
Topic: crossdomain policy hell
Replies: 14
Views: 7512

Re: crossdomain policy hell

You wouldnt want to use port 80, as that is for the HTTP protocol (i.e. web page), and could possibly cause issues. It sounds like you are running this from home, and some ISP companies will actually block port 80 requests, to restrict hosting websites from home.
by Jake-GR
18 Jun 2012, 05:29
Forum: SFS2X C# API
Topic: Creating a new object?
Replies: 4
Views: 2780

Re: Creating a new object?

network.instantiate is for the built-in Unity networking, thus it wont work when using SmartFox. You will need to handle this manually, one way is to create an array/list object (on client) to hold a key-object pair, say like UserID (from SFS) and its associated GameObject (unity). When a client joi...
by Jake-GR
12 Jun 2012, 21:09
Forum: SFS2X Questions
Topic: NPC issue been fixed in 2x?
Replies: 6
Views: 1831

Re: NPC issue been fixed in 2x?

The way it was explained is the method the NPCs actually interact with the server and other clients is the same way clients connect. I did mention it would be nice if the Total CCU count would accurately reflect the actual number that is being counted against the license.
by Jake-GR
12 Jun 2012, 18:22
Forum: SFS2X Questions
Topic: NPC issue been fixed in 2x?
Replies: 6
Views: 1831

Re: NPC issue been fixed in 2x?

The response I've gotten before on this subject, is that its the intended behavior. So your answer would be "no", because there is nothing to be "fixed". NPCs still count against your CCU limit, but they wont register against the "Total CCUs" in the Admin Tool. If you l...
by Jake-GR
12 Jun 2012, 18:18
Forum: SFS2X Questions
Topic: Good VPS hosting service provider
Replies: 6
Views: 1925

Re: Good VPS hosting service provider

Check out http://tektonic.net , this is the VPS host I have been using for a long time. They wont offer any help setting up SF on it, but its not very hard. Best thing, the lowest tier costs $15/mo and its fairly powerful. You can also buy upgrades to your account, like extra ram, storage, etc.
by Jake-GR
07 Jun 2012, 08:03
Forum: SFS2X C# API
Topic: Video tutorial
Replies: 1
Views: 1133

Re: Video tutorial

I have made some videos on my YouTube channel here , and the videos can also be found by checking out the Video Tutorial section on the main page. My videos are still extremely basic, so might not be what you are looking for though. Now that I put in my (shameless) plug, its time for the quintessent...
by Jake-GR
20 May 2012, 17:36
Forum: SFS2X Questions
Topic: AdminTool.swf root vs www
Replies: 4
Views: 1328

Re: AdminTool.swf root vs www

After Upgrading SmartFox to 2.1.0 I noticed there was 2 AdminTool.swf files as well.
So did some testing with making them into standalone projectors.
root/admin = v1.1.0
www/root/admin = v1.2.0

Hope that helps, also when using localhost:8080, it uses the one in www also.
by Jake-GR
15 May 2012, 08:54
Forum: SFS2X C# API
Topic: Unable to connect, as no valid crossdomain policy was found
Replies: 3
Views: 4145

Re: Unable to connect, as no valid crossdomain policy was fo

What I do, and probably the easiest way, and no need to change any files... 1) turn on "Use Flash Master Socket Policy" in the "Adobe Flash Player" in Server Configurator 2) listen on port 843 TCP, and UDP if you are going to use that 3) profit! I think you can still use Prefetch...
by Jake-GR
25 Apr 2012, 21:56
Forum: SFS2X C# API
Topic: Problems to connecting to server on LAN
Replies: 3
Views: 1589

Re: Problems to connecting to server on LAN

Haven't seen any of these errors myself, but it's showing a UDP error, so might be a good idea to double-check the listening ip:port (tcp and udp) on the server. Note: if build setting is set to Web Player in Unity, you either need to turn on the Flash security option on the server, or pre-fetch the...

Go to advanced search